Neverwinter Nights Forum News
Posted Sunday, February 29, 2004 - 14:55 CET by chevalier
Here are today's Neverwinter Nights forum highlights. Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.
Jonathan Epp, Quality Assurance
Fog: A higher number does the same thing it always has - gives you more fog. We just allow you to set it much higher than before. This is useful for when you set the Fog Clip Distance to be significantly higher than the default. If you move back the Fog Clip Distance, and don't change the Fog Amount, you'll effectively end up with a less foggy area. The higher values we now allow let you compensate for that.
Georg Zoeller, Designer
Skyboxes: I think the skybox code is scheduled to be looked at for 1.63, through I might be wrong. Probably we are going to allow for a higher distance on the fog plane as well.
Class quests: In HotU and SoU rangers and druids have some options that are not open other characters when it comes to animals. In all campaigns, rogues and sometimes other classes can take different routes around many combats. There is quite cool Wizard/Sorceror/Palemaster specific think in HotU. Paladins have a nice mini quest in SoU. In both SoU and HotU there are several things that can only be done by certain classes ... sorry, can't be more specific in this forum, we don't want to spoil it
Encounters: The encounter system was capped at level 20 before patch 1.62. Now, that it is uncapped which means that if your party is calculated to be more than level 20 you will get more monsters than before the patch.