Baldur's Gate II Solution by Sylvus Moonbow

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Bhaal's Realm Top

Getting Here:  Arrive from Suldanessellar.

     Well this is it brave warrior. Your journey has taken you all around the nation of Amn in search of adventure, fortune and fame but it is now that all that exploration, experience and knowledge will come to you in one final battle! Can you smell that foul man Jon Irenicus? Taste the very blood that pulsates through his veins? Hear his maniacal laughter mocking your every step? Your time is here soulless and it's time to take back what is rightfully yours! Search yourself well in the tests to come and learn of who and what you are while you prepare to make history in all of Faerun.

Bhaal's Realm  |  Map | All Quests | All Items | All Monsters
Final Battle
The Abyssal Door  The Test of Wrath  The Test of Greed
The Test of Selfishness  The Test of Fear
The People
The Test of Pride  The Last Stand


Bhaal's Realm  -  Final Battle  -  The Abyssal Door

The Abyssal Door
The Abyssal Door

     Here at the abyssal door shall the final battle take place between you and Jon Irenicus along with his pet Balors and Glabrezus but first you'll have to go through five tests and pick up five TEARS OF BHAAL. Having these in your possession will not only allow you to open the door but also give your character particular bonuses.

      The path you walked through each test has different results when you place each TEAR OF BHAAL into the available eye socket to open the abyssal door and these effects are listed below.

THE TEST OF WRATH

If you walk in the light - Gain immunity to +1 or lower weapons
If you walk in the dark - Gain a +2 permanent bonus to your Constitution

THE TEST OF GREED

If you walk in the light - Gain +10% to your magic resistance
If you walk in the dark - Gain +2 permanent bonus to your Armor Class

THE TEST OF SELFISHNESS

If you walk in the light - Gain +2 permanent bonus to all your Saving Throws
If you walk in the dark - Gain +15 permanent bonus to your Hit Points

THE TEST OF FEAR

If you walk in the light - Gain +20% to your resistance to Fire, Cold and Electricity
If you walk in the dark - Gain 200,000 experience points

THE TEST OF PRIDE

If you walk in the light - Gain +1 permanent bonus to both Wisdom and Charisma
If you walk in the dark - Gain +2 permanent bonus to Strength

Bhaal's Realm   -  The Abyssal Door  |  Area Statistics...

  • No items found


Bhaal's Realm  -  Final Battle  -  The Test of Wrath

The Test of Wrath
The Test of Wrath

     Your anger and indignation will show in this test as you come to face Sarevok and it is with his words he will attempt to goad you into slicing him down. If your wrath gets the best of you, a battle will begin quicker than if you held yourself in control. If you keep your poise and remain calm, you will have the pleasure of speaking with Sarevok for much longer and he will be the one to attack you.

      The road you walk comes to a fork. Is your soul full of wrath or not? If it is, you walk in the dark. If it is not, you walk in the light.

      Once you've made your choice and the battle is over, you will gain the first TEAR OF BHAAL.

Bhaal's Realm   -  The Test of Wrath  |  Area Statistics...

  • Sarevok
  • TEAR OF BHAAL


Bhaal's Realm  -  Final Battle  -  The Test of Greed

The Test of Greed
The Test of Greed

      Your journey has brought you face to face with riches that any normal man or woman would never see in their own lifetime and even then can one still become greedy, not wanting to share these treasures with others. Rather, they prefer to stock them in boxes, chests or other hiding places in and around Athkatla but for what purpose? Certainly not to sell for if that was the case, those items you would not be hanging on to. Greed plays a strong part here and it is with this test that you will learn just how greedy you really are.

      You will be greeted by Greed who will speak of an item so powerful and strong that for it to exist and not be accounted for would be surprising. Well, don't let your eyes pop too far out of your head as you are given this very item, Blackrazor, an enchanted, powerful and very evil long sword. It is yours, no strings attached but it is what you do with it that will matter.

      As you step on the lava stones and over the bubbling pool of molten rock, you will come face to face with an enslaved Genie who wants nothing more than to be set free and it is you who can do so. There are two ways of doing this so you can attain the second TEAR OF BHAAL. The first is to hand Blackrazor to the enslaved Genie while the other is to kill him with it.

      The road you walk comes to a fork. Are you full of greed or not? If you are, you will kill the Genie with Blackrazor and walk in the dark, keeping the long sword. If you are not, you will hand over Blackrazor to the Genie and walk in the light.

