1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

Tyranny - Didn't sell well

Discussion in 'Game/SP News & Comments' started by RPGWatch, May 17, 2017.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

    Joined:
    Jul 28, 2010
    Messages:
    30,425
    Likes Received:
    30
    [​IMG]PCGamesN has an article about the struggles of Tyranny to hit the sales target:

    Why didn't Tyranny sell? Paradox on Obsidian's RPG "everyone was hoping would do better"
    Obsidian's Tyranny is destined to be remembered as one of the boldest RPGs of the decade - not that anything so rote as destiny would figure into a world ruled over by an all-powerful but unseen genderless communist. It also felt uniquely timely, releasing as it did right on top of the election of a US president many believed had the potential to become a tyrant.

    But even the combination of those factors couldn't translate into mad sales. Speaking at Paradox Con in Stockholm this weekend, the company's top figures voiced disappointment over what they know was a brave and brilliant follow-up to Pillars of Eternity.

    [...]

    "Obsidian did a great job of capitalising on the timing of Kickstarter and the wave of nostalgia for these type of titles," goes his hypothesis. "We've seen that most of the titles after Pillars of Eternity, if you look at Wasteland, Torment - they haven't been anywhere near that kind of success. So maybe it's that a lot of nostalgia fed into the initial bubble and that's why. These games have a market, but it's never gonna be that peak [again]."​
     
    Last edited by a moderator: May 18, 2017
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.