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State of Decay 2 - Larger World, Coop, Griefing

Discussion in 'Game/SP News & Comments' started by RPGWatch, Mar 12, 2017.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]Gamespot interviewed Undead Labs CEO Jeff Strain about the survival game State of Decay 2:

    State Of Decay 2 Dev Talks Larger World, Co-Op, Griefing, And More
    Undead Labs CEO Jeff Strain shares more details on the Xbox One and PC zombie game.

    A sequel to the hit zombie game State of Decay was announced last summer for Xbox One and PC. Since then, developer Undead Labs has shared a lot of concept art, but has not said much about what fans can expect from it. Now, CEO Jeff Strain has opened up on the sequel's ambitions and more.

    Speaking to GameSpot at PAX East 2017 in Boston this week, Strain talked about what the team learned from the first game and discussed how the sequel will still focus on entropy, the idea that you're up against a monumental task of staying alive in a harsh world.

    With the sequel adding four-player co-op, we wondered if there would be any form of competitive multiplayer. Strain confirmed there won't be, though of course players can freely grief each other.

    Also in the interview, Strain revealed that the development team is four times as big as the first game and that State of Decay 2's map is larger as well. He also discussed why Undead Labs decided to abandon the State of Decay MMO, Class4, and said you can expect the studio to continue to make zombie games in the future, though he hasn't ruled out projects in other genres as well.

    You can read our full interview below.

    [...]​
     
    Last edited by a moderator: Mar 12, 2017
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