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Obsidian Entertainment


Video-Based Walkthrough for NWN2: Storm of Zehir


INTRODUCTION  |  USING YOUR CHARACTERS  |  EQUIPPING YOUR CHARACTERS  |  EPIC BUILDS  |  CAST OF CHARACTERS  | 
PROLOGUE  |  ACT I  |  ACT II  |  ACT III  |||  MotB  |  SoZ  |  MoW  | 
About the Walkthrough  |  Future Updates  |  About the Maps  |  About the Author  | 
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STORM OF ZEHIR  |  EPIC BUILDS   |  CHARACTER DEVELOPMENT FOR SOZ   |  CHARACTER ROSTER   |  ITEM CRAFTING IN SOZ  
Prologue  |  Act 1  |  Act 2  |  Act 3  

Core Party Members  
Janette  |  Gallard  |  Logan  |  Vandala  | 
Cohorts Who Join  
Umoja  |  Finch  | 
Other Cohorts  
Inshula  |  Lastri  | 
Chir Darkflame  |  Soeravora Aeravand  |  Belueth the Calm  |  Grykk Bannersworn  |  Quarrel  |  Ribsmasher  | 
Septimund  | 

Septimund, M LN Human Cleric 10 / Doomguide 3

Septimund

The selling point in favour of Septimund is that his stats are very good. The drawback is that many, myself included, see the utility of the Doomguide prestige class as being very limited (i.e. when there's undead). And besides, I already have a Favored Soul build as one of my main characters. I bring him along only for the Army of the Dead quest in Port Llast, and that's it.

Stats

Skills

Septimund emphasizes:

Feats
Starting Feats:

Inventory

Starting Equipment:

Starting Spells (Cleric 13) Septimund casts spells as a 13th level Cleric, with access to the Law and Protection domains.



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