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BattleTech - Evasion Change

Discussion in 'Game/SP News & Comments' started by RPGWatch, Aug 21, 2017.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]PCGamesN reports on a change to the Evasion mechanic for Battletech.

    Player feedback made Harebrained redesign Battletech's 35-year-old evasion mechanic
    An update to BattleTech has dramatically changed the way evasion works in the game. Alongside several other changes to the single-player Skirmish beta, the Evasion, Sensor Lock, and Evasive Move mechanics have "all received major revisions."

    In a forum post, social media and community manager Robin Gitelman details some highlights of the update. The largest of these is to the way evasion works in the game, which has been substantially changed. This is something that Jordan Weisman, the CEO of developers Harebrained Schemes, talked about in a recent interview we did with him.

    Weisman tells us that due to the tabletop version of BattleTech being such a complex game, his team are attempting to make the digital version more accessible, especially as it's reaching a new audience. Evasion, however, is an example of "where we actually made it a little more complicated than the tabletop," Weisman says.

    [...]​
     
    Last edited by a moderator: Aug 22, 2017
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