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RPG General News - Assassin's Creed: Hexe

Posted on Apr 25, 2024 05:02 by RPGWatch

[​IMG]Insider-Gaming collected some info about the next Assassin's Creed game ('Hexe' German = 'Witch'):

[​IMG]

EXCLUSIVE - EARLY DETAILS ON ASSASSIN'S CREED HEXE

Details on Assassin's Creed Hexe are few and far between. Officially, the series' Vice President and Executive Producer, Marc-Alexis Cote, alluded that the game will be different from past entries and developed by Ubisoft Montreal. From the game's official tease, we know that it will lean heavily into witchcraft, with the game rumored to be set in Central Europe during the 16th-century Holy Roman Empire (via Bloomberg).

Insider Gaming understands that the game is still in a relatively early stage of development and is expected to be released in 2026 on the Infinity platform. Hexe is understood to be a more linear experience compared to its predecessors with some elements of open-world exploration, somewhat akin to some of the earlier Assassin's Creed games. As already reported by Insider Gaming, Hexe is poised to have a single female protagonist, currently named Elsa, who has some supernatural abilities.

[...]

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Broken Roads - Interview @ RPGFan

Posted on Apr 25, 2024 05:02 by RPGWatch

[​IMG]RPGFan has interviewed Drop Bear Bytes about Broken Roads:

[​IMG]

Broken Roads Interview with Drop Bear Bytes

Broken Roads Interview with Drop Bear Bytes text over two characters in a wasteland with a bomb blast in the far distance.

I love a sunburnt country,
A land of sweeping plains,
Of ragged mountain ranges,
Of drought and flooding rains.


An excerpt from Dorothea Mackellar's famous poem "My Country" 1906

The excerpt above is to many within Australia (of which I am one) as perfect a verse as exists to encapsulate the beautiful and unforgiving nature of the Great Southern Land. Of course, Australia is much more than this, both now and for the estimated 65,000 years of its human history, and to those ancient inhabitants, it is a land of many nations with distinct cultures and identities. What does the future look like in such a land? And what would that future bring if some apocalyptic reset event occurred? Many stories and films have pondered this, the most prominent and influential example being George Miller's 1979 film Mad Max. The world of Mad Max is chaotic and amoral, where death is king and mercy is myth.

[...]

Answers were provided by Craig Ritchie (Game Director), Anniemay Parker (Narrative Designer), and Tim Sunderland (Composer and Audio Lead).

RPGFan: I'll start by asking you to introduce Broken Roads and share some insight into its original conception.

Craig Ritchie: In its earliest form, Broken Roads was going to be a road-trip SRPG with tactical combat. Far more focus on the encounters and the combat, but we couldn't help ourselves in adding more to the world and the characters' backstories and so on. It wasn't even Australia at first - just some generic post-apocalyptic location.

As we dug further in, well, we realised we were designing something closer to Baldur's Gate 2 (both my and my co-founder's favourite game) or the early Fallouts, and we dropped the "S" part and focused on a traditional isometric RPG in the style that we love.

[...]

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Remnant 2 - The Forgotten Kingdom Reviews

Posted on Apr 25, 2024 05:02 by RPGWatch

[​IMG]Some reviews for the DLC Remnant 2: The Forgotten Kingdom:

Remnant II: The Forgotten Kingdom Review (PC) @ The Outerhaven

Remnant II: The Forgotten Kingdom DLC (PC) Review @ CGM

Remnant II: The Forgotten Kingdom DLC Review @ Fextralife

[​IMG]

Remnant 2: The Forgotten Kingdom DLC - Official Launch Trailer @ IGN



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Songs of Conquest - Release Date: May 20

Posted on Apr 25, 2024 05:02 by RPGWatch

[​IMG]News that the Strategy RPG Songs of Conquest will launch on May 20:

[​IMG]

1.0 goes live on May 20th!

The game will be released in less than a month!

Greetings Wielders,

We're thrilled to share some exciting news with you all: The official release date for Songs of Conquest, along with the fourth and final campaign, is set for May 20th! Get ready to step into the shoes of Bhigli, a Wielder with grand ambitions. Discover the pivotal role played by the mercenary tinkerers of Barya as the final part of the story unfolds.


