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IGN reports that a successor of Hellgate London is in the works:
17 Years Later, Hellgate: London Makes Surprise Return With New Game From Original Developer Bloody hell.
Remember Hellgate: London? The dark fantasy action role-playing game came out in 2007 for PC, a year before developer Flagship Studios went bankrupt. Since then, various free-to-play and online revivals have come and gone. Now, 17 years after the release of Hellgate: London, it's back.
Hellgate: London chief creator Bill Roper, via his new studio Lunacy Games, has signed a licensing agreement with HanbitSoft (HanbitSoft acquired the rights to the Hellgate franchise from Namco Bandai in 2020) to create a new AAA Hellgate game, codenamed Hellgate: Redemption. It's due out at some point for console and PC, and is set in an as-of-yet undisclosed part of the alternate-history, demon-apocalypse world.
"I've dreamed of returning to the franchise we created back in 2007 for many, many years," Roper said. "I've always felt I had unfinished business with the Hellgate IP, which is why our codename for the project is Hellgate: Redemption."
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Visions of Mana Feels Like A Vintage RPG-For Better And Worse @ Kotaku
The series' first mainline entry in over 15 years is shaking off the rust, but shows some promise
I'm filling in some gaps in my RPG history. I've been playing series like Final Fantasy since I was a kid, but there are countless other landmark RPGs I've rarely touched, including the fantasy RPG Mana series, which splintered off of Final Fantasy Adventure in 1991. The only installment in the long-running franchise I've played, in fact, is Children of Mana on the Nintendo DS, which I loved! Nonetheless, I'm on a journey to right my wrongs, so when I was presented with the chance to see the first mainline Mana game since 2006 at PAX East last week, I had to check it out for myself.
Watch the latest trailer for Enshrouded to see what you can expect with the Hollow Halls update, which brings four new, expansive dungeons filled with enemies, new traps, and new rewards to the co-op survival action RPG for up to 16 players. The Hollow Halls update also features a mysterious crafting station with new recipes, new quests, potted plants, the ability to sit, improvements to performance, UI, and quality of life updates. Enshrouded is available now in Early Access, and the Hollow Halls update is available now.
Outward 2 Preview: The Survival RPG That Hits Hard
This sequel brings the pain (again), but what else can it deliver?
I started my playthrough in a quarry, having been dropped unceremoniously into the world with no preamble. The environment is very detailed, colourful, and almost cute in a low-levelled World of Warcraft dungeon kind of way. In other words, not very threatening - but I was very quickly taught otherwise.
Along with my starter gear, I put on my backpack - a bulky thing that you'll literally need to remove before combat, lest its weight makes you clumsy and slow. I blithely strode through a gate into the next area - a mine pit, with some nearby enemies to flex my combat skills on.
Hard Mode Only
Something new to Outward 2 is the concept of an off-hand; while your left hand could only hold trinkets in the original, you can now equip a shield or a second weapon, allowing some flexibility in choosing a setup that'll deal the most damage to whichever enemy you're fighting. You can even get a bit silly by equipping two shields and just going about bashing everything.
The combat moves sound like typical RPG fare on paper - dodge, tap for quick attacks, hold for slower and stronger attacks, et cetera. But once I was actually in combat with a giant, angry bee-like enemy, I realised that I needed to undergo a lot of hard lessons to learn how to employ my skills effectively. Which is another way of saying that I died. A lot.
Judas Interview: How Ken Levine Is Building on BioShock With 'Narrative LEGOs'
Renowned designer Ken Levine invited IGN's Ryan McCaffrey and The Game Awards creator Geoff Keighley to Ghost Story Games in Boston, where we spent six hours playing a recent build of his new narrative-driven single-player first-person shooter Judas, followed by a lengthy conversation with the award-winning game designer to discuss the long wait since BioShock Infinite, bringing the "narrative LEGOs" concept to life in Judas, what the game is all about, and much more. You can watch the entire interview in the video above, but before you do, we figured you might want to know a little bit about Judas first. So we'll share the basics, without spoiling anything: Judas is a first-person narrative-driven shooter that, from a moment-to-moment gameplay perspective, will feel familiar to BioShock fans. You have a gun in your right hand and various organic powers on your left hand.
Story-wise, you play as Judas, a young woman aboard the Mayflower, a city-sized spaceship on a multi-generational mission to save humanity by transporting what's left of it from Earth to a new planet, called Proxima Centauri. You start the game having been reprinted (yes, meaning you were dead), where you'll wake up and begin interacting with the holographic projections of the three leaders who run the ship: Tom, the ship's head of security who wants to protect all of humanity by ensuring that the Mayflower's original mission stays on course; Nefertiti, the ship's Nobel Prize-winning doctor who wants to create a civilization of full robots with no human flaws; and Hope, who wants your help deleting herself because the existential crisis of her existence leads her to the conclusion that deletion is the only way to end her suffering. Further complicating matters is that the three of them are a family: Tom and Nefertiti were married, and Hope was their adopted daughter. It's up to you to side with whomever you feel like, but whatever choice you make has consequences. Doing a favor for Tom might piss off Hope and/or Nefertiti, and vice versa.
This constant push and pull is at the heart of Judas's player-driven narrative, and it means that no two playthroughs are ever likely to be the same. That's the "narrative LEGOs" in action, and what we talk a lot about in the course of the interview. Enjoy!
The roguelike Sworn has been announced - an open playtest is available until March 31:
Sworn - Official Announcement Trailer
SWORN is a 1-4 player co-op action rogue-like. Explore and reclaim a fallen Camelot from the reign of a corrupted Arthur and his Knights of the round table.
Alexander Chernyavskiy talks about Swordhaven: Iron Conspiracy
To go with the launch of the Kickstarter campaign for their new title, Swordhaven: Iron Conspiracy, the ATOM Team development team has been kind enough to answer some of our questions regarding their latest game. If you are into Swordhaven, don't hesitate in checking its Kickstarter page! We also have a French-translated version of the interview right here.
Hello, and thank you! Could you introduce yourself?
I'm Alexander Chernyavskiy, one of the writers and game developers for Atom Team, a small indie crew of 10 guys spread across Europe, making video games. Our previous projects were the two post-apocalyptic titles: ATOM RPG and its stand-alone sequel/expansion - Trudograd. Right now we're working on our third game- Swordhaven : Iron Conspiracy.
How did you get the idea for Swordhaven: Iron Conspiracy?
Almost every developer has a backlog of projects they want to work on. Talking about ATOM, the idea of creating a Fallout-inspired RPG has been with us since 2008, simply because we're fans of the series
The idea for Swordhaven came from different sources that I'll avoid naming so as not to spoil some parts of the game, but mainly we wanted to try and develop something new and fantastical.
What are your influences for the development of the game?
I'd say our main role models are Baldur's Gate 1 (as well as other Infinity Engine titles), Neverwinter Nights, and a mostly forgotten Black Isle project called Lionheart. That's not all, of course. But to list every game that possibly influenced us in creating Swordhaven seems like a futile undertaking.
Since when have you been working on Swordhaven?
We discussed its concepts and mechanics on and off for a year and a half now, but the really intense part during which we created most of what's going to become the Kickstarter demo took us less than a year.
What are your plans for Swordhaven?
If we get the Kickstarter support we require, late 2025 will be the time we'll introduce our biggest and most complex game yet to the world Before then there will be a period of early access, when we'll collaborate with our players to improve the game before launch.
Geneforge 2 - Infestation Release Livestream and Q&A #2
Release stream! Take a look at the new unique, open-ended fantasy RPG in an alien world.
Geneforge 2 - Infestation is a truly open-ended fantasy adventure in a unique world of alien fantasy. You are one of the Shapers, wizards with the awesome power to create life. Want a tool, a trap, an army? You summon it into existence. You create mighty beasts, and they totally obey you. Usually. Almost 90 zones to explore and 50+ hours of gameplay. Multitudes of skills, abilities, factions, treasures, and servants to create.
Geneforge 2 - Infestation is coming out March 27 for Windows and Macintosh. We're celebrating the game with several developer streams. Come see the game and ask questions!
This livestream is done by the developer, a grumpy indie developer veteran who has been making his odd, low-budget, fun adventures for 30 (!) years. Enjoy learning about Geneforge and the indie games business from a fun old crank.
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