1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

Greyhawk Interview with Gary Gygax at Eye on Troika

Discussion in 'Game/SP News & Comments' started by NewsPro, Mar 3, 2003.

  1. NewsPro Gems: 30/31
    Latest gem: King's Tears


    Joined:
    May 19, 2015
    Messages:
    3,599
    Likes Received:
    0
    (Originally posted by Mollusken)

    Eye on Troika have interviewed Gary Gygax, the creator of Dungeons and Dragons and the World of Greyhawk. The interview is focused on the Greyhawk setting and the Temple of Elemental Evil module.

    Is there a recurrent theme throughout the setting, in its history and its people? If so, what is it?

    The original theme was the waves of invasion-migration into the continent by the Suloise and Oridian and Baklunish “races” who displaced and generally absorbed the original inhabitants, the Flan people. These migrations brought the invaders into conflict with each other, and even affected the geography of the continent by magical means in their wars.

    How do you describe the temple itself?

    The adventure is a long o*ne that requires players to use hit & run tactics often. After initial exploring is accomplished, and the first opponents dealt with, some assessment of information and planning is in order, likely done at a safe place in the nearby village. This same pattern repeats throughout the module. Based o*n that, the general description of the Temple is a campaign-length adventure of considerable complexity, with increasing challenges in both problem solving and opponents encountered. As it was originally written, players could expect a high character fatality level unless considerable caution was employed and expertise exercised. Doing the “wrong thing” is quite possible, which can cause the adventure to be a failure in terms of its mission. I never have heard from anyone who participated in its play, though, who faulted the work in regard to fun and excitement.


    Read everything here.
     
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.