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Dragon Age: Origins Nightmare Guide by David Milward


INTRO & ABOUT  |  CHARACTER DEVELOPMENT GUIDELINES  |  EQUIPPING CHARACTERS  |  COMBAT GUIDELINES  |  CHARACTERS
Areas in Order of Appearance:  
Origins  |  Ostagar  |  Lothering  |  Circle Tower  |  Warden's Keep (DLC)  |  Return to Ostagar (DLC)  |  Stone Prisoner (DLC)  |  Brecilian Forest  |  Redcliffe  |  The Urn of Sacred Ashes  |  Orzammar  |  Deep Roads  |  Denerim  |  Final Onslaught  
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Ostagar: 
Ostagar  |  Korcari Wilds  |  Joining the Grey WardensTower of Ishal  

OSTAGAR

Welcome to Ostagar

Here is Aldarion being welcomed to Ostagar by both Duncan and King Cailan. The video concludes with the Grey Warden crossing the fortress wall and then plying a guard for information.

Cailan's and Loghain's Tents

Ostagar itself is really meant to be a crash course on a lot of the background and history leading up to the Grey Warden's adventures, and most of these videos will reflect that. I then head southwest a bit. Once there I make Coercion checks to gain information from both King Cailan's guard as well as Teyrn Loghain himself.

Ash Warriors

The Ash warriors can be found towards the southwest corner of Ostagar. Note that coming here and having the Ash Warrior Leader bark orders at a red-haired Elf is a prerequisite to finding a useful sword later on. I speak at length with the Leader of the Ash Warriors.

Ser Garlen's Sword

I then backtrack to the tents but then continue south and up the stairs. I listen in on a couple of conversations amongst the soldiers about the upcoming battle.

I continue east where I find a Priestess praying at the edge of a south-facing ledge. A couple of nearby sacks have random items in them.

Further east still will be the same red-haired Elf named Pick overlooking the east-facing ledge. I make two Persuasion checks to trick him into giving me Ser Garlen's Sword (+2 bonus to attack) that will be helpful to Alistair when he joins me. Keep in mind that it's better to do this before Alistair actually joins the party, otherwise I will lose influence with Alistair if he is present while I'm tricking Pick.

Wynne

Aldarion then heads north and speaks with Wynne for the first time.

Daveth

He then goes northwest a bit and then speaks with a Grey Warden recruit named Daveth.

Quartermaster

Now I speak to the nearby quartermaster. He offers both regular goods and 'special goods on the side'. The items of interest to me are Deathroots (for use in poison), Elfroots (for use in Health Poultices or an xp exploit that I'll explain much later on), Toxins (for use in a quest), Health Poultices, Lyrium Potions, and the Backpack. The point behind the Backpack is to increase my carrying capacity, which is always welcome. In my opinion it is not worth spending the gold on interim items like the magic staff he has, or any of the armor or weapons. They'll soon be phased out, and you may find yourself wanting the gold back like say when you get to Lothering.

Ser Jory

Aldarion then goes west up some stairs. He receives a blessing from a Chantry Sister, and then speaks with a Grey Warden recruit named Ser Jory.

Infirmary

The Infirmary is a little to the south. It will have a nurse and a wounded soldier who is fearful that the Darkspawn will soon overrun Ferelden.

Alistair Joins

Aldarion backtracks and then goes north from the Quartermaster. He then turns right and witnesses an argument between a Mage and a soldier. The soldier turns out to be Alistair, a Grey Warden and a former Templar (but he still has the Templar specialization). He now joins Aldarion as a companion. The video concludes with me having Alistair equip Ser Garlen's Sword.

The Hungry Deserter

Now I head for a spot just north of where I first spoke to Ser Jory. This is an Ostagar side quest called The Hungry Deserter. The Hungry Deserter wants food and water from the nearby guard. Note that I could press him for a reward in exchange, and he'll agree to provide me with a key to the Mages' chest. The key can't be used until night falls over Ostagar (i.e. I've finished matters in the nearby Korcari Wilds), just as the battle is about to begin. But I don't recommend this because if you obtain the key now even without using it, that same chest won't be available for looting during Return to Ostagar (DLC). This in turn means the chest won't have the Corrupted Magister's Staff, which I'll want for Morrigan when I do the Return to Ostagar DLC.

So I simply prefer to get him food and water without asking for a reward in return. It's a simple matter of using a Persuasion check on the guard to get his food and water, and bringing it to the Hungry Deserter. You could also pay 10 silver to the Guard if you want. This way the chest will still be available and holding the Corrupted Magister's Staff when I do the Return to Ostagar DLC. I also get 100xp.

Tainted Blood

Here is of course where Duncan gives me two objectives to fulfill: 1) Find three Vials of Tainted Darkspawn Blood for the Joining. 2) Retrieve the Grey Warden Treaties.

These tasks require me to venture into the Korcari Wilds.


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