Location: Games » Icewind Dale » Miscellanea
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4th
Icewind Dale Chat Log
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This
is the fourth chat log from our IRC EFnet channel #IcewindDale (for more
info on how to join the discussion check out the Community/IRC section).
There have been almost no changes from the original text log made here (corrected
only typos and such) since I wanted to preserve the feeling of a genuine
chat, so it's possible some of it might not make sense the readers who aren't
channel regulars. I suggest you just skip those parts ;)
|nterrupt
- Scott Warner, Icewind Dale designer (Black Isle)
Session
Start: Wed Apr 19 20:13:23 (CET) 2000
[20:13]
*** Joins: |nterrupt (~maythefun@ip-raptor.interplay.com)
[20:13]
<|nterrupt> Good <insert time>
[20:13]
<Sirduck> hehe
[20:13]
<Sirduck> well met brave warrior
[20:14]
*** Quits: |nterrupt (Leaving)
[20:14]
<Sirduck> eh
[20:14]
<Sirduck> that lasted long
[20:15]
*** Joins: |nterrupt (~maythefun@ip-raptor.interplay.com)
[20:15]
<|nterrupt> oops
[20:16]
<|nterrupt> lo lo
[20:16]
<Sirduck> you pressed the X or something ?
[20:16]
<Sirduck> :)
[20:16]
<Sirduck> hmm
[20:16]
<Sirduck> damn
[20:16]
<Sirduck> something is wrong in my model
[20:17]
<|nterrupt> I ejected! BOOM!
[20:17]
*** Quits: Azardu (BBL)
[20:17]
<Sirduck> hehe yea
[20:18]
<Sirduck> ejecting is acutally something that fits really
well
to the thing i'm creating in LW
[20:18]
<Sirduck> :)
[20:19]
<Sirduck> so what's happening ?
[20:19]
<|nterrupt> Well...
[20:19]
<|nterrupt> I'm sitting here waiting for a build of the
game
to finish copying to my system. :)
[20:19]
<Sirduck> it's not the final build ? :) (yea rite)
[20:19]
*** Joins: BenRedik (~sugmammut@148.122.131.206)
[20:20]
<Sirduck> is there alot of bugs ?
[20:21]
<|nterrupt> Well, it's safe to say we're in fix/balance/test/fix
mode.
[20:21]
*** Joins: Sorcerer- (here@212.30.94.158)
***
Now talking in #BaldursGate
<|nterrupt>
Hello Sorcerer
<|nterrupt>
:)
<Sirduck>
i know
<Sorcerer->
heya |nterrupt
<Sorcerer->
how goes it?
<Sirduck>
you've said it some times now
<|nterrupt>
Pretty good. Waiting for the build to copy over to my system at the moment.
<Sorcerer->
nice
<Sorcerer->
oh btw, what was that meeting you had yesterday all about?
***
Elminster sets mode: +o Sorcerer-
***
Sorcerer- sets mode: +v |nterrupt
<|nterrupt>
We have a weekly meeting with the entire team to assess how things are
going with everyone, keep people informed, etc.
<Sorcerer->
thought so
<Sorcerer->
anything interesting enough to tell us?
<Sorcerer->
;)
<|nterrupt>
Hmmm.
<|nterrupt>
Let's seeee
<|nterrupt>
Well, last night I mostly worked with a scriptor to solve some issues
on just one area. Just a lot of little problems that cropped from incorporate
some stuff from Torment.
<Sorcerer->
like what?
<|nterrupt>
Well, to spawn creatures in, we have to incorporate an INI file that tells
the area what to place in the area.
<|nterrupt>
We do this anytime we want a random setup of creatures for an area.
<Sorcerer->
what's the problem?
<Sorcerer->
isn't it the same with iwd?
<|nterrupt>
Well no. We really screwed around with the Infinity engine with Torment,
and Icewind isn't really using the stuff that we did with Torment.
<Sorcerer->
yea, Torment's was a very modified version
<|nterrupt>
So, sometimes the little inclusions are stranger than they should be.
It'll all be smoooth by the time it reaches you. ;)
<Sorcerer->
it showed
<Sorcerer->
|nterrupt, oh goodie
<Sorcerer->
hehe
<Sorcerer->
btw I was wondering if you know any other black isle folks who hang around
the chat channels? It'd be nice if some of them would come from time to
time
<|nterrupt>
:)
<Sorcerer->
we could schedule a chat session or something
<Sorcerer->
so's that they wouldn't come for nothing
<|nterrupt>
Adam Heine does from time to time.
<|nterrupt>
Well, chat sessions, if planned, are something our marketing/PR department
handles.
***
moetown_ is now known as moetown
<Sorcerer->
well it's not that it would have to be so informal as bioware's bg2 chats
are
<Sorcerer->
which suck imho
<Sorcerer->
moderated chat isn't chat
<Sorcerer->
it's like an interview (badly done usually)
<|nterrupt>
I think the bottom line is that most people are really, really busy and
only do those things when they actually have it planned out for them.
I'm busy too, but I like to take time out to say HEYYYyy. But that's just
me.
<moetown>
censorship at its finest
<Sorcerer->
yea
<Sorcerer->
|nterrupt, it's nice you take some time for us
<Sorcerer->
hehe
<|nterrupt>
:)
<Sorcerer->
oh, since you're here... could you tell us what are some of the new spells
in iwd?
