Neverwinter Nights Forum News
Posted Monday, October 20, 2003 - 22:11 CET by Veldrin

Here are today's Neverwinter Nights forum highlights. Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.

Georg Zoeller, Designer

Resting: Resting compresses time, maybe not technically but gameplay wise. When you run around there are no checks as you find the monsters... If you rest, there are checks to see if the monsters find you. If you just stand around for a few hourse ... I would assume you are trying to bore yourself to death and I certainly would not interfere with that.

Quote: Just to confirm a few things:
1) these are skills, not feats, right?

2) what classes will have these as class skills? I'm guessing the fighter will at least, since craft skills are their only class skills that are in nwn now.

3) does it just create mundane stuff, or magical stuff too?

Can someone customize a sword to have +1d6 fire damage?


1) yes, these are skills.

2) all classes that have craft as class skill in PnP.

3) Mundane items. Craft skills do not allow the creation of magical items in D&D.


Quote: Ok, so how do you customize a longsword and have it remain a mundane item? (I know the skill = mundane, feat = magical, just wasn't sure if that was being rigidly stuck to). So with every merchant you meet having almost a full array of mundane items and cheap prices, what benefits are their for the player to roll their own by using the skill? Can you put non-magical improvements on the weapon? such as masterwork or some kind of extra spikey bits that do extra piercing damage?

You mean take the longsword and change its blade to look different? ... yes. Take the longsword and add any item property ... no, not via crafting skills ... but there may be other ways to customize your weapons in the campaign...

If you would happen to find mithral or adamantine ... you could use it with your crafting skill to create a suit of armor out of it ... or other things.


Quote: Sounds good to me, I'd imagine adamantine giving the armour DR or even fortification, if that were to be added...

You can't use it to upgrade an existing armor, but you could use it to create a fresh suit of mithral armor...


Beholders Vs. Spellcasters: My little eyeball companion usually manages to distract them long enough so they gaze the other way and my palemaster can sneak up to the beholder to give him a slap with his undead arm.

The beholder has a custom AI that allows him to decide when to use his anti magic ray (i.e. when a fully buffed up fighter comes charging his way, he usually will use his central eye once). Beholders also tend to avoid using their central eye if that would cancel out the effects of their rays on a target (i.e. slow or charm). We did some experiments with having the beholder attack multiple targets, but this does not work to well with the NWN engine, so usually they will concentrate blasting one target into oblivion .. which can happen quite fast. There may be occasions where they split their attacks between to targets, but these won't happen very often.


Blackguard & Epic Feats: I think there is an epic feat which allows you to add fighter levels to your blackguard companion....

Quote: Will we have to take that feat multiple times to make it actually work? Or can we just take it once and enjoy the improvements?

Once


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