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Inon
Zur Interview (07/01/2003)
by Taluntain
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Specific
& Fan-submitted Questions
SP: Did
Jeremy Soule (the composer of the original Icewind Dale soundtrack) collaborate
with you in any way when you were composing the soundtrack for Icewind
Dale II?
Inon
Zur: Jeremy
Soule and myself are friends, however, since IWD II took a bit of a musical
turn from the first one I did it on my own.
SP: Did
you take anything from the original Icewind Dale, such as musical themes,
or even musical atmospheres, and incorporate them into your own compositions?
Inon
Zur: I
did use some of Soule’s themes upon the request of the producers,
in order to create some links between the new game and the previous one.
Of course, I gave them new arrangements and orchestration, to fit with
the new score.
SP: How
did it happen that you were chosen to compose the Icewind Dale II music
and not Jeremy Soule?
Inon
Zur: I
can’t tell when it comes down to the artistic decision what are
the reasons for choosing a specific composer. Jeremy is a great composer
and I’m sure he would have done a great job also.
SP: How
much freedom are you usually given when composing music for a specific
game?
Inon
Zur: It
varies between games. Usually, though, the developers have a good idea
as far as the style they’re looking for, and they will convey it
clearly. From the other side, they expect me to come up with my own ideas
that will enhance their vision.
SP: Do
you compose music that is longer than what goes into the game in the end
(and have to shorten it accordingly), or do you always create with a specific
length in mind?
Inon
Zur: In
the directions that are given to me I have the exact timing to each musical
cue, and I’m trying to follow it as closely as I can. It is not
easy to compose a cue that will have perfect musical sense and at the
same time limiting it to an exact length, but I always do my best. This
is part of being professional.
SP: How
come the music from Icewind Dale: Heart of Winter expansion is also included
on the Icewind Dale 2 Collector's Edition soundtrack CD?
Inon
Zur: This
is an artistic decision by Interplay and I think they wanted to use the
CD to promote this game too.
SP: Who
else is involved in making of the game tracks? Which recording studio,
if any, do you use?
Inon
Zur: Adam
Levenson, the audio supervisor, has huge influence on the way the score
shapes up. Also involved in the process is my recording engineer and co-producer,
Dori Amarilio.
SP: Are
there going to be separate CD releases with your game soundtracks?
Inon
Zur: I’m
going to try to push for it, but nothing is confirmed yet.
SP: What
do you consider your best work/song?
Inon
Zur: This
is a hard question, since I’m constantly trying to do the best in
any project. I’m proud of most of my scores.
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