NWCon II BioWare Chat Logs at NWVault
Posted Saturday, April 17, 2004 - 23:30 CET by chevalier

NWVault have BioWare chat logs from NWCon II. Here's a clip:

QT|Fandomlife for bioware: Is there anything that has been done by the community that in retrospect you would liked to have included in the official releases?

BioNinja I got this one.
BioNinja The easy answer is the simplest: EVERY-FREAKING-THING!
BioTorlack *cough* command line script compiler :P
CODI|Shkuey They cried when we got the stick figure model out the door first, I know it
BioNinja But the complex answer is more involved: In hindsight, it's very easy for us as a company to ask ourselves "Why didn't we do that?" or "Why didn't we think of that?"
BioGeorg what's up Tim, the commandline compiler is nice, just not as fast as yours :)
BioNinja But, as with the community developers, we had to take a good hard look at what kinds of things were going to work the best with the ggame concept we had.
BioJay It always comes down to time. The game has to go out at some point and it takes a vast, talented commuity to show us some curve balls when they get a look it. Why some the most talented work here. :)
BioNinja If we kept everything that we'd wanted to include, the game STILL wouldn't be out yet. In various stages, features were cut. Some of these features were very cool and would have made the game look uber-cool, but I don't think any of them would have made a better whole game experience.
BioGeorg but with our fairly frequent patches, there's always room to add one thing here and there.
BioNinja Horses, for example, got us a whole ton of flack. But if you look at the game as we released it, horses wouldn't have played out very well.
BioGeorg Both Tim and I started in the community...
BioJay And they are both very crazy. :)


Get the whole log at NWVault.


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