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Dungeon Rats - Update #1

Discussion in 'Game/SP News & Comments' started by RPGWatch, Dec 2, 2016.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]The dungeon crawler Dungeon Rats got an update:

    Update #1

    It's been 2 weeks since the game was released, so it's time to roll out the first update.

    Improvements:
    • Added an optional system to highlight enemies, allies, and active characters (see the screen above).
    • Bomb explosions have better sounds and visuals.
    • Improved models and icons for armor made from creatures' hides
    • Hover your mouse over the enemies to see their hit points (among other things)
    • Added more info on weapons (type and one-handed or two-handed)
    • Added improved help screen (press F1 when playing the game)
    • Bows can be decomposed
    • Improved collision and visuals of the black scolopendras' nest
    • Schematics icon no longer covers the number of items
    Balance:
    • Increased shields' vsRanged by 5.
    • Reduced the Constructs' shield vsRanged to 40 (from 50).
    • Slightly reduced the Constructs' ranged damage.
    • Fixed the lack of "helmets" on the Constructs.
    • Liquid Fire's duration reduced from 4 turns to 2.
    • Reduced Roxana's skills a bit (Dagger, Xbow and CS) and her starting skill points (20).
    • Reduced Hieron's starting skill points to 10, increased Hammer and CS skill by 1.
    • Increased mobility bonus to 3 per tile (from 2).
    • The Constructs' drop rock oil not per unit killed but her fight.
    • Added more sticks and stones to break your bones.
    • Tweaked the chest reward after the second fight (new game only).
    • Added more wood in the first levels.
    • Tweaked stones and javelins stats.
    • Lowered heavy throwing items weight.
    • Lowered the amount of alchemy ingredients.
    • Added a few extra sources of rock oil.
    • Slightly lowered spear interrupt chance.
    • Spear Interrupts no longer does criticals
    • Rebalanced Scaurus' spear and shield, and made them unique instead of crafted.
    New Bomb Mechanics:
    • Chance to knockdown is now tied to the CS chance and CON (lower for high CON characters, higher for low CON characters). Before it was tile based (100% if you were at the center, half for each tile away).
    • The CS bonus is 30% at the center of the explosion and goes down with every tile.
    • Added chance to damage armor. Frag bombs increases the chance.
    • Criticals increase damage.
    Fixes:
    • Added Shield Bash ability to tower shields
    • Fixed the passive bonus info for bows and xbows.
    • Fixed camera jumping up and down on character switch
    • Fixed potent poison's damage
    • Fixed wrong status icon tooltips displayed over portraits
    • You can no longer dismiss allies during combat.
    • Fixed getting One Man Band instead of Tinman if you won in normal or hard difficulties ironman.
     
    Last edited by a moderator: Dec 3, 2016
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