The Turn Based Lover are always good for a new list:
TOP 15 LATEST INDIE RPGS YOU SHOULD PLAY IN 2024 ON PC
2024 isn't even half over yet, and there are already tons of great turn-based games to play. Whether you're looking for a brand-new title like Anomaly Collapse or have games like Rogue Trader or Shattered Heaven still waiting from last year, there's no shortage of fun, adventure, and challenge to be had.
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Larian will implement some more evil endings in Baldur's Gate 3:
Community Update #26 Evil Endings, New Beginnings
Hey gang,
It's been a whirlwind few months here at the Larian castle, attending some of the biggest awards ceremonies in our industry, and we are absolutely humbled by the recognition we've received from our players and our peers.
As you might have seen, last week we attended the BAFTA Games Awards 2024, donning our nicest pair of pants to accept awards recognising Baldur's Gate 3 for Narrative, Music, Performer in a Supporting Role (Andrew Wincott as Raphael), the publicly-voted Players' Choice award, and Best Game.
[...]
So, what's next for Baldur's Gate 3?
We still have a few tricks up our sleeve.
We're working on our next game update, Patch 7, which will add improved evil endings to the game for even darker conclusions to your most sinister playthroughs, and yes, that includes you non-Durge players.
Without giving too much away, here's a little teaser for what's to come: be warned, there may be spoilers!
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Remnant 2 - Remnant 2: The Forgotten Kingdom Trailer
Kingdom Come: Deliverance II Interview: New Setting Will Feature 'Wide Range of Ethnicities and Different Characters'
Warhorse Studios on what it means to be "twice as big" as the original and more in our new interview.
Earlier today, Warhorse Studios officially announced Kingdom Come: Deliverance II, the sequel to its popular RPG set in medieval Bohemia. In a private presentation to media, Warhorse Studios revealed it would be "twice as big" as the first game, among other details. It also confirmed that the sequel will continue the story of Henry, the protagonist of the first game.
Speaking with IGN over email, Warhorse Studios spokesperson Tobias Stolz-Zwilling shed additional light on what to explore from Kingdom Come: Deliverance II, including some of the practical implications of what it means to be "twice as big" as the original game. Warhorse Studios also touched on how the sequel will approach historical accuracy, and what the introduction of Kuttenberg will mean for the setting overall.
"The story and plot of [Kingdom Come: Deliverance] has evolved - it's darker, deeper, and more cinematic, yet also crueler with pivotal decisions and plot twists that challenge the players's conscience. Nevertheless, it retains its humor and down-to-earth approach," Stolz-Zwilling said. "As mentioned already, Henry is embarking on a journey from the countryside and local quarrels to a relatively cosmopolitan city that is besieged and occupied by the invading king. Naturally, in a place like this, people can expect a wide range of ethnicities and different characters that Henry will meet on his journey."
Kingdom Come: Deliverance II is currently under development for PS5, Xbox Series X|S, and PC, with a release date set for later this year. Read on for the complete interview.
Kingdom Come: Deliverance II has been officially announced for 2024 - it's twice as big as the original game:
Kingdom Come: Deliverance 2 - Official Announcement Trailer
Diving back into the heart-pounding world of 15th Century Bohemia (Central Europe), Kingdom Come: Deliverance II picks up where its predecessor left off, thrusting players into the shoes of Henry, the steadfast son of a blacksmith, embroiled in a tumultuous tale of vengeance, betrayal, and self-discovery. You will traverse a crafted medieval landscape, from the grandeur of royal courts, all while navigating the treacherous currents of a kingdom torn apart by civil war.
DSOGaming reports that the mod-expansion The Tempest Isle is now available:
The Elder Scrolls V: Skyrim just got a new DLC-sized expansion mod with a fully scripted/voiced storyline
Modder 'Cryptdick' has just released a new DLC-sized expansion mod for The Elder Scrolls V: Skyrim, called The Tempest Isle. This mod packs a fully scripted/voiced main storyline arc with multiple quests and interesting characters.
According to the modder, the mod was built to feel like a true Skyrim expansion. It's also said to be highly immersive and lore-accurate. Moreover, it has hand-sculpted worldspace and various dungeons to explore and loot. Players can also expect to find new items, spells, enemy variants, environment objects, and more. So, this is pretty much a full free DLC. It will most likely be rough around the edges, but it's cool nonetheless. At least in my opinion.
