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Caves of Qud - New Features

Discussion in 'Game/SP News & Comments' started by RPGWatch, Mar 1, 2017.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]A lot of new features were added to the popular roguelike Caves of Qud:
    • We added hatters, glovers, armorers, and haberdashers.
    • Added hatter, glover, armorer, and haberdasher tents to the Stiltgrounds.
    • Added legendary hatter, glover, armorer, and haberdashers. You'll find their workshops as new overland encounters.
    • Descending into a pit or open air while flying no longer grounds you.
    • Added more variety to the geometry of historic sites.
    • The Quest screen now has a scrollbar, scrolls smoothly, and properly wraps text.
    • Added an option to scale the minimap (under Overlay UI).
    • Added an option to scale the nearby items list (under Overlay UI).
    • Monster AI now uses the Cudgel powers Conk, Slam, and Demolish.
    • Monster AI now considers broken and rusted item statuses when equipping gear.
    • Oboroqoru and rhinoxes now have a few more cudgel powers.
    • Slam now properly requires a cudgel to use.
    • Liquid volumes no longer interfere with other smart-useable objects.
    • 'Spread Klanq' quest steps now properly complete when you spread Klanq to the proper targets.
    • Made the Pax Klanq quest sequence a bit more robust.
    • You can no longer choose a square without a target when you charge.
    • Creatures that live on walls no longer spawn in the middle of a solid group of walls.
    • Fixed some cases where objects spawned on stairs.
    • Consuming an Eater's fleshcap no longer permanently decreases quickness.
    • For clarity, we renamed 'Eater's flesh' to 'elcatl' and 'Eater's fleshcap' to 'Eater's flesh'.
    • If you have burrowing claws and you use a skulk injector, you no longer lose your claws when the effect
    • wears off.
    • Made it clear that invoking the Chaos Spiel infuriates Asphodel.
    • Added more messaging for shaking off dazings and stuns.
    • Fixed some rare cases where commands were being issued twice in the overlay UI.
    • Fixed some cases where overlay UI elements incorrectly displayed on top of each other.
    • Fixed an issue causing the selected conversation option not to be highlighted when a conversation started.
    • Fixed some rare cases where dismembered limbs didn't drop the items they had equipped.
    • Fixed some rare occurrences of objects cloning themselves when slipping on slime.
    • Fixed a rare hang during map generation.
    • Cleaned up the text for becoming afraid.
    • Fixed a typo in the hulk honey damage message.
    • Removed <redacted> and <redacted> from dynamic encounters.
     
    Last edited by a moderator: Mar 1, 2017
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