Hordes of the Underdark Review at GamerDad
Posted Monday, December 15, 2003 - 16:32 CET by chevalier
GamerDad have reviewed the Hordes of the Underdark expansion, giving it a score of 4.5/5. Here's a snip:
The original Neverwinter Nights took a cue from Diablo II by offering the ability to teleport back to town for healing, the selling of equipment, identification of magic items, or raising of henchmen. Underdark gives your character an interesting ability (that turns out to be more than it seems) in a "reaper stone." If you die, you appear in a parallel realm in front of a winged figure, who lets you return to the inn and rejoin the adventure. The going gets rough in this game so you'll appreciate the ability to keep your equipment, experience, and only lose the time it takes to return to the fray.
Needless to say, the story is strong, contains all the typical Bioware twists, turns and quality writing, and fans of power-D&D will have a lot to crow about. It's in three pieces and the three are cleverly put together and unique in their own right. That alone makes this a necessary purchase for NWN fans already groaning under a huge pile of free content. What makes Underdark more fun is the ability to fight these massive monsters in multiplayer. A well-balanced party fares much better against Beholders, Blue Dragons, and much, much worse.
Read the rest at GamerDad.