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Old Mon, 20th Mar '06, 5:30pm   #1
Taluntain
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I'm looking for a more or less full-time editor responsible for updating and maintaining the SP list of Baldur's Gate 2 mods. The mod editor would initially be responsible for adding all the BG2 mods not listed on SP yet, including all of the details and descriptions. Once the list is finalized, the mod editor will be responsible for keeping it up to date by regularly adding newly released mods to the list, and updating the existing entries if necessary.

The requirements to apply for this job are:

- basic html skills
- interest in the modding scene
- preparedness for a commitment to a long-term project (1 year minimum)
- good writing skills
- the ability to put regular effort into your work without having to be assigned deadlines (or, in the case of deadlines, being able to meet them)

The benefits of this job are:

- full staff member status with all the perks and benefits if you prove yourself
- an SPS account for as long as you remain the mod editor

---

I need to emphasize strongly that none of the benefits will start rolling in until the brunt of the work (updating what's already on SP) is already done, so if anyone is looking for easy gain with little work invested, please don't bother applying.

If, however, you have plenty of time and genuine interest (along with everything else listed above) to dedicate to this project, send me a PM with a short description of why you believe that you would be suitable for this job.

I'll be accepting applications for about a week (or possibly a bit longer) and then pick who I think is the best candidate for the job.

If there are any questions, feel free to post them here or PM me.
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Old Fri, 31st Mar '06, 9:54pm   #2
Andyr
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Do you mean this page? http://www.sorcerers.net/Games/BG2/index_mods.php

I'll point out there exists a fairly comprehensive list of mods already (for all Infinity Engine games, not just BG2) which contains links and brief descriptions for mods, tools, and other resources--the PPG Modlist. Most other online communities keep it linked as a sticky thread. http://modlist.pocketplane.net

It doesn't seem like much point to duplicate work and have your own list, when there's already an all-encompassing one out there. I notice your page mentions this list already, at the bottom. It might make more sense if it were higher up, and mentioned directly in the links threads posted at the tops of fora.
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Old Sat, 1st Apr '06, 1:25am   #3
Taluntain
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I'll point out that practically all mods for all the other games covered on SP are already listed in their game's respective mods sections on SP.

And that the PPG mod list has always been stickied here; in the ToB forum for the last few months.

And that the mod lists on SP have been around for years before the PPG one, and that when I said the same thing about the redundancy of making another one (the PPG one), PPG didn't seem bothered about their own redundance... I told jc (IIRC) back then that I'd be happy to let him update the ones on SP, but he didn't seem interested. Funny, that...

So SP isn't duplicating anything; quite the reverse. All our mod descriptions to date are our own (i.e. not taken from the PPG list), and our mod lists have been around for years before the PPG one. And where the PPG mod descriptions are usually a line or two, we make the effort of compiling a bit longer descriptions. So I'm only looking for a person to update and expand our BG2 mod lists, where the plethora of mods pretty much requires a full time person to keep things up to date. Everything else around here is pretty much up to date (and if anything's missing, feel free to PM me and I'll add it).

[ April 01, 2006, 01:04: Message edited by: Taluntain ]
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Old Sat, 1st Apr '06, 5:28am   #4
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I was about to post that I usually use Pocket Plane's for BG2 because I could never find anything in SP's section (it was a disorganized mess). Then I thought I should take another look at SP's list and found it to be much improved.

Think I'll use SP's from now on.
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Old Sat, 1st Apr '06, 5:26pm   #5
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Thanks, the reorganization along with updates should bring everything in the BG2 mods section back on track pretty soon.
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Old Sun, 2nd Apr '06, 4:12pm   #6
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Would the editor have free reign to alter the layout of the mod section, or would he/she be required to adhere to the existing categorization? (SP-hosted mods listed at the top, separate listing of mods over 15MB, etc.)
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Old Sun, 2nd Apr '06, 6:35pm   #7
Taluntain
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Well, if it made sense to change something, I don't see why not. But I think it makes logical sense to have what's actually hosted or mirrored and downloadable from SP on top of the list (not that the list of categories is that long anyway). And the separate listing of bigger mods is another thing that I feel makes sense, because it's useful for people on dial-up.
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Old Sat, 8th Apr '06, 5:39am   #8
Splunge
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I wrote a walkthrough of Game-Be-Gone awhile back.

http://www.sorcerers.net/ubb/ultimat...28.html#000007

I'd be happy to edit it to make it a review.
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Old Sat, 8th Apr '06, 5:48am   #9
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That was the best mod ever. One it's great features was that it was bug-free and the download time was the same whether you were on dial-up or broadband.
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