<Sorcerer->
high levels preferrably
<Sorcerer->
I'm running the most uslesess spells poll on my site right now and it
just occured to me it'd be nice to know
<|nterrupt>
Oooh, special high spells... well don't want to ruin that for you.
<Sorcerer->
;)
<Sorcerer->
|nterrupt, you won't
<Sorcerer->
the more I know the better
<|nterrupt>
Actually in PR terms, generally it's the less people know the better.
ha-ha!
<Sorcerer->
most useless spells in bg that is
<Sorcerer->
Infravision is winning
<Sorcerer->
:p
* |nterrupt
consults spells doc
* Sorcerer-
wonders if |nterrupt would consider sending that over <grin>
<|nterrupt>
actually i'd better hold off on this as i don't know what has been said
or not.
<Sorcerer->
|nterrupt, ok...but ask around if you can reveal anything ok?
<|nterrupt>
I'll tell you next time.
<Sorcerer->
I'm dying to know
<Sorcerer->
sure
<Sorcerer->
how bout this one...I'm sure you can answer this
<|nterrupt>
Fire away.
<Sorcerer->
is there going to be a paper map shipped with the game like with bg?
<Sorcerer->
(us version anyway)
***
Azardu (ggravem@ppp-62.molde-1.globalone.no) has joined #baldursgate
<|nterrupt>
I hope so!
<Sorcerer->
us europeans had to beg iplay to send it to us
<Sorcerer->
and then I got it again in tales
<|nterrupt>
I know there's going to a manual that's more like Baldur's than Torment.
<Sorcerer->
so I have two now
<Sorcerer->
hehe
<Sorcerer->
|nterrupt, thank God for that!
<|nterrupt>
Yeah, we were not very happy with the manual or the box for Torment.
<|nterrupt>
But that's water under the bridge.
<Sorcerer->
the whole blue head theme did start to become repetative yea
<Sorcerer->
hehe
<Sorcerer->
seems like every torment thing had the same pic on it
<Sorcerer->
:p
<Sorcerer->
hey Azardu
<|nterrupt>
If it were up to me we would have a shot of Sigil in some fashion.
<Sorcerer->
the poster was cool tho
<Sorcerer->
that should be the pic on the box
<Sorcerer->
it was much nicer
<|nterrupt>
with the characters?
<Sorcerer->
yep
<|nterrupt>
Everyone's very fond of that, yeah.
<Sorcerer->
I love that art
<Sorcerer->
who made that?
<|nterrupt>
Eric Campanella
<Sorcerer->
ah yeah
<Sorcerer->
the same guy who made the leprechaun annah
<Sorcerer->
lol
<Sirduck>
Time is 8:42pm, computer has been up for 4d 1h 36m 50s
<|nterrupt>
He did all the animations in Torment.
<Sirduck>
WEEEEEE
<Sorcerer->
yea, I remember now
<Sirduck>
in win98
<Sirduck>
:)
<|nterrupt>
wicked good, that boy
<Sorcerer->
hehe
<|nterrupt>
he's currently working on <untitled black isle project>
<Sorcerer->
sigh
<Sorcerer->
I guess you won't tell me what it is eh???
<Sorcerer->
eh?
<|nterrupt>
We won't tell anyone what it is for a long time.
<Sorcerer->
damn
<Sorcerer->
why not?
<Sorcerer->
you can tell me, I won't tell (hehe)
<Azardu>
Fallout 3?
<Sorcerer->
no
<|nterrupt>
WELL, if you WON'T tell I suppose I can tell you.
<Sorcerer->
that was the first thing I asked
<Azardu>
oh
<Azardu>
Fallout 4 then? :P
<Sorcerer->
hahaha
<Azardu>
or bg 3 :P
<Sorcerer->
bioware makes bg
<Sorcerer->
not black isle
<|nterrupt>
The title is <super cool RPG world title>
<Sorcerer->
hm
<Sorcerer->
ad&d?
<|nterrupt>
Can't say.
<Azardu>
Necaria?
<Sorcerer->
darn
<Sorcerer->
lol
<Azardu>
Forgotten Realms
<Sorcerer->
you wish
<Azardu>
oh, can it be... Dragonlance?!?
<Azardu>
That would indeed be cool
<Sorcerer->
mhm
<Sorcerer->
it would
<Sorcerer->
no dragonlance games in a while
<|nterrupt>
I'd like to do a Star Frontiers game.
<|nterrupt>
:)
<Azardu>
|nterrupt: you could do a game on my rpg-group's setting :P
<Sorcerer->
Azardu, uh sure
<Sorcerer->
that'd sell in ummm...dozens I'm sure
<|nterrupt>
:)
<Sorcerer->
<g>
<Azardu>
Sorcerer-: hey, gotta at least try
<|nterrupt>
now now
<Sorcerer->
it's all in good fun
<Sirduck>
http://ak.tomt.net/f.jpg < --- keep in mind that it's lacking textures
and guns etc
<|nterrupt>
RPG systems are not my core focus. I'm not the guy to sell those on. I'm
of the belief that I can take any system and make it our own. My primary
focus is story and world environment.
***
|nterrupt has quit IRC (Leaving)
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