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W40K: Inquisitor-Martyr - Review @Techraptor

Discussion in 'Game/SP News & Comments' started by RPGWatch, Jul 17, 2018.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]Warhammer 40,000: Inquisitor - Martyr has been reviewed by Techraptor.

    [​IMG]

    Inquisitor relishes in sending waves upon waves of units towards the player, some of which are alarmingly powerful. As a Psyker, I battled while utilizing the Warp, an otherworldly power that seeks the corrupt all that use it. Using the Warp, I would teleport around the room, killing everything that I encountered while judiciously using my spells and hiding behind my cover when needed.

    Sometimes I got my butt kicked, sending me back a few rooms and letting me ponder what exactly I did wrong. Inquisitor is great in that way, as it doesn't punish the player unless they make a mistake. If you become surrounded and later massacred by screeching enemies, there was a sequence of mistakes that led to that moment. Usually, it was along the lines of deciding to run in there guns (or in this case staff) blazing instead of moving forward cautiously. This is a game that demands focus and not an insignificant amount of skill, which only serves to elevate Inquisitor's combat above most of its contemporaries.

    [...]

    Gamerpros compared Warhammer 40,000: Inquisitor - Martyr to Diablo 3.

    [​IMG]

    Level Design

    First thing that really differentiate Martyr from Diablo III is the level structure. Diablo III is known for huge, open, maze-like levels, which change each time you play. Levels are littered with enemies, meaning there is plenty for you to do, but backtracking caused by the randomized nature of the levels (as well as sheer scale of each area), makes it feel bit dreary at times. This also means that a single mission can take a significant time investment to complete. Since you cannot save your progress mid-level, you need to have at least an hour to spare to even considering starting a game session.

    Martyr completely eliminates that issue. Each level in Martyr is quite a small, confined experience that could take as little as ten minutes to complete. This is all thanks to the decision to have smaller separate areas for every mission, instead of having many missions in a one single map. This makes the game much more approachable, and means you can get your ARPG fix in short bursts.

    [...]
     
    Last edited by a moderator: Jul 18, 2018
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