Neverwinter Nights Forum News
Posted Wednesday, February 25, 2004 - 2:25 CET by chevalier

Here are today's Neverwinter Nights forum highlights. Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.

Craig Welburn, Live Team Programmer

Black screens:

Quote: My friends and I tried playing a multiplayer game online. One of my friends started the server, the server shows up in the list. We can connect to it, and create a character but when we go to play we get a black screen with a hand cursor on it. I thought It might be an issue with my computer, but I went to another game and it works just fine. The problem is with my friends computer that hosted the server. Any Ideas on what we are doing wrong? Anything you could shed on this would be helpful.


We have seen reports that some people encounter an issue with these symptoms. I'm not sure what is causing the problem, but I believe some people worked around the issue by creating their character locally first and then emailing their character to the server operator. The server operator then put the character in the appropriate directory manually, which allowed the person to play.


Further:
Oh I just remembered that this could also happen, if your friend's temp folder has become corrupted for some reason.

Xanos casting: If Xanos is wearing armour that has Arcane Spell Failure (such as plate mail), he will not cast spells. If you want him to cast spells try taking off his armor, or putting him in some nice sorcerer robes.

Rob Bartel, Co Lead Designer

Digital Distribution:

Quote: Now if you are saying that the current dribble of NEW content will become a healthy stream (ie SIGNIFICANT amount of free content in updates)then it helps resolve this issue.


Our goal with the DD project is not simply to sustain existing Live Team efforts but to improve and expand on them. The Witch's Wake series, for example, has proven infeasible within the Live Team's existing funding structure and we've had to scrounge up art content like the Sea Hag and the Bulette and stretch them out to make them last. With steady, reliable funding in place, the Live Team can definitely play a much more significant role within the NWN community, within the communities of our future games, and within BioWare itself, where we can serve as an advocate for your interests.


Georg Zoeller, Designer

Psionics:

Quote: There may be a little hope for psionics, I suppose.


Actually wrong, there is NO hope for psionics in NWN.


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