The development journey leading up to this moment has been nothing short of incredible, and we owe it all to you, our amazing Community! Your feedback and support have been invaluable, shaping Songs of Conquest into the game it is today. Sharing this news with you guys feels long overdue, but we've always had high ambitions for the game, and we didn't want to release 1.0 until we felt the game was in really good shape! But finally, that time has come!

[...]

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7 Days to Die - Leaving Early Access

Posted on Apr 24, 2024 22:53 by RPGWatch

[​IMG]News that 7 Days to Die will leave Early Access in June:

[​IMG]

7 Days is leaving Early Access

The Fun Pimps are happy to announce 7 Days is leaving Early Access!

Join us with TFP Co-Founder Richard Huenink in this Video with details on '7 Days to Die' plans to leave early access, the launch dates for PC and Console Alpha 22 (Now 1.0), the roadmap of planned future updates and features ahead for all platforms, and the games new pricing.



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Shadow of the Depth - Early Access Release

Posted on Apr 24, 2024 22:53 by RPGWatch

[​IMG]The roguelike Shadow of the Depth has been released into Early Access:

[​IMG]

Shadow of the Depth | NOW Available on Steam Early Access!


Shadow of the Depth is a top-down action Roguelite game. Delve into a dungeon world of light and shadow to eradicate the monsters that ravage your home. Be prepared to step into the abyss before you!

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Lords of the Fallen - Major Update 1.5

Posted on Apr 24, 2024 22:53 by RPGWatch

[​IMG]The action RPG Lords of the Fallen got a major update:

[​IMG]

Lords of the Fallen - Official Master of Fate Overview Trailer


Join Saul Gascon, Head of Studio at HEXWORKS, for an update on Lords of the Fallen, and get a deep dive into the Version 1.5: Master of Fate update, which brings an advanced game modifier system to the dark fantasy action RPG. The modifier system features seven different modifiers available to players. We get a breakdown of the different modifiers, including how enabling the randomized enemy spawns and loot drops, and the Ironman mode modifiers makes Lords of the Fallen effectively become a roguelite game. Watch the full video for a deeper explanation regarding the modifiers available in Version 1.5: Master of Fate update for Lords of the Fallen.

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SAND LAND - Review @ IGN

Posted on Apr 24, 2024 22:53 by RPGWatch

[​IMG]IGN checked out the upcoming SAND LAND:

[​IMG]

Sand Land Review


"I'm happy to see Sand Land get a second wind with an open-world action game, and it can sometimes adapt the series in impressive ways. But while there is the potential of an interesting expansion of the manga here, it doesn't manage to replicate what Toriyama's panels were able to illustrate so effectively. Beneath some ho-hum dialogue and stilted cutscenes is a fun story with its heart in the right place, and Beelzebub and friends at least have the charisma to carry you through to the end alongside a quirky set of supporting characters and villains. Dialing in on vehicular combat and exploration pays off to both maintain the spirit of the original work and deliver some high points, but the quests themselves fall into repetition. Thus, Sand Land suffers the same fate we've seen in many other game adaptations of anime and manga - competent in several respects with a few moments of brilliance, but for the most part, a simply okay adventure that can only occasionally capture what makes the source material special."

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Non-RPG General News - Lost Legions announced for 2025

Posted on Apr 24, 2024 22:53 by RPGWatch

[​IMG]The survival game Lost Legions has been announced for 2025:

[​IMG]

Lost Legions - Official Announcement Trailer



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The Wayward Realms - Kickstarter in May

Posted on Apr 24, 2024 04:43 by RPGWatch

[​IMG]The Kickstarter for The Wayward Realms will start in May:

[​IMG]

A Vision Becoming Reality


A spirtual successor to the Elder Scrolls II: Daggerfall, The Wayward Realms, a medieval fantasy roleplaying game led by industry veterans Ted Peterson & Julian Lefay, that aims to bring the "old-school" design philosophies of Classic RPGs together with the latest technology and quality of life improvements, courtesy of Unreal Engine 5.

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SKALD: Against the Black Priory - Versions Overview

Posted on Apr 24, 2024 04:43 by RPGWatch

[​IMG]A versions overview for the retro RPG SKALD: Against the Black Priory:

[​IMG]

Project Update: Versions and Pricing Overview

Greetings one and all!

