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Expeditions: Viking - Status Update

Discussion in 'Game/SP News & Comments' started by RPGWatch, May 9, 2017.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]A status update about the upcoming patch 1.03 for Expeditions: Viking is available.

    Due to our test process, patch 1.0.3 has been in the works since a few days before 1.0.2 went live. Our main focus has been to iron out the rest of the crashes. The fire crash of course was the most common one people experienced. We finally tracked it down and fixed it yesterday. The second-most common crash now appears to be related to campsites. We've been unable to reproduce this bug on our own machines, but we've been asking those of you who reported experiencing it for your savegames, so hopefully we'll find a way to make it crash for us as well, so we can find it and fix it.

    Nova and I have been busy hunting quest logic bugs. The most common bug of that nature is the Play Only Once bug which is an annoyingly common mistake where some conversations were set to only trigger once, but also had the ability to not play if certain conditions weren't met. In these cases, if you triggered the conversation before the conditions were met, for example by clicking on a character who did not yet have a nameplate or walking into a proximity trigger that was not yet active, it would still set the conversation as having played and never trigger it again. It's an extremely easy bug to fix, but finding every occurrence of it has proven tricky. Your reports have been invaluable in that respect.

    We also found the cause of the negative status effects that never go away. It was caused by adding combat-status effects outside of combat, which were then never cleaned up. That too will be fixed for 1.0.3.

    A major focus area for us has been the end of the game. Since this part of the game wasn't available in the closed betas for fear of spoilers, it wasn't tested nearly as well as the rest of the game. The result has been that you've found some pretty severe bugs there, including broken reinforcements in the Homestead defence fight, and the fact that loading a savegame during that sequence would completely break the game.

    The upshot is that those bugs have been fixed for 1.0.3.​
     
    Last edited by a moderator: May 10, 2017
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