Neverwinter Vault Explore Dragon Age's Technical Side
Posted Wednesday, May 26, 2004 - 23:59 CET by chevalier
Neverwinter Vault have posted an in-depth article on Dragon Age technology. Here's a snip:
During the E3 demo presentation by BioWare, they mentioned that what we were seeing would be the game at it's lowest level of quality running on a mid level machine when the games comes out. They confirmed that there would be full dynamic lightning though this was not a surprise since NWN already supported it but the next generation version will undoubtedly be much better. While the characters shown in the demo were a huge step up from what we are accustomed to, they are still nowhere near what the final version will look like with all the graphic effects turned on, using a top of the line machine. They did however show a side-by-side split view of the warrior character which had the demo quality on one side with the source model on the other. The difference was definitely remarkable since the source models are over two million polygons. Whether we'll be able to run around with characters using those two million polygons is doubtful, but the end quality should be amazing. At one point during the demo, a huge lizard like creature rose out of the water and was far more detailed than the characters shown and was sporting full bump mapping, looking very wet as it emerged. While it's level of detail wasn't quite as high as this image, it wouldn't be an exaggeration to expect something similar, again considering we weren't seeing the highest level of quality from a finished engine.
Read the whole thing at NWVault.