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Bard's Tale 3 Remastered Online Walkthrough by David Milward

INTRODUCTION  |  COMBAT  |  CHARACTERS
SKARA BRAE  |  ARBORIA  |  GELIDIA  |  LUCENCIA  |  KINESTIA  |  TENEBROSIA  |  TARMITIA  |  MALEFIA
About the Walkthrough  |  About the Maps  |  About the Author
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Kinestia:  
Kinestia  |  Private Quarter  |  Barracks  |  Workshop  |  Urmech's Lair

Kinestia

Skara Brae

Apport Kinestia



I return to the Old Man in Skara Brae, and he takes the news of Alliria's death really hard. My next mission is to find the God of the Dwarves, Ferofist, in the dimension of Kinestia. The Old Man also teaches Talia the Apport Kinestia and Reditus Kinestia spells. He also rewards everyone with 600,000xp.

Wilderness

Old Dwarven Mines



Everybody now advances two more levels. Lord Stygar insists on a +1 Luck on his first level-up, to max it out at 30. Ariel insists on either +1 Luck or +1 Strength. Everybody else has maxed out their priorities, so I don't care what they get as long as they get enough Hit Points during their level-ups.

I travel to the Old Dwarven Mines, which are at the southwest corner of the Wilderness map. Talia casts the Apport Kinestia spell to teleport everyone to the dimension of Kinestia.

Ferofist's Demense

Hawkslayer



I win fights against random monsters at 1N 1E. Hawkslayer is at 2N 3E, but as a younger version of himself who doesn't remember teaming up in Arboria. These occurrences are meant to lampshade that the party is travelling not just across space, but time as well.

He wants an answer to his riddle before he joins. Answering it correctly won't actually matter, since he's willing to join. But I give the correct answer of "Iceberg". I have no room in my party for thim though, so I just leave him. He'll stay here if you turn him down but want to reconsider.

I fight my way towards the east edge of the level, winning fights against random monsters at 3N 2E, 0N 3E, 3N 8E, 1N 8E, 6N 16E, 9N 16E and 13N 16E. Usually wearing down enemies with Shadelance and Kiel's Overture is enough. Talia will throw in a Fatal Fist spell, or Mordred a Mangar's Mind Mallet, when I am faced with multiple groups of numerous foes.

My goal is to enter the Private Quarter, but without hitting any anti-magic squares like the one at 4N 12E. I enter the Quarter through the stairs at 11N 17E instead of the one at 4N 17E.


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