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Tales of Maj'Eyal - Version 1.5.1 is out

Discussion in 'Game/SP News & Comments' started by RPGWatch, Mar 19, 2017.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]Tales of Maj'Eyal 1.5.1 has been released:

    Tales of Maj'Eyal 1.5.1 "Forever and Some" is out!
    My minions, I am happy and proud to give you Tales of Maj'Eyal 1.5.1 ! See http://te4.org/

    Your launcher should automatically update your game so no need to redownload it all. If your launcher didn't self-update correctly, just redownload it from the homepage.

    Enjoy and have fun in Eyal!

    Don't forget to help ToME by with donations ( http://te4.org/donate ) !
    • Reduce post-player TL scaling on Shadowstrike
    • Reduce post-player level scaling on Lethality
    • Reduce Blade Flurry cost
    • Reduce randart armor powers
    • Reduce range of Projection ego to 7
    • Fixed a bug where Volley and Called Shots took 2 turns
    • Fixed multiple shader effects on Intel & AMD GPUs
    • Spider-Silk Robe of SpydrĂ« lore only pops when worn by the player
    • Fixed rare bug with crippling poison
    • Clarified Light Armour Training requirement, it is only for body slot
    • Fixed auto update of addons & DLCs in the non-steam version
    • Terrain's "damage_project" callback now receives source talent, if any
    • Pulverizing Auger (and all damage spells) now works for stabilizing wormholes in the Abashed Expanse
    • Fixed Chants and Hymns
    • Fixed cancelling Vault early
    • Full Control correctly recomputes speed for bodies with a base speed change (like midget swarms)
    • Full Control only grants speeds that are a benefit for you
    • Possess timed effect is now of type "other"
    • Fixed the Crystal Heart
    • Shimmering fully ignores randarts and rares
    • Possession correctly respects the number of types learnable
    • Various small rare fixes
    Have fun in Eyal!​
     
    Last edited by a moderator: Mar 21, 2017
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