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proficiencies for dual and multiclass

Discussion in 'BG2: Throne of Bhaal (Classic)' started by coprihus2, Sep 30, 2005.

  1. coprihus2 Gems: 1/31
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    [​IMG] I just noticed that dual class fighters can put more than two proficiency points in a weapon, but multiclass fighters are limited to only two. Can anyone give me the reasoning behind this, I could not find any forum posts explaining this. I noticed this when I was leveling up Anomen to high levels to see if his low wisdom affected his ability to cast high level cleric spells (it does not).

    Glad to see there is still some life in this great rpg.
     
  2. Shrikant

    Shrikant Swords! Not words! Veteran

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    When you created a Human Fighter (lets ignore all kits for now), his ability to dual class was ignored. As such he is given all the abilities of the fighter, namely being able to GM weapons of his choice. Once he regains his fighter abilities after dualling, he can again GM in weapons since he retains his fighter skills.

    Regarding why a fighter can be a grand master while others can specialise at best; all a fighter can do is to fight with his sword. Everyone else except a thief can cast spells while the thief has the specialised job of dealing with locks/traps/pockets. So a fighter gets to be the best possible with the weapons of his choice.
     
  3. Silverstar Gems: 31/31
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    First problem: It is the superiority of dual-class, you can GM a weapon as long as fighter is your active class.

    However, GM is nerfed badly in BG2 and not worth it. You can get the True Grandmastery fix to make it like it was in BG and pen&paper.

    If you do not like MC characters not getting GM, install Ease of Use, it will allow you to do then, but it can be considered cheating as it is a very strict rule of purest AD&D.

    Second problem:priests normally require 17+ wis to cast highest level spells, this is not implemented in the game though. Likewise, mages need 18 int to cast uber 9th level spells but Aerie, Immy, Nally can learn and cast them, at appropriate levels ofcourse.

    Here is a bonus information abut wisdom and how it affects cleric casting:

    Humans can normally get 18 wisdom, which gives 2 first, second and one third, fourth level bonus spells but that's all. If you want more bonus spells, or higher level bonus spell, you need an inhuman, godly wisdom. Here is the table for you:

    Wisdom as it relates to Priests

    Wisdom Bonus Spells % SF
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    8 -- can't cast
    9 0 20
    10 0 15
    11 0 10
    12 0 5
    13 +1 1st level
    14 +1 1st level
    15 +1 2nd level
    16 +1 2nd level
    17 +1 3rd level
    18 +1 4th level
    19 +1 1st & +1 4th
    20 +1 2nd & +1 4th
    21 +1 3rd & +1 5th
    22 +1 4th & +1 5th
    23 +2 5th
    24 +2 6th
    25 +1 6th & +1 7th

    Note: Bonus spells are cumulative, so an 18 WIS cleric would get +2 1st
    level, +2 2nd level, +1 3rd level and +1 4th level spells. While a
    13 WIS cleric would get only +1 1st level.

    Also Note: Paladins and Rangers don't get Bonus Spells.
     
  4. kuemper Gems: 31/31
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    Multiclasses are splitting their experience between two classes - meaning you can't throw all your studies into one thing, ignore the other and be great in both. There has to be a give and mastery-grand mastery is it. Like in real life, some people work while going to school. They can't all be great employees *and* great students.

    Since you mentioned Anomen, I'll make an example out of him. (That sounds promising :grin: ) He was a fighter and trained as such for years. When he was approved to become a priest of Helm, he didn't forget all that fighter training. It got put on the back burner (so to speak) while he cracked some scrolls and studied up on his divine casting. When he was confident and stable enough in his spell casting, he was able to add his fighter abilities.

    Yes, Anomen shouldn't be a dual classed cleric. His 12 wisdom is fine for the entire game. You just don't get additional spells. According to the manual, he shouldn't be able to cast 6th and 7th level spells, but he does and that's just how the game works.

    In this game, I never found having extra low level spells very effecting. It was nice, but more useful in BG1 when the only healing spells were CLW and Goodberries.
     
  5. Silverstar Gems: 31/31
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    ^No one can explain it better! Thanks and congratulations to you Kuemper!
     
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