Location: Games » Neverwinter Nights » Tips, Tricks & Hints
and Importing Custom Portraits
by Robin Mayne and Derek French
Nights allows you to customize your character in many ways. Adding your
own custom portrait is one way for you to take character customization
to a new level.
will describe the simple steps needed to:
a custom portrait
a custom portrait into the game
how custom portraits work in multiplayer
A Custom Portrait
1. Using an image editor of your choice that supports the
Targa (.tga) format, create a new blank image 256 x 512 pixels in
dimension. Example software includes Photoshop, Paint Shop Pro, and
the top portion of the image is displayed in the game, so that the
actual size of your portrait is 256 x 400 pixels. The bottom portion
of the image is blank and unused.
of the image:
is the entire image
is the area used by the game
is the unused area (but required)
You can also download the
sample portrait I created, shown left. (This portrait is meant to
be humorous, and should inspire you to do better!) You will need WinZip to unzip this portrait.
If you view my sample portrait in your image editor, you will see it has
the blank area described above.
2. Create your custom portrait, whatever it may be, in the 'portrait'
area. Remember, even though the total size of the canvas is 256 x 512
pixels, only use the top 256 x 400 pixels as diagramed above for the portrait
3. Now you need to create five versions of the portrait for the
game to use. You have already created the largest version, so you can
just resize it to make each of the four other smaller versions.
of the five versions needed are:
a 256x512 canvas) - used for the Player Character Bio
128x200 (on a 128x256 canvas) - used for the character sheet
64x100 (on a 64x128 canvas) - used for the in-game portrait
32x50 (on a 32x64 canvas) - used for the party members and radial menu
16x25 (on a 16x32 canvas) - used for the chat thumbnail
4. You must save the images as Targa (.tga) files, (selecting
the '24 bits' and 'uncompressed' options of your software). The filenames
for the five versions must follow this pattern:
(for the 256x512 canvas)
xxxxxxxxxxxxxxxl.tga (for the 128x256 canvas)
xxxxxxxxxxxxxxxm.tga (for the 64x128 canvas)
xxxxxxxxxxxxxxxs.tga (for the 32x64 canvas)
xxxxxxxxxxxxxxxt.tga (for the 16x32 canvas)
prefix "xxxxxxxxxxxxxxx" is a name you create, is 1 to 15 characters in
length, and the same for all five versions.
'l', 'm' ,'s', and 't' that follows the prefix indicates the size of the
image (Huge, Large, Medium, Small, and Tiny).
So for my
sample portrait, I created these five images:
As you can
see, my images all have the same prefix of "robinsample_" (since it is
12 characters in total, it follows the rule of being between 1 to 15 characters),
and I also have each of the five versions - 'h', 'l', 'm' ,'s', and 't'.
have either created your portrait, or downloaded one, you can use it in
A Custom Portrait
1. Importing your custom portrait is easy to do. Simply copy
the five versions of the portrait into your 'portraits' directory where
you have installed Neverwinter Nights.
2. Now you can select your portrait when you are creating a new
character. Note that your custom portrait will be available for both male
and female characters, unlike the original portraits in the game that
are male/female specific.
can see my custom portrait in the game.
Custom Portraits in Multiplayer
are playing multiplayer and using a custom portrait, the portrait that
people will see for you depends on if they have that same custom portrait
in their 'portraits' directory as well. (It will look for portraits of
the same filename.)
If they do,
they will see your custom portrait. If they do not, then they will see
you as the game's default portrait (Neverwinter Nights has 2 default portraits
- one for male characters, one for female.)
So if you
want your friends to see you with your new custom portait, simply e-mail
the five versions to them, and ask them to copy the files into their 'portraits'