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Icewind Dale 2 Forum Update

Discussion in 'Game/SP News & Comments' started by NewsPro, Jun 23, 2002.

  1. NewsPro Gems: 30/31
    Latest gem: King's Tears


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    (Originally posted by Z-Layrex)

    Darren Monohan, Producer

    Soundsets details: Yep, it uses that format: 22 kHz, 16-bit, mono WAV files.

    Damien Folleto, Junior Designer


    Playing the game solo update: Skummy is more than halfway through the game now, and it's EXTREMELY hard. Since his level is 16, he far exceeds the normal party level for the areas, and is subjected to the craziness that is insane level (which is what happens if your average party level is significantly higher than what the "normal" setting the area was designed for). Since Skummy no longer gets XP for killing critters, I have him avoid fights as much as possible. If a fight is unavoidable, then I am slammed by a bunch of high level monsters. When that happens, 9 out of 10 times I must turn the game's difficulty down to easy, or the dreaded Very Easy. So you'll know, Easy setting makes the baddies do 25% less damage per hit and have a -2 penalty to their to-hit. Very Easy sets their damage @ 50%, with a -4 penalty to-hit. It's a big help for the solo monk that has a 30 AC. However, since the critters usually cannot hit Skummy at the Very Easy setting, and there are a lot of critters, sometimes I am relegated to sitting at my desk and watching Skummmy swing away for 20 minutes just to get an opening wide enough between the multitudes of monsters so he can escape. IWD2 was designed from the beginning to be a party based CRPG, and it is very evident from playing the game solo. I much prefer playing the game with a full, or near full party.

    Now, I'm not saying that soloing is not doable in IWD2 - hell, I've gotten more than halfway through the game that way. However, I will say that the game is far more interesting with an actual party, even if there are only 3 characters in your party. The different character classes and races really can complement each other, and the game.


    Soundsets from Bg1, BG2 and PS:T included: No. Sorry.

    Difficulty of encounters depending on party size: Depends on your average party level. If your average party level exceeds the "norm" for the area, some areas will increase the amount of baddies, while others replace the "normal" baddies with more bad-ass, er, um, baddies.

    Chad Nicholas, Sciptor


    Soundsets: All the sound sets from IwD1 + HoW are in IwD2.
     
    Last edited by a moderator: Jan 4, 2018
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