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Trails of Cold Steel - PC Port Impressions

Discussion in 'Game/SP News & Comments' started by RPGWatch, Aug 2, 2017.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]RPG Site checked out the PC version of the story rich J-RPG Trails of Cold Steel, which has been released today on Steam.

    Trails of Cold Steel PC Port Impressions
    Localized PC ports of Nihon Falcom's catalog of RPGs are seeming to become a bit of an auspicious commonality in 2017. We had the stellar Trails in the Sky the 3rd in May, we have summer releases of Zwei: The Ilvard Insurrection and Ys Seven to look forward to soon, and by the end of the year Aksys and NIS America are bringing each Toyko Xanadu eX+ and Ys VIII: Lacrimosa of Dana to PC/Steam respectively. While many of these titles either originally were PC releases or had planned PC launches from the outset, neither is true for Trails of Cold Steel. However, when XSeed first announced the PC port project back in April, it immediately became clear that this release was going to see a little extra attention: 5000 new lines of voiced dialogue was going to be added to the game.

    [...]

    Visuals and menus aside, the best addition to this release is the inclusion of Turbo Mode. And boy, I love Turbo Mode. A whole lot. Essentially, Turbo mode is a toggle that defaults to the Right Trigger / R2 of your controller and will speed the game up without compromising the music or voiceovers. If you've played the recently released Final Fantasy XII: The Zodiac Age, the implementation is similar here. This trigger was selected as the button of choice because it does not have a standard purpose inside of battles or cutscenes: the areas where speeding ahead would likely be most beneficial. Grinding or crossing a large map area become a breeze and takes a fraction of the time with this option enabled.

    The fact that dialogue is unaffected by this toggle means that even cutscenes can be watched when this is held down without the result sounding like a VHS tape on fast-forward. Even more neat, when holding the turbo mode toggle down during a battle, the implementation of this system is "smart" enough such that in battle it will automatically stop speeding things up when the link action prompt occurs. I would find myself go whole encounters without ever letting go of the trigger. Needless to say, I think Turbo Mode is a fantastic addition and playing without it enabled now feels like playing in slow motion.

    The verdict? This is the best way to play this game.​
     
    Last edited by a moderator: Aug 3, 2017
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