Neverwinter Nights Forum News
Posted Tuesday, September 23, 2003 - 21:42 CET by Veldrin
Here are today's Neverwinter Nights forum highlights. Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.
Georg Zoeller, Designer
Hail Of Arrows: HoA does NOT work with sneak attack, and that is intentional. There are a few issues with HoA being less powerful than it should be (i.e. the piercing damage not bypassing damage reduction), and these will get addressed in a future patch.
Rings: Won't change. You can only wear 2 magical rings in DnD by the book. As a sidenote, all items now require that they are equipped to use their power (if applicable, meaning if the item can be equipped into a slot).
Weapon Master: Confirmed. The "special" weapon of a weapon master must be a melee weapon.
Attacks: Given that certain classes, i.e. the Weapon master, will have a very high chance to score a critical in combat and will have *a lot* attacks in epic levels, I don't think this would be good idea, you would definitly get dizzy when you cleave through a horde of kobolds.
Quote: I think Georg is refering to whirlwind attack and its mysterious improved version.
Not to forget that you have *a lot of attacks* around level 20 anyway.
David Gaider, Designer
Serpents: Seeing as serpentine creatures would require a whole new set of animations, it'd require a fair amount of work. If and when we ever sat down and did the first serpentine creature, then you'd likely see us filling in a few of the other similar types as well at the same time. That's not happening in HotU, however, as much as I wouldn't mind having Nagas. As for demons and the rest, they don't get any more special consideration than other creatures. We don't approach which monsters we are going to work on by what monster types need "filling in", per se. We look at what is being asked for by the community, what fits into our campaign and the expansion as a whole and how much work the creatures would be to implement.
Quote: Just a question but, if you couldn't do oozes and serpentine creature in hordes, then how did you do the Illithid tentacles? Do they move around, or are they just motionless? Au Revoir.
It's not that we couldn't do oozes and serpentine creatures... like cloaks, it's just that we didn't. Illithid tentacles and beholder eyestalks use skinmeshes, which got added into NWN really late for dragon wings but haven't been used for actual creatures until now (though some community creatures, like CODI's manticor, use it to good effect). Works great, and yes... the tentacles and eyestalks to slither about independently without the use of jigglymesh.