      Once you've made your choice, you will gain the second TEAR OF BHAAL.

Bhaal's Realm   -  The Test of Greed  |  Area Statistics...

  • Enslaved Genie [11,000xp]
  • Long Sword "Blackrazor"
  • TEAR OF BHAAL


Bhaal's Realm  -  Final Battle  -  The Test of Selfishness

The Test of Selfishness
The Test of Selfishness

     There are times in your life that you will come across people who will come to think of you as being selfish or who look at you with their eyes and see you as selfless, always thinking of others. Your adventure and how you've played should be a big clue to this, especially when you ask a fellow party member to dismiss your ranks.

      A beast of Bhaal's Realm shall greet you before two closed, wooden doors and tell you that each door has a price to pay. The left door is that of someone who is selfless and thinks of others before himself. So if you've dismissed members from your party and never took all the equipment back that you gave them and that equipment they rightfully earned defending you, step through this door. You will of course suffer the penalty by losing 2 hit points permanently, losing 1 dexterity point permanently and losing 75,000 experience points. Taking the door on the right will mean that you are the type of person who would dismiss a party member, strip them of all their equipment and tell them to get lost into the cold night. This door shouldn't even make you shed a tear as one of your own party members are killed but really, what difference does it make to you? You still get to pick up all their equipment and keep it for yourself just like you did when you told a member of your party to leave, even after they risked arm and leg for you.

      The road you walk comes to a fork. Are you a selfish person or not? If you are, you will let someone else take the fall for you and walk in the dark. If you are not, you will face the consequences on your own and walk in the light.

      Once you've made your choice, you will gain the third TEAR OF BHAAL.

Bhaal's Realm   -  The Test of Selfishness  |  Area Statistics...

  • TEAR OF BHAAL


Bhaal's Realm  -  Final Battle  -  The Test of Fear

The Test of Fear
The Test of Fear

     Fear comes in many shapes and forms and at times, when you least expect it as it catches you off guard. Perhaps you've encountered such fear in your journey. Casting four cloudkills at a dragon who cannot be seen while you stand around in safety only due to the fear you have of facing it like a true brave warrior. Perhaps you faced an undead lich of extreme power only to run out the door and wait for his magic to wear off or attacked a foul beast when they were still blue because you knew they would wax you otherwise. It's all right of course; not everyone is a true brave warrior.

      Here you shall be greeted amid screams and calls of nightmares and torture as well as your own fear. Of course, if you feel you cannot face your own fears there is a soothing cloak that you could hold onto for some security to get you through this. Accepting it will allow you to void the effects of the red crystals at the back of the room while declining the offer will mean you will have to face your fears without it. A nice pack of Beholders will help you face your fears with glowing eye stalks and magical power.

      The road you walk comes to a fork. Do you fear a lot of things or not? If you do, you will take the cloak offered to you and walk in the dark. If you do not, you will decline the cloak and walk in the light.

      Once you've made your choice, you will gain the fourth TEAR OF BHAAL.

Bhaal's Realm   -  The Test of Fear  |  Area Statistics...

  • Elder Orb [14,000xp/each]
  • Gauth [9,000xp/each]
  • 3 Potions of Invulnerability
  • 4 Potions of Extra Healing
  • 5 Potions of Fire Giant Strength
  • Cloak of Bravery
  • TEAR OF BHAAL


Bhaal's Realm  -  Final Battle  -  The Test of Pride

The Test of Pride
The Test of Pride

      Certainly you will have been proud more than once in your adventure, perhaps because you no longer had to exploit the game engine to win a battle or due to the fact you met the Adamantine in the Windspear Hills and killed it without having to use ranged weapons when it got stuck in the archway. Your pride will be tested once again and you'll learn if you're full of it, or not.

      It would seem that the beast that is speaking to you is more full of it than perhaps you will ever be, but he's only giving you an overweening opinion of your own qualities and merits. A beast within the lair ahead is what he wants you to kill for him and as you converse with him, it will be your pride that will be dented as he works his wording to get you to walk inside. Regardless, you will have to head into the cavern either to be given the fifth TEAR OF BHAAL or to take it by force and defend your pride. Don't let what others say about you get to you, especially one such as this foul beast!

