Neverwinter Nights Forum News
Posted Wednesday, September 24, 2003 - 17:43 CET by Veldrin
Here are today's Neverwinter Nights forum highlights. Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.
Georg Zoeller, Designer
Heartbeat: Usually this happens when you assign to actions to a creature using a heartbeat script. heartbeat runs each 6 seconds, adding another action to the list of actions the creature has to perform. If these actions take longer than 6 seconds (like ActionMoveTo) or even infinite time (ActionRandomWalk), the list gets more and more actions added and will overflow at some point. The easiest way to prevent this from happening is to run ClearAllActions(); before assigning any new actions on heartbeat.
David Gaider, Designer
Quote: The Succubus model already has the wing nodes required for wingage. I would imagine that Bioware will update the standard models, but if not, it was stated that adding wings is as simple as checking the 'has wings' box in the toolset.
Yes, the succubus already has the wing nodes required to to put wings on it... so you will be able to put the demon wings on her that were originally intended. Just to note that we did not go through and add wing nodes to all existing models... only the PC races have had them added to this point (maybe kobolds, now, too... can't remember), though that in itself has opened up a lot of possibilities from a design standpoint (avariel and celestials pop immediately to mind, for instance).
Quote: Will you be changing the default succubus to have wings so that when we summon them, they look right?
You mean go back and change the succubus currently in the toolset? I don't think so, but it's possible. There's nothing wrong with a wingless succubus, per se, the fact that her model has the wing nodes is one of circumstance.