VG247 thinks Dragon's Dogma 2 is the Morrowind of the current generation:
Dragon's Dogma 2 is Gen-Z Morrowind and I love it
A barnstorming AAA fantasy adventure that pointedly refuses to hold the player's hand? More of that, please.
Dragon's Dogma 2 is an early but solid contender for GOTY - we said that might be the case during preview, and we're certain of it now. It's a game of uncompromised vision, and where the original looked at the likes of Fable and Oblivion and asked "what does Capcom's version of that look like?", the sequel responds: "why don't we make Capcom's version of Dragon's Dogma instead?".
The original game is full of compromises. Content cut short for time or RAM. An entire planned beast race that never made it in. Only two inhabited settlements, one of them a tiny tutorial village. And squeezed onto creaking hardware that could barely run it. Well, the more things change, etc. To anyone with an interest in the original game and its development, it's clear that Dragon's Dogma 2 is a labour of love, and a hugely successful do-over for an idea that didn't quite materialise on the first attempt.
Which is why, as explained in the video above, I'm not convinced by the circulating idea that Dragon's Dogma 2 is some kind of cynical money-grab. Yes, the microtransactions are stupid, pointless, and opportunistic. But if they're a dealbreaker, that's a whole lot of baby getting thrown out with the bath water.
Let's now leap into Banu Haqim, another captivating Vampire clan that the players will encounter in Bloodlines 2. The essence of the Banu Haqim is defined by their mastery of stealth, precision, and a moral code that guides their hidden hand of justice. Our team had a lot of fun in reflecting these properties in their subsequent departments.
Designing modern Banu Haqim for Tabletop
The Banu Haqim ("Assamites" at the time) were one of the first clans to be added to the original assembly in 1991. As such, they were less connected to a vampire archetype out of fiction and instead modelled on the Hashshashin - the Order of Assassins - out of Alamut. In time, they were expanded upon in the setting and incorporated new elements of mysticism and religion, but the core stereotype - the "arab assassin-cultist as vampire" - regrettably remained. Needless to say, they needed some work to align with the design principles of Vampire: The Masquerade's latest edition.
The concept of a hunter of hunters driven by strong principles or a deep-seated sense of justice does resonate with powerful elements of vampire and vampire-adjacent media. Blade, Angel, and (for those that remember it) Forever Knight all feature vampires seeking redemption by taking the fight to their own, while the very vampire-esque Dexter is a poster child for the concept, as is the Caped Crusader. It is no fluke that the internal shorthand for the Banu Haqim was "clan Batman".
Thus, while their origins are still the same, the shift in focus has provided the Banu Haqim with a role more easily applied to characters of any background or conviction. Cursed with a hereditary thirst for vampire Blood, the so-called Warriors shackle their impulses to strict codes of conduct, derived from mortal religions, vampiric tenets, or personal creeds. These traits, along with their feared reputation, makes them sought after as soldiers, lawbringers, and - occasionally - assassins in the societies of the night. Yet, the siren song of Kindred vitae perpetually tempts them, and more than one Judge has been tasked with the destruction of one of their own. To be Embraced into the Banu Haqim clan means walking an eternal tightrope, with no end and with nothing to catch you when you fall.
- Karim Muammar, Designer of Vampire: The Masquerade 5th Edition and Brand Editor for the World of Darkness
Feel the beat pulsating through the heart of SoLA, the ultimate Californian music festival set against the backdrop of ancient grounds.
But as the night sky ignites - with its neon hues and bass drops - a malevolent presence awakens, plunging the festival into chaos. Amid the wreckage, an insatiable hunger lurks in the shadows, craving more than just the rhythm of the night.
The modding tool REDkit for the Witcher 3 can be tested:
The Witcher 3 REDkit Playtest
Help us test the upcoming modding software!
If you can't wait to get your hands on the editor for The Witcher 3: Wild Hunt, we have some great news for you! Starting today you can sign up to try it out yourself in the official Playtest on Steam.
The Witcher 3 REDkit is a comprehensive modding tool for The Witcher 3: Wild Hunt we're currently developing. It is based on the same set of tools that were used by our developers to create the game and should allow for nearly limitless freedom in modding it. REDkit will be available free of charge for all owners of The Witcher 3: Wild Hunt on PC and it's scheduled to release later this year.
In order to sign up, simply navigate to the store page of The Witcher 3 REDkit on Steam and request access.
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