      The road you walk comes to a fork. Do the words he speaks make you feel proud? If so, you will be walking into the cavern to face a dragon and one you must kill. If his words do not make you feel proud, you will question his motive and when you walk into the cavern, you may ask the dragon for the fifth TEAR OF BHAAL.

      Once you've made your choice, you will gain the fifth TEAR OF BHAAL.

Bhaal's Realm   -  The Test of Pride  |  Area Statistics...

  • Red Dragon [22,000xp]
  • Time Stop Spell [Wizard]
  • Wail of the Banshee Spell [Wizard]
  • Sphere of Chaos Spell [Wizard]
  • 20 Bolts of Lightning
  • 20 Arrows of Acid
  • Ring of Protection +2
  • Robe of the Evil Archmage


Bhaal's Realm  -  Final Battle  -  The Last Stand

The Last Stand
The Last Stand

      Once you have placed the last TEAR OF BHAAL into the final eye your final calling will begin as Jon Irenicus comes forth to take each of you down, one by one like bowling pins. Of course, you didn't come all this way in your journey to let that happen and it's about time you teach this crazy man some manners! Dance the dance of battle and do it with grace and style brave warrior because this is it!

      The last stand!

      First of all, don't be wasting your time and resources on casting any spells on your party before you use the last TEAR OF BHAAL because all effects will be negated and removed from the entire party. It's best you do these things during battle and as quickly as possible and I found Aerie to be very helpful in this last stage of my adventure due to her Cleric/Mage multi-class. Not only was she able to weave her hands and stop time itself with a Time Stop spell, but also had the ability to cast those early level defensive spells on herself and the rest of the party. Bless, Defensive Harmony, Haste, Protection from Evil 10' Radius and to top it off, a Simulacrum spell just before Time Stop ended. Now I had two Aeries.

      The Protection from Evil 10' Radius should be enough to ward off the foul beasts that Jon Irenicus had called forth and give you time to battle Jon Irenicus and his Slayer form. Before you go after any of the Slayers, that is if you happen to see more than one, wait to see if they attack you. If not, leave them alone as I found the duplicates just stood there and did nothing after Jon Irenicus had teleported off the battle field and behind the party into the fog of war. Now whether or not this happens to you I cannot say, but keep an eye out for it.

      With Protection from Evil 10' Radius glowing all around us, Aerie began to weave her hands and brought forth a Wail of the Banshee spell which brought down two of the four foul beasts that were standing around.

      Like any spell, effects eventually wear off and when that happened, the remaining two demons cut through me like a hot knife through butter and the first to go was Aerie's duplicate who I didn't even get a chance to use followed by Aerie herself. I did my best to heal her and move her out of the way but fate would not have it and she exploded into thousands of body parts, never to return again.

      With my main source of magic now removed, it was all about toe to toe attacks with Minsc, Valygar, Keldorn, Jaheira and Grub, swinging wildly at the creatures and by the time the two beasts were put to the ground, only Jaheira and Grub remained.

      This is where I got confused because I knew I had not killed Jon Irenicus yet where Jaheira and Grub stood there was no more threat. It was then I realized that he had teleported out of the battle and I found him below all the action, standing around waiting.

      Bad choice indeed. During the entire battle with the four creatures Jon Irenicus did nothing but teleport away and this surprised me considering he was such a force to attempt to harm back in Suldanessellar that having him during the battle would have made things so much more difficult. Also by this time all of his spell protections had been spent and he was simply in his Slayer form which I let Grub handle himself with Jaheira behind him in case he needed a quick heal.

The Last Stand
The Last Stand

      A few swings with the Flail of Ages and Jon Irenicus was no more.

      Grub cleaned his maw of blood and guts and he, as well as the party, were whisked out of Bhaal's Realm to awaken back in Suldanessellar where our journey came to a close, Grubs soul and all. Here you will watch the party be rewarded and thanked by Ellesime and be given the Amulet of Seldarine. You may also notice that any character who happened to die during the last stand will be with you, although any equipment they may have had will no longer be with them, stuck back in Bhaal's Realm.

      This ends my own work on Baldur's Gate 2: Shadows of Amn and also ends your adventure... for now.

      Throne of Bhaal, the expansion to Baldur's Gate 2: Shadows of Amn is the next installment of your journey for adventure, fortune and fame. Perhaps we'll meet again but until then, travel safe brave warrior.

Bhaal's Realm   -  The Last Stand  |  Area Statistics...

