Dungeons and Dragons Online Chat Part 2 at WarCry
Posted Thursday, June 24, 2004 - 15:43 CET by chevalier
WarCry have posted the continuation of their chat with Cardell Kerr, Senior Game System Designer on Dungeons and Dragons Online for Turbine Games.
"In the example that you mentioned, where you feel and look like everyone else, our main goal is to try and give each of your quests a different spin, each of the interactions that you have with that quest is your choice, what you're going to do. You could help this guy, or betray this guy in the future – it's your choice from there, actually utilizing the NPCs in the world to reflect upon you as a character."
Read the whole thing at WarCry.
| # 1 | |
| Name: | link- Unregistered |
| E-mail: | link-1357@hotmail.com |
| Date: | Friday, August 27, 2004 - 16:36 CET |
| ip: | Logged (hidden) |
| Comment | |
| <a href=> link</a> | |