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Location: Games » Neverwinter Nights 2 » Walkthroughs & Guides
Port Llast

- Here you’ll find two merchants.
Yask, who sells:
Armor of Loyalty
Banded Mail +3
Breastplate +2
Callurdan Smoothand’s Armor
Chain Shirt +2
Chainmail +2
Full Plate +1
Full Plate +2
Gnomish Magnetic Armor
Half Plate +2
Hide Armor +2
Hide Armor +3
Imaskari Shield
Leather Armor +2
Leather Armor +3
Padded Armor +2
Protector
Rogue Links
Scale Mail +2
Shukenja Helm
Skin of the Manticore
Studded Leather Armor +2
Studded Leather Armor +4
Tower Shield +2
Haljal Thorondor, who sells:
Arrows +1
Arrows +2
Bastard Sword +2
Blade of the Rashemi
Bolts +1
Bolts +2
Briarspike
Bullets +1
Clangeddin’s Wayward Axe
Dagger +2
Darts +1
Darts +2
Darts of Stunning
Deepstone Progeny
Dragon’s Breath
Dragon’s Tail
Dragon Slayer
Dwarven Waraxe +3
Falchion +2
Feyduster +1
Flail +2
Flail of Destruction
Giant’s Bane
Greataxe +2
Greatsword +2
Halberd +2
Hammer of the Beast
Handaxe +2
Heavy Crossbow +2
Ice Talon
Koga-To
Kama +2
Kukri +2
Light Crossbow +2
Light Hammer +2
Longbow +2
Long Sword +2
Long Sword +3
Mace +2
Messenger Blade
Morningstar +2
Nature’s Scythe
Northwind Bow
Quarterstaff +2
Rapier +2
Ruby Crossbow
Scimitar +2
Scythe +2
Short Sword +2
Shortbow +2
Shortbow +4
Shurikens +1
Shurikens +2
Sickle +3
Sling +2
Spear +3
Spear of Withering
Stonefire Axe +2
Stormwalker
Stoutcorps Key
Tempertuggin’s Ever Thrower
Throwing Axes +1
Throwing Axes +2
Warhammer +2
Warmace +2
Will of the Lost
He’ll also sell if you have the Blessed of Waukeen epithet:
A Mad Gent’s Boots
Balhodrie’s Constant Hearth
Favor of Ilum Lura
Graena’s Triumph
Grainstone Belt
Helm of Gram the Mouse
Scattertrail Hide
Shackles of Asenath
The Industrious Hands of Pim
Ysridain’s Touch
Alacrity
Arnkerym
Arvoreniad
Balance In All Things
Black Stag Axe
Bow of the Black Archer
Bruiser
Churchman’s Cudgel
Crescent Moon
Devil’s Right Hand
Dragonsblood Katana
Goblinsplitter
Hallowed Redeemer
Hammer of the Marish
Kharash Dur
Little Death
Longcutter
Mage Shield
Nagendra
Phararoh’s Mace
Plate Piercer
Silk and Iron
Spear of Death
Starbright
Storm of the Steppes
The Left Hand
The Sun’s Rays
True Crossbow
Verdant Crossbow
Vile Drinker
Whistling Sling
White Dragon Bow
Anagrys’ Shackle-Breaker
Foot of the Lame Kobold
- Nya wants you to put the dead of Ember to rest, and gives you Wyrmsage for the task. She also sells:
Belt of Agility +4