  • Balor [46,000xp/each]
  • Glabrezu [24,000xp/each]
  • Amulet of the Seldarine


Bhaal's Realm  -  The People

     This is a full list of all People found within Bhaal's Realm.

  • No One


Bhaal's Realm  -  All Quests

     This is a full list of all Quests found within Bhaal's Realm.

FINDING ALL FIVE TEARS OF BHAAL

You will have to find all five TEARS OF BHAAL which are located on this very level so looking for them shouldn't be too difficult. Having all five will give you access to Jon Irenicus and allow for the final battle and journey of your adventure to take place.

Here is the full list of each TEAR OF BHAAL and their location.

ITEM LOCATION
1st Tear of Bhaal The Test of Wrath
2nd Tear of Bhaal The Test of Greed
3rd Tear of Bhaal The Test of Selfishness
4th Tear of Bhaal The Test of Fear
5th Tear of Bhaal The Test of Pride


Bhaal's Realm  -  All Items

     This is a full list of all Magical Items found within Bhaal's Realm. Their locations can be found by viewing the rooms separately through the solution as they are also covered in the Room Statistics.

  • Long Sword "Blackrazor"
  • 3 Potions of Invulnerability
  • 4 Potions of Extra Healing
  • 5 Potions of Fire Giant Strength
  • Cloak of Bravery
  • Time Stop Spell [Wizard]
  • Wail of the Banshee Spell [Wizard]
  • Sphere of Chaos Spell [Wizard]
  • 20 Bolts of Lightning
  • 20 Arrows of Acid
  • Ring of Protection +2
  • Robe of the Evil Archmage


Bhaal's Realm  -  All Monsters

     This is a full list of all Monsters found within the rooms on all levels of Bhaal's Realm, their locations can be found by viewing the rooms separately through the solution as they are also covered in the Room Statistics.

  • Sarevok
  • Enslaved Genie
  • Red Dragon
  • Balor
  • Glabrezu
  • Elder Orb
  • Gauth
  • Jon Irenicus


Dungeon Master Notes

Just when you think you'll be able to pack it up and pack it in, they drag it on again, this time making you drag your arse around to five different parts of Bhaal's Realm to gain five tears needed to open the passage to where Jon Irenicus can finally be fought. Thankfully it doesn't take long to gather up the five tears so you'll be able to quickly end this adventure once and for all and put Jon Irenicus and this saga to an end.

To think of the grand scale of the adventure, over all Baldur's Gate 2: Shadows of Amn is an enjoyable game and one that you can simply take your time in exploring and take a break from if need be. For all the development that went into bringing the slew of different quests, city districts, people and locations outside of Athkatla feel alive, I figured this type of detail would continue through the entire game but it did not.

For instance, with Umar Hills you become very involved with the locals, each of them becoming something more than an NPC fill-in character on the screen for each time you dig around looking for information, something comes along that gives the entire area life which fuels the desire to solve the mystery. Did I feel like this in the Sahuagin City? Not at all and perhaps you're not meant to being a race much different from your own but it would have been nice to have gotten that feeling of being different rather than the feeling of it just being a filler location for more experience and items.

To me, from Spellhold to The Underdark all it felt like was a party running around getting items and experience because the depth that was so profound in the earlier stages of the game seemed to vanish.

Perhaps that is why I found the game so drab from Spellhold on, at least until I was able to return to Athkatla in Chapter 6 where it breathed some life back into my adventure with the sounds, the sights and the people, plus giving me the freedom to do what I want and go where I want.

Don't let my remarks of course be the voice that changes your mind from playing again. As long as you enjoyed the game, it's done its job and although there are some things I would personally change in the later stages of the game, I still enjoyed it nevertheless.


Party Advancement

Not much in terms of party advancement except for your main character, who will get different benefits depending on the route they took for the tests to gain the Tears of Bhaal. Since this is the last stage of your adventure before Throne of Bhaal, gaining these bonuses as well as the experience for battling Jon Irenicus and his beasts will go towards the expansion.

01 Level 19 Grub Barbarian Half Orc
02 Level 16 Valygar [Stalker] Human
03 Level 17 Minsc Ranger Human
04 Level 14/13 Jaheira Fighter/Druid Half Elf
05 Level 16 Keldorn [Inquisitor] Human
06 Level 14/13 Aerie Cleric/Mage Avariel


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