1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

Outcast: Second Contact - Interview

Discussion in 'Game/SP News & Comments' started by RPGWatch, Nov 26, 2017.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

    Joined:
    Jul 28, 2010
    Messages:
    30,431
    Likes Received:
    30
    [​IMG]Gamingbolt interviewed the devs of Appeal about Outcast: Second Contact:

    [​IMG]

    Outcast Second Contact Interview: Remaking The Journey of Exploration

    What makes Outcast so appealing and why should you check out the remake? Developer Appeal tells all.

    When Outcast first released in 1999, it was unlike most games at the time. It featured a huge world and oodles of freedom, allowing you go anywhere. If you wanted to participate in the main story, that was fine as well but in terms of free 3D exploration, it was one of a kind. Seeing Outcast: Second Contact, a remake of the original, made us think whether it still had a place in today's industry of open world titles and 3D sandboxes.

    To find out what's new while the game stays true to its predecessor, GamingBolt spoke to developer Appeal about everything from the series' everlasting appeal to the different features that define Outcast: Second Contact.
    [...]
    How do you stay true to the spirit of Outcast while still innovating in Second Contact? Is there a fine line to walk?

    As developers, working on our own game's remake had been very difficult on our nerves at times! Should we try to be as truthful to the original game as possible, or should we modernize everything? Between nostalgia and progress, it's definitely a fine line to walk.

    Our goal was to try to re-create the same awe-inspiring experience for modern players, even for those with high AAA games standards in mind. Most of the narrative material was there already, so we focused on modernizing and enhancing the look and feel of the game. That means better graphics and more dynamic gameplay. Our goal is for both fans of the game and newcomers to enjoy playing it.

    [...]
     
    Last edited by a moderator: Nov 26, 2017
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.