| A Guide to Texturing or Retexturing Skins in Gmax |
9kb |
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(Ext.) |
| A tutorial on how to texture a scalemale
shirt. |
| NWN Aurora Toolset Help Guide |
6.6MB |
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(Ext.) |
| An ongoing project to create a common
Windows Help Guide for use with the Aurora Toolset. Included
is a complete breakdown of the toolset's main window, with individual
tabs for the toolbar, palette, and cameras. In addition, the
author included some custom content that explains simple and
advanced scripts, tutorials on conversations, waypoints, and
adding a custom script. There is also general info on factions,
waypoints, and tilesets. |
| Adding Wings and Tails to your HotU Character
Tutorial |
50kb |
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(Ext.) |
| A simple step by step tutorial on
how to add wings and/or a tail to a HotU character. This will
NOT make your character an illegal character. |
| The Neverwinter Connections Community Guide to
Dungeon Mastering |
1.3MB |
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(Ext.) |
| This guide, prepared in cooperation
with the online community at Neverwinter Connections, is intended
to provide both novice and veteran Dungeon Masters with guidelines,
advice, and helpful tips for organizing, hosting, and conducting
their games of Neverwinter Nights (NWN). The information within
this guide has been learned through playing NWN on NWC, and
we'd like to thank the players who have helped us get the most
out of this game. |
| Sound Set File Listing |
23kb |
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(Ext.) |
| Excel and HTML files containing a
list of all the NPC Sound Sets and the names of the audio files
associated with them. Also includes transcript of welcome audio
dialogue file (_hi) and a few comments on each voice set. |
| Prestige Classes Tutorial |
360kb |
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(Ext.) |
| A tutorial which will explain all
the details of making new prestige classes in NWN. |
| Fireball Firing Ballistas Tutorial |
1.5MB |
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(Ext.) |
| Tutorial to make Fireball Firing Ballistas.
Step-by-step with each step illustrated with a screenshot. Original
Fireball Firing Ballistas done by Webmaistro. This tutorial
tells how he did it. Making a Placeable Object, Target Object
and Trigger fully explained. |
| How to Animate a Light in Max & GMax |
1kb |
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(Ext.) |
| A tutorial on how to animate a light
in Max and GMax. It is so the light will turn on at night and
off in the day. The tutorial shows how to build it from scratch
and have it work properly on export without error. Follow the
tutorials process step by step and you should'nt have any problems
with it. |
| How to: Distribute Custom Content |
10kb |
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(Ext.) |
| This tutorial takes up some common
mistakes authors make when they distribute Custom Content. Mistakes
that cause headaches to whomever wanting to use their work.
It targets both new and old, and will hopefully ease up the
pain it requires to use custom content. |
| Neverwinter Tileset Construction Tutorial |
6.2MB |
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(Ext.) |
| This document will cover tileset creation
for the BioWare Aurora Engine. The download includes the tutorial
(in Word and PDF format), several unsupported Windows utilities
BioWare uses internally when creating tilesets, and many sample
files you can reference when working through the tutorial. |
| The Gipsy Switch - A Tutorial |
374kb |
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(Ext.) |
| A tutorial on making an NPC that will
switch variables through conversation. The NPC also hands out
plot items, or takes them away. |
| Newbie Starter Kit |
37kb |
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(Ext.) |
| This is part one of a series of help
kits, the Newbie Pack. It includes 2 henchmen, a respawn waypoint
(the place you go when you die) and an emote wand. It has step
by step instructions to help you through. |
| Tutorial on PLT Textures |
39kb |
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(Ext.) |
| Since the author started his clothing
haks, quite a few people have asked for basic information on
editing PLT textures for character armor skins. He has written
a brief document on getting started. |
| How to use a TGA instead of a PLT (In most Cases) |
2.6MB |
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(Ext.) |
| This tutorial details how to use a
TGA texture on a custom model (such as player's armour, etc.)
instead of a PLT. |
| How to Make a Basic Henchman |
2kb |
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(Ext.) |
| This is a simple way to make a quick
and easy henchman, and if you can't remember the scripts, the
scripts are in the text file and can be easily copied and pasted
into the script editor. |
| How to Add a Placeable |
2kb |
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(Ext.) |
| The author has been asked often to
make a walkthrough for putting placeables into haks. He believes
he covered everything in this one. |
| Hak Pak Update Tutorial |
447kb |
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(Ext.) |
| This tutorial will explain how to
update your Hak Pak to the latest version. Although this tutorial
is focused on the Arcane Space Tileset Hak Pak, the same method
will work on ALL Hak Paks you wish to update. Made especially
for the beginner, it is detailed with graphic illustrations,
as to not confuse any aspect of the Hak Updating procedure.
This tutorial is in HTML format. |
| Basic Editing of ITP Files |
N/A |
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(Ext.) |
| If you are editing tilesets to make
your own, or adding new things to an existing tileset then the
ITP is one file you'll have to edit to get your new tileset
parts to show up in the toolset under the tile list. This tutorial
tells you how. Another similar guide is available here. |
| Tutorial for Bumpmapped Textures |
108kb |
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(Ext.) |
| A tutorial showing you how to create
textures with a fake bumpmap effect. |
| Sudden Attack - a Tutorial |
214kb |
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(Ext.) |
| Our hero enters an Inn and before
long a wizard spawns, and starts a conversation with the hero.
A bit of threatening takes place. The patrons run for cover
and the wizard starts throwing spells at the hero. Just before
the hero dies the wizard goes to the hero gives him a warning
and disappears in a puff. It's all in the demo module and the
18 page Word document tutorial. |
| LOK Quick Tutorial 1 |
10MB |
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(Ext.) |
| A quick tutorial on how to create
a walk mesh quickly and easily using a plane primitive, line
division and extrusion. |
| Gladiator - a Tutorial |
359kb |
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(Ext.) |
| This tutorial is about gladiatorial
fights and controlling the crowd. The difference from some tutorials
is that here the author takes a situation, creates it from scratch
and adds to it until it suits his needs. |
| Changing the Identity of an MDL File |
1MB |
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(Ext.) |
| This tutorial explains how to deal
with situations where models have the same name and you need
to change them so that they can be included in the same hak
pak. |
| Custom Soundset Tutorial |
9kb |
Download
(Ext.) |
| Tutorial on how to create custom soundsets
for your PC, Henchman, NPC's and Monsters. Also has other info
on what sounds to use and a test script to test your custom
soundset sounds with. |
| Making Familiars and Animal Companions for your
Henchman |
11kb |
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(Ext.) |
| Before you do this insure that your
henchman is finished and you have no intention of reediting
them. Once you edit your henchman again and save it, you will
lose the Familiar/Animal Companion information. |