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Burden of Command - Latest Blog

Discussion in 'Game/SP News & Comments' started by RPGWatch, Oct 5, 2017.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]Burden of Command has a new blog update. This one explains some of the decisions you will have to make in a tough flashpoint situation.

    [​IMG]

    Crucible


    It's a miserable day in the fall of 1943. Your company has just taken a muddy hill in Southern Italy. Suddenly, you hear the clank of Panzers rolling up the slope towards your men.

    Decide

    Your company doesn't have enough bazookas. If you stand and fight, your men might be slaughtered. If you give up the hill, you might expose other friendly units to a flank attack.

    What do you do?

    Different Styles/What will yours be?

    One commander might try and hold the hill because they were ordered to do so. Another might refuse to sacrifice their men and withdraw. A third might even be relishing the idea of a fight against the vaunted Panzerwaffe. These are the different leadership styles we are trying to translate into gameplay mechanics.

    Hello, we're Allen Gies and Paul Wang, the writers behind Burden of Command. If you have seen our two minute teaser, you know that this game is about leadership. How do you create RPG mechanics which can faithfully depict the thought processes of someone who leads soldiers into battle?

    Our answer is something called Mindsets.

    [​IMG]

    In Burden of Command, Mindsets are a character's attributes. Instead of measuring strength or agility, Mindsets reflect how a character thinks and sees the world around them. In addition, each Mindset also affects tactical combat. A Zealous officer is more effective when leading assaults, while a Compassionate officer will suffer fewer casualties.

    All officers start with a Primary Mindset, which represents the way that character thought in peacetime. But war changes a person. As an officer is exposed to the realities of combat, their personality develops as a result. They gain certain new Mindsets, or reinforce existing ones through events we call Crucibles.

    Take the following example:

    [​IMG][...]
     
    Last edited by a moderator: Oct 6, 2017
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