Neverwinter Nights Forum News
Posted Thursday, July 22, 2004 - 5:16 CET by chevalier
Here are today's BioWare forum highlights, collected by NWVault. Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.
Georg Zoeller, Designer
Could we have a 1.63 status update please?
Yea, locking this for getting offtopic with "will 1.63 include" and "They should put XXX in 1.63" posts 1.63 is in internal beta and is basically feature frozen, which means it's unlikely that we add new stuff from this point on. Once one or two internal beta tests have been performed, we will have a public open beta. stay tuned.
Help Scribing Timestop Scroll
Certain spells need components to be present in the characters inventory to be scribed.
This is actually a feature I added to aid the PW people so they wouldn't have to cope with Hordes of people running around with certain very powerful spellscrolls that would cause server problems (such as perma timestopping the whole server). Also some spells in PnP cause aging or have other negative effects on the player that can not be simulated in NWN, which causes balancing issues with them freely available on scrolls. It's all .2da controlled (des_matcomp.2da), so you can easily remove the need for those components if you don't like them or add your own components to the spell list.
Need a patch now.
Hello
- BioWare does not offer official technical support - this is done through Atari. Check the link to the official support resources on the lefthand menu for more information. You can seek help from people in the community by posting in the Self Help Forum on our webpage.
- BioWare does not release patches "now" or on demand, but when they have been sufficiently tested and approved by all parties involved. Releasing patches before they are done would cause more harm than good. Patch 1.63 is in testing and will be released when it is done and approved, not earlier, not later.
- The issue you are experiencing is likely tied to a problem on your local system, such as a driver issue, copy protection issue or hardware conflict. In any case, please contact Atari support about it, we can not help you with those problems.
Thanks for your understanding
More :
Basically programming is not a matter of perfection but of reaching the attainable and if 1.63 is not attainable in its present form Bioware should admit it and find something that is.
I'm sure our programmers will be delighted and thankful for your great suggestions.
NWN is a 2 year old game and obviously there is no longer a 100 man development team working on it, so greater feature additions or larger changes take more time and take longer to test with fewer people. We do not see any pressing issues why we should rush out the current patch without sufficently testing it (which is happening currently) - we do not want "rushed workshedules", right?.
Chances are that the issue you are experiencing will not be fixed by 1.63, because it does sound a lot like a problem with your local machine. I can understand that this is not what you like to hear, but unfortunately I can not offer you any more help or hope, you need to contact Atari Support with this, they are the people who are more likely to be able to help you with this.
Make your own shields
quick answer: yes
long answer: it depends on what you understand under "own shields". You can create your own magical shields in the toolset with a variety of different properties available. If you are skilled with modelling/art, you can create your own shield models and import them into the game using a hakpak as well.
I think iron and wood makes shields if I remember correctly. I you manage to find a bar of mithral, you can make some pretty decent shields out of it.
Tim Smith, Tools Programmer
DLLs?
I doubt we will ever open the game engine up to DLLs.