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Pillars of Eternity II - Quirky Lore

Discussion in 'Game/SP News & Comments' started by RPGWatch, Feb 12, 2018.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]PCGamesN likes the quirky lore of Pillars of Eternity II: Deadfire:

    [​IMG]

    Pillars of Eternity II's quirky lore makes its world irresistible

    From a distance, the first Pillars of Eternity could seem a little dry - drenched in pretend history then baked to resemble the best RPGs of the '90s, it is akin to a tea-stained map in an elaborate school project. To an extent, it had to be that way as the game promised to Kickstarter backers in 2012 was a return to what they loved about Baldur's Gate, Icewind Dale, and Planescape: Torment.

    There was no room for the wild, creatively unrestrained colour of Divinity: Original Sin II, nor the weird communist world order of Obsidian's own Tyranny. Pillars of Eternity's nation of Dyrwood was born when designer Josh Sawyer flipped a map of the Dalelands in the Forgotten Realms - of Dungeons & Dragons - and stuck a bunch of new labels on it.

    Obsidian tasked themselves with recreating the feeling of decades of D&D lore. On top of that, perhaps they considered that, in Baldur's Gate, the shelves of Candlekeep library were filled with books referencing the stories of RA Salvatore and Ed Greenwood.

    [...]

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    Last edited by a moderator: Feb 13, 2018

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