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"Low-level adventures - gotta love 'em!" (Tales of the Sword Coast screenshot submitted by Hethan the Skald) Submit/Discuss/Archives |


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Location: Games » Icewind Dale 2 » Tips, Tricks & Hints
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BUGBEAR
As if the goblinoid race couldn't get any worse, along come bugbears,
the biggest and strongest of the goblinoid races... and a great deal
more aggressive. They typically dwell in small tribes, but they have
been known to bully smaller creatures, especially their weaker goblinoid
cousins, into their service, making use of them as slaves or food.
Bugbears are renowned for their great strength - while not as strong
as ogres, the blow from a bugbear's mace can smash the strongest shield
into scrap metal.
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GOBLIN WORG RIDER
By themselves, goblins are not much of a threat except in large numbers,
but when goblin cavalry takes the field on their huge worgs, a squad
of these terrifying monsters can break the lines of even the staunchest
warriors. Worgs, wolves nearly seven feet long, are often bred by
goblins to serve as mounts, and the worgs use their cunning and evil
natures to aid their goblin masters in hunting down their enemies
and tearing them apart. Goblin riders and are typically armed with
long spears they may use to stab at any victims trying to fend off
the worg's great teeth and claws. |
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HOOK HORROR
Among the many hideous monsters that crawl in the caverns of the Underdark,
few are more horrific than the dreaded hook horror. Standing nearly
nine feet tall, this humanoid beast looks like some twisted cross-breed
of vulture and a man... except where the hands should be, there are
only huge hooks, nearly a foot long and wickedly sharp. They do not
speak, but communicate in a series of clicks and clacks, signaling
to each other that prey is nearby.
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NEO-OROG SHAMAN
Neo-orogs are great orcs, standing six to six and a half feet tall.
They are brighter, stronger, tougher, and more disciplined than their
weaker brethren, orcs, and this holds true for their shamans as well.
Neo-orog shamans can frequently be found in the midst of strong orog
bands, counseling the chiefs and leaders, and letting loose their
spells of mass destruction to level enemies before they can get within
striking distance. |
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Baldur's Gate, Tales of the Sword Coast, Baldur's Gate 2, Throne of Bhaal, Baldur's Gate 3, Neverwinter Nights, Shadows of Undrentide, Hordes of the Underdark and Dragon Age: Origins are © BioWare. Icewind Dale, Heart of Winter, Trials of the Luremaster, Icewind Dale 2 and Planescape: Torment are © Interplay. Pool of Radiance: Ruins of Myth Drannor is © SSI. Dragonshard, Forgotten Realms: Demon Stone, Neverwinter Nights 2, Mask of the Betrayer, Storm of Zehir, Mysteries of Westgate, The Temple of Elemental Evil, Dungeons & Dragons Online: Stormreach are © Atari, Inc. Dungeons & Dragons material is © Wizards of the Coast. All original content is © Sorcerer's Place. Please read our Privacy Policy and Legal Disclaimer. | |
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