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Interview with Bioware

Discussion in 'Game/SP News & Comments' started by NewsPro, Apr 27, 2001.

  1. NewsPro Gems: 30/31
    Latest gem: King's Tears


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    (Originally posted by Darien)

    An interview by the Los Angelos Times talks with James Ohlen and Kevin Martens of Bioware about the Baldur's Gate games.

    Q: What does the game offer that traditional role-playing games don't?

    Martens:
    Unlike pen-and-paper games, our games add both visuals and audio to the experience, greatly increasing the immersion. To use an analogy, playing "Baldur's Gate II: Shadows of Amn" is like watching a movie without losing the detail of a book.

    Q: What are some highlights of the design experience?

    Martens:
    The best part of designing a quest is seeing the comments of fans in e-mail or message boards as they play through and get caught up in the story that we've created. That we can actually bring emotion to a player and have them relate on a personal level to a plot or character in the game is truly gratifying.


    Read the interview.
     
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