Below is a short summary of pricing and versions for Skald once it launches on May 30th. Note that changes may occur before launch.

Also, see the end of the devlog for some info about the incredible people who made our live-action trailer for us!

PRICING AND PLATFORMS
Skald: Against the Black Priory will launch on Steam and GOG (be sure to wishlist today on your store of choice).

The game will be available for PC and Mac upon launch.

The Standard version of the game will be priced around 15 USD and the Deluxe version will be priced at around 25 USD.

DELUXE EDITION CONTENT
We intend to offer a Deluxe edition of the game that will provide you with a bundle of extra content giving you the option of having a slightly different game experience mechanically speaking. It also comes with the OST and a good handful of cosmetic items.

The Deluxe edition will contain the following items (amongst others):
  • The Base Game
  • A pack of extra character portraits
  • Unique Dice animations
  • 3 extra character backgrounds to choose from during character creation.
    Malachai, the Magical items merchant: A vendor that is available from the mid game and onward that sells a handful of unique magical items.
  • Two wallpapers from the game
  • The OST with 38 (!) tracks
We're constantly looking into more cool stuff to add into the Deluxe edition whilst still making sure it does not detract from the main game. The idea is that it should be a value-packed way of supporting the developer (which buying the deluxe edition greatly does).

[...]

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Valheim - Ashlands Public Test

Posted on Apr 23, 2024 22:42 by RPGWatch

[​IMG]You can check out the Ashlands update for Valheim. Now here's the trailer:

[​IMG]

Valheim: Ashlands Gameplay Trailer



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RPG General News - Astropulse: Reincarnation

Posted on Apr 23, 2024 22:42 by RPGWatch

[​IMG]A trailer for Astropulse: Reincarnation:

[​IMG]

Astropulse: Reincarnation Official Reveal Cinematic Trailer | Extended Version



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Kingdom Come: Deliverance II - Evolution

Posted on Apr 23, 2024 22:42 by RPGWatch

[​IMG]Gamepressure reports that Kingdom Come: Deliverance II will be similar to its predecessor:

[​IMG]

Kingdom Come 2 Set to Be More 'Dark and Serious.' However, Devs Assure Style Continuity from Original

Kingdom Come: Deliverance 2 will be better, more serious, and darker than the first installment of the series, but the Warhorse Studio is talking about evolution rather than revolution.

Despite a slight spoiler, fans of Kingdom Come: Deliverance still enthusiastically embraced the official announcement of the sequel to this medieval RPG. Especially since the devs of KCD 2 shared lots of information about the project.

Tobias Stolz-Zwilling of Warhorse Studios spoke with us twice: the first time before the game was officially revealed, and the second time, just after the presentation. During both interviews, the Czech revealed a little more about the second Kingdom Come: Deliverance.

Better and more, but without revolution
As is typical for a sequel, the second installment is meant to be "larger and superior to its predecessor," but the devs don't want to change anything by force.

When it comes to a "twice as big" game world (which will consist of two maps), the matter is simple. However, when it comes to other elements, the developers prefer evolution over revolution. The combat will be made somewhat easier and will include new weapons such as firearms and throwing weapons. However, this won't turn KCD into a shooter, especially since this first category of weapons will be quite primitive and - if handled improperly - dangerous to use. The system will continue to offer a significant level of complexity for those who wish to fully understand it.

The same applies to the story, which is to be more "deep, dark, and more serious," but still not without the humor known from the first part. As the civil war in Bohemia escalates, Henry will once again find himself caught in the midst of the conflict, attempting to balance good intentions with the need to use ethically questionable methods.

However, all of this will be interspersed with funny or less serious situations. Suffice it to say that Henry's allies will include some truly "peculiar" individuals. The well-known and beloved Hans Capon returns in the sequel, just as rebellious as in the first installment.

[...]

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No Rest for the Wicked - Previews

Posted on Apr 23, 2024 22:42 by RPGWatch

[​IMG]Two previews for the Early Access title No Rest for the Wicked:

NO REST FOR THE WICKED IS AN ARTFUL AND ARDUOUS ACTION RPG @ COG

Thoughts on 'No Rest for the Wicked' Early Access @ Twodashstash

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