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The Executioner - Global Variables

Discussion in 'Game/SP News & Comments' started by RPGWatch, May 16, 2017.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]With 7 more days to go the Kickstarter campaign for The Executioner isn't really on track for reaching its $19K goal, but they are determined to finish the game regardless on the success of the campaign.

    Their latest update is about the use of global variables in the game.

    Our hero, Theodor Grim, the novice Royal executioner, is inclined to solipsism. A paradigm in which a person is convinced that only her consciousness, attitude, and perception really exist and that they determine reality.

    Because of this as well as a socially isolated upbringing the Executioner's worldview is quite narrow and also unique - a picture only he can see. Given his synaesthesia (which means a mixture of perception channels), this picture is a completely incomprehensible phenomenon for ordinary people. They exist in this picture, but on the periphery. Theodor himself is the center.

    And here's the real kicker: it's actually true. Theodor Grim's solipsism has a very real footing (through we won't explain what it is just yet).

    How does it work?

    "The Executioner" has seven global variables, six of them are paired:
    • Rational vs. Mystical,
    • Monarchy vs. Revolution,
    • and Humanity vs. Sociopathy.
    The seventh is the all-encompassing Chaos - an embodiment of imbalance and unrest intrinsic to the world).

    In the beginning those variables look like properties of the protagonist, his own characteristics. Grim raises the level of Humanity by committing humane actions, he grows the level of Sociopathy by refusing to interact with people. The Monarchy gets stronger when he obeys to the King, helping enemies of the Crown fuels the flame of the Revolution and so on.​
     
    Last edited by a moderator: May 17, 2017
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