Sword Coast Strategems 1 Walkthrough by David Milward


INTRODUCTION & ABOUT  |  CHARACTERS  | 
Prologue  |  Chapter 1  |  Chapter 2  |  Chapter 3  |  Chapter 4  |  Chapter 5  |  Tales of the Sword Coast  |  Chapter 6  |  Chapter 7  | 
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The Good Party  
Avastrian  |  Yeslick  |  Khalid  |  Jaheira  |  Kivan  |  Imoen  | 
The Evil Party  
Asteroth  |  Kagain  |  Shar-Teel  |  Montaron  |  Viconia  |  Edwin  | 
Also ...  
The Other NPCs  | 

VICONIA, F NE DROW CLERIC

Viconia

Attributes

Strength 10
Dexterity 19
Constitution 8
Intelligence 16
Wisdom 18
Charisma 14

Proficiencies

Maces *
Sling *



Why She's Included and How to Use Effectively

Arguably the best pure Cleric in the game. An evil party that needs healing and buffing need look no further than Viconia. She'll have few hit points, but also has 50% magic resistance. Her effective participation mostly depends on buffing and healing, and firing her sling from a distance, participating in melee combat only when she's truly forced to (i.e. some monsters get in close on her). Given her reliance on slings, I find it prudent to have her wear the Boots of Avoidance in case enemies return her missile fire.

Inventory

Primary Weapon: Staff Mace +2
Secondary Weapon: Sling +3
Shield: Small Shield +1
Helmet: Kiel's Helmet
Amulet: Greenstone Amulet
Cloak: Cloak of Protection +2
Armor: Ankheg Platemail
Gloves: Gauntlets of Weapon Skill
1st Ring: Ring of Holiness
2nd Ring: Ring of Free Action
Belt: Girdle of Piercing
Boots: Boots of Avoidance



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