1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

Archmage Rises - A Living, Breathing World

Discussion in 'Game/SP News & Comments' started by RPGWatch, Nov 29, 2017.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

    Joined:
    Jul 28, 2010
    Messages:
    30,425
    Likes Received:
    30
    [​IMG]The latest update on Archmage Rises sees the realization of a living breathing world.

    [​IMG]


    In this special 50th double length episode we show the tech we've been promising for 3+ years. It's real. It works. The simulated people, places, and monsters all intersect to create interesting choices and quests worth doing. We've summited everest. While there is still much work left to do, it's allllllll downhill from here.

    In this episode:
    1. We show the implementation of monsters and lairs in the game world
    2. The recent addition of bodies when someone dies
    3. Concerns about translation
    4. Introduce the Fan Hall of Fame
    5. Answer a fan question about lovers, spouses, and a harem
    A Dream Realized

    When we set out on this adventure I thought we could "fake" a lot of things behind the scenes and still give an authentic experience. Unfortunately mid April that proved not to be the case. It was too hard to generate a family history backwards. We'd have to start at the beginning and go forwards. Instead of abstractly saying 100 people eat 1 grains per week, we had to build a world simulator where each person wakes up on their own schedule and decides for themselves when to eat and why.

    NPCs work jobs because they want money to buy food, clothing, and shelter. Monsters reproduce and spread, patrolling territory and taking resources they need for survival. Nobles guide the evolution of a town based on their personality, while trying to keep the people happy and stay in power.

    Enter the player able to do whatever they want in a fully realized world. I've never seen anything like it. I look forward to you experiencing it too.

    When is Build 11?

    We address this a bit in the video: not sure yet. We have a number of polishing up issues to tackle before we push out a build. This is refinement not development so we are real close. I think 2 weeks should do it, but we don't know.

    One of the biggest issues is the performance of passing time with the news system. It's taking up 85% of the CPU time. Why is it an issue all of a sudden? Because Nic commented it out as he was doing his performance improvements many months ago. We turned it back on, because we needed it for the quests, and wow. Is that thing ever a pig. So we'll see.
    [...]
     
    Last edited by a moderator: Nov 30, 2017
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.