Neverwinter Nights Forum News
Posted Friday, January 30, 2004 - 18:33 CET by chevalier
Here are today's Neverwinter Nights forum highlights. Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.
Georg Zoeller, Designer
Subracial abilities:
My Take a)
- Create a feat called "drow darkness" in feats.2da
- Create a connected spell called "drow darkness" in spells.2da
- Add the feat to iprp_feats.2da
- put contraints into the spellscript to make sure you can only cast it once per day
- put the feat on the creature hide using dynamic item properties (example in the HotU scripting sticky).
My Take b)
- Create a feat called "subrace ability" in feats.2da
- Create a connected spell called "subrace ability" in spells.2da
- Add the spell to all base classes (not prc's) cls_feat* lists and set the OnMenu column to 1
- put contraints into the spellscript to fire the appropriate effects for the player's subrace as well as time restrictions.
Patch 1.62 & creating traps: It's not a bug, only player characters can create traps in NWN. As for containers being stuck open, I think I've seen a fix about that in the patch notes for 1.62.
Local objects: Local objects have a point, they are useful in a lot of situations i.e combat AI (target tracking), crafting (I used it for the whole item modification stuff) and so on. You just need to know when not to use them. If you want to store objects in a persistent fashion, you could use the StoreCampaignObject(?) function, but beware, it's not very fast.
CD-Key: Your CDKey is in the manual. If you do not have the manual anymore, there are two chances:
a) you allowed retrieval of your cdkey when you registered it - then you can get it from this webpage in the MyAccount section
b) you still have NWN on your hard disk - it's in the nwncdkey.ini file