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Evaluate my party 2017 (normal mode only)

Discussion in 'Icewind Dale: Enhanced Edition' started by JT, Nov 25, 2017.

  1. JT Gems: 12/31
    Latest gem: Moonstone


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    I've just bought the EE and plan to play it through normal mode only. I got partway through the original version a few years ago, but don't know much about the game. I've decided to play on Hard mode (+50% more monster damage), but without the bonus xp for Hard mode.

    Here's the party I have so far; I believe it's well-rounded enough to beat the game, but I'd like comments on how it could be improved. Especially which weapon proficiencies are not likely to work out well, or which ones I am missing out on.

    I'd also like to know if I am going to miss out on any quests and dialogue based on my mental stats and alignments chosen.

    1. LG Human Paladin (Cavalier). Stats 18/(92)/18/18/3/13/18. Two-handed sword++, Two-handed weapon style++
    2. NG Human Berserker. Stats 18/(97)/18/18/10/18/3. Flail/Morning Star++, Two-weapon style++. I plan to Grandmaster my weapon then dual to cleric at XL 9
    3. CN Half-Orc Fighter/Cleric. Stats 19/18/19/11/18/3. Mace++, Two-weapon style++
    4. CG Half-Elf Ranger (Archer). Stats 18(63)/18/18/10/14/10. Favored enemy Cadaverous Undead. Halberd+, Two-handed weapon style+, Longbow++. I plan to grandmaster Longbows.
    5. LN Half-Elf Sorcerer(DD). Stats 18/18/18/10/5/16. Sling+. Spells known: Chromatic Orb and Spook.
    6. TN Half-Elf Fighter/Mage/Thief. Stats 18(98)/18/18/18/11/5. Dagger++, Crossbow++. Thinking that throwing two daggers per round with high strength could be good.

    Thanks!
     
  2. JT Gems: 12/31
    Latest gem: Moonstone


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    After completing the Vale, I modified the party with EE keeper:
    Paladin: swapped skills to support dual long swords.
    Sorc --> Half-Elf C/F/M (gave her the spells known from the F/M/T). Using slings
    F/M/T --> Half-Orc F/T. Using thrown daggers for now, eventually crossbows.

    Yeah, I'm sure in the long run the single class Sorcerer would have been awesome, but in the long run the game is over. I want a character who can contribute before the long run. Now every character has warrior THAC0, warrior bonus attack rate, and at least two dots of proficiency. And every character will have something useful to do in addition to weapon combat:
    1. paladin abilities, paladin spells, and eventually holy avenger abilities. Possibly the weakest character
    2. cleric casting
    3. cleric casting
    4. ranger casting. Besides which, archer looks like it will be pouring out devastating amounts of damage without even having to move into melee range
    5. cleric AND mage casting
    6. thief abilities
     

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