| NWN Data File Formats |
N/A |
Read
(Ext.) |
| Various documents explaining many
of the different file formats for NWN such as the KEY, MDL,
ITP, MOD, ERF, SAV, HAK, NWM, PLT, and NCS along with a page
on file basics. |
| Custom Content Guide |
1.7MB |
Download
(Ext.) |
| Have you wanted to try your hand at
making custom content for NWN? If so, this detailed guide/tutorial
is for you - it has everything you need to get started. Tutorials:
Tools To Use, Making Weapons, Making Portraits, and Making Voice
Sets, Custom Armor, Items Without Models, Making Spells, and
a host of links to the more common tutorials on placeables,
sounds, tileset retexturing, etc. |
| Combining Hakpaks |
N/A |
Read
(Ext.) |
| Hakpaks are much like conventional
file archives, like those made with WinZip. They are a number
of compressed files combined into a single file. NWN will allow
only one hakpak per module, so this is why hakpak combining
often is needed. We cannot add custom content in an acceptable
way without hakpaks. You might know many things in this tutorial
already, but the author has tried to make it understandable
to even the newest newbie. |
| NWN Guide |
91kb |
Download
(Ext.) |
| This guide was written to help out
and possibly inspire beginner DM's or starting builders. Hopefully
the author can help you get a start in the ever expanding world
of Neverwinter Nights. |
| Creating a Starting Movie for a Module |
N/A |
Read
(Ext.) |
| This tutorial shows you how to easily
create and add a custom movie to your own module. |
| An Introduction to the Plot Wizard |
N/A |
Read
(Ext.) |
| As of the 1.27 update of Neverwinter
Nights, the Toolset will include the amazing new Plot Wizard
that allows you to quickly and easily add simple or complex
plots to your modules without having to write a single script
or conversation. |
| Plot Wizard Tutorial |
77kb |
Read
(Ext.) |
| 5 tutorials will walk the user through
the basics of the plot wizard. It will create 3 separate plots
and tell the user to place them all in the same area. There
is nothing preventing the plots to span several areas. Keeping
them in one area is for simplicity's sake. |
| How to Make NWN Skyboxes |
N/A |
Read
(Ext.) |
| An interesting tutorial detailing
the creation of skyboxes for Neverwinter Nights. |
| Designing Modules That Hopefully Do Not Suck |
N/A |
Read
(Ext.) |
| A crash course in coherent storytelling,
project organization, and mod design philosophy in general.
Written by the author of the Penultima series of modules. |
| Comprehensive Custom Door Tutorial Using New BioWare
MAX Scripts |
165kb |
Download
(Ext.) |
| This tutorial covers every aspect
of custom doors. From simply adding a generic door to making
tile-specific custom doors to altering your tiles so they appear
with their custom-set doors automatically in the tileset.. this
gives it all to you. It's also fresh off the presses using the
latest release from BioWare: the Neverwinter Export Scripts
for 3DSMax. Includes detialed instructions on creating DWK files
with the new scripts. Also includes .max files and all the mdl,
dwk, and 2da files for you to check your work against. An online
version is available here. |
| Adding Custom Music: BMU Files |
N/A |
Read
(Ext.) |
| This tutorial will show you the steps
needed to add custom music into your module that can then be
selected in the toolset as Battle, Day, or Night Music. |
| Creating Custom Tiles |
311kb |
Download
(Ext.) |
| A step-by-step tutorial covering how
to create a tile (including raised walk mesh) from scratch and
get it into the game. 3DS MAX (v4.2x or higer) is required.
An online
version is also available. |
| The Monkey's Paw |
14kb |
Download
(Ext.) |
| This is a quick tutorial/example module
highlighting journal quests and conversation trees. The single
included quest has multiple paths, including the possibility
of 'souring' the NPC and losing the quest. |
| Tileset Texturing For Dummies |
355kb |
Download
(Ext.) |
| This is a small tutorial for beginners,
describing the author's experiences with adding new textures
to existing tilesets and creating new ones in the process. |
| Creating Simple Placeables |
75kb |
Download
(Ext.) |
| Want to learn how to create placeables
and add them to the game? Here's a detailed tutorial that steps
you through the process. Also includes a hak pak with a new
custom placeable. |
| Design of Area - Area lighting, sound and design
tricks |
N/A |
Read
(Ext.) |
| Author's notes: A while back I
was asked by Maximus to share a few little tricks of lighting
and design that were used in Tragedy in Tragidor area layout
for those who were planning on building modules of their own
to add a little bit of spice to BioWare tilesets. If there is
one thing I would like to do, it's to give something to the
module building community that other module builders can use
to make full use of the tilesets and make really detailed areas.
For the demonstration I chose to show the first area in the
building of the sequel to Tragedy in Tragidor as an example
of the detail I like to go into in a single area. |
| NWN Pieces Parts Modeling Tutorial |
2.7MB |
Download
(Ext.) |
| This Tutorial contains instructions
on Pieces Parts Modeling, or creating new Creature Appearance
Models based on individual parts of PC Models and Armor. This
Tutorial will go step-by-step through the process of creating
a PC Model with Armor in the Toolset, extracting the model and
using the various pieces of the model to create a single .mdl
file. This file can then be used as any other creature model,
including being scaled, reskinned, or used as a polymorph object. |
| Adding Custom Sounds: Wave Files |
N/A |
Read
(Ext.) |
| This tutorial will show you how to
add a custom .wav sound file to your module using a hak pak. |
| Texture Tutorial: Re-Skinning Creatures |
N/A |
Read
(Ext.) |
| This tutorial will show you how to
take one of the creature textures from Neverwinter Nights, modify
it, and use it to create a modified version of the creature. |
| Creating Your Own Creatures |
N/A |
Read
(Ext.) |
| One of the great aspects of building
your own adventures for a role-playing game is creating custom
creatures for Players to encounter. This tutorial will describe
how you can take an idea for a creature (perhaps inspired by
a creature in a book or a movie) and use the Toolset to create
that creature with its proper stats and abilities so that you
can add it to your own module. |
| Pack Animal Tutorial |
232kb |
Download
(Ext.) |
| The Pack Animal Tutorial is an extensive
tutorial that will show you step by step how to create your
very own pack animal for use in Neverwinter Nights single-player
and multi-player modules. Along the way it will explain everything
that is being done and the reasons why they were done. |