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Ash of Gods - 80% funded

Discussion in 'Game/SP News & Comments' started by RPGWatch, Jun 20, 2017.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]The Kickstarter project Ash of Gods is 80% funded with 3 days to go. Update #8 explains the combat system:

    The Combat System and Its Features
    We'd like to start this update with the state of our campaign - over the last two days we've had several larger tiers picked by the backers, which puts us at 80% of our goal. We are very excited about this, but also worried it may turn out to be somebody's sick joke.

    Either way, today we continue our previous update on game design. This time we're going to give you more detail about Ash of Gods' combat system.

    THE PROTOTYPE As you probably already know, we're devoting a lot of time to the development of the combat system. Initially it was a table-top prototype in which we played hundreds of games with paper tokens in order to understand how the game would work.
    The next step was the creation of the web-prototype which we tested with players. We didn't just note down the players' suggestions. We also incorporated some of their comments in the final solution. Currently we're still actively using the prototype and following the same principles to test new classes. It doesn't have graphics, but if you play the prototype you can already clearly see how the combat system works. The best way of doing this is to look for an opponent on our Discord channel.

    Right now we're continuing to work on the fully-fledged combat system, and although it's still buggy, we expect to be able to start testing the real system very soon. For the time being, however, let's tell you a bit more about its capabilities and features.
    [...]​
     
    Last edited by a moderator: Jun 21, 2017
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