Sections

News/Main


Games [Store]


Fantasy Books


SF/Fantasy DVDs


Fantasy Worlds


Community


SPS Accounts


Hosting


Info/Contact




Bi-weekly Shot
"Low-level adventures - gotta love 'em!"
(Tales of the Sword Coast screenshot submitted by Hethan the Skald)

Submit/Discuss/Archives



Bi-weekly Poll
What sort of party do/did you prefer to play Baldur's Gate 2 with?

Solo
Party with original NPCs
Party with modded NPCs
Party with original and modded NPCs
Party of my own characters



Latest Release

Order Mask of the Betrayer at our Game Store!

Location: Games » Icewind Dale 2 » Tips, Tricks & Hints

Icewind Dale logo

Black IsleBioWareTSR


Icewind Dale II Monsters

BUGBEAR

As if the goblinoid race couldn't get any worse, along come bugbears, the biggest and strongest of the goblinoid races... and a great deal more aggressive. They typically dwell in small tribes, but they have been known to bully smaller creatures, especially their weaker goblinoid cousins, into their service, making use of them as slaves or food. Bugbears are renowned for their great strength - while not as strong as ogres, the blow from a bugbear's mace can smash the strongest shield into scrap metal.

GOBLIN WORG RIDER
By themselves, goblins are not much of a threat except in large numbers, but when goblin cavalry takes the field on their huge worgs, a squad of these terrifying monsters can break the lines of even the staunchest warriors. Worgs, wolves nearly seven feet long, are often bred by goblins to serve as mounts, and the worgs use their cunning and evil natures to aid their goblin masters in hunting down their enemies and tearing them apart. Goblin riders and are typically armed with long spears they may use to stab at any victims trying to fend off the worg's great teeth and claws.

HOOK HORROR

Among the many hideous monsters that crawl in the caverns of the Underdark, few are more horrific than the dreaded hook horror. Standing nearly nine feet tall, this humanoid beast looks like some twisted cross-breed of vulture and a man... except where the hands should be, there are only huge hooks, nearly a foot long and wickedly sharp. They do not speak, but communicate in a series of clicks and clacks, signaling to each other that prey is nearby.

NEO-OROG SHAMAN
Neo-orogs are great orcs, standing six to six and a half feet tall. They are brighter, stronger, tougher, and more disciplined than their weaker brethren, orcs, and this holds true for their shamans as well. Neo-orog shamans can frequently be found in the midst of strong orog bands, counseling the chiefs and leaders, and letting loose their spells of mass destruction to level enemies before they can get within striking distance.

Top

Subsections

Walkthroughs & Guides


Tips, Tricks & Hints


Editors, Hacks, Trainers & Fixes


Soundsets


Portraits


Mods


Maps


Screenshots


Official Patches & Miscellanea


SP Forum


Content Cross-over Reference


Infinity Engine Modding




Features

Message Boards:
-> New / -| Old


Arcade & Blogs


Chatrooms


Content Submissions


Articles/Editorials +


Mod Reviews


Hosted Sites


Sorcerer's Place Stores: Games, DVDs, Books and Merchandise


Search


Downloads currently hosted on SP: 1040
Adventurers currently exploring SP: 82
Registered forum users currently online:
Taluntain, Rahkir, Ragusa, Death Rabbit, catbert, BOC, Benan, Ironhawk Skylord, Tarrasque, Phearlock, dmc, Montresor, Avarahtar, kmonster
and 41 others hiding in shadows*



Supporter Login
Username:

Password:

Ad Display Level (help)




Supporting SP
Has Sorcerer's Place been useful? If you would like to show your appreciation for all our hard work on the site, and help us pay the bills the site generates every month, please see how you can help support SP. Thank you!




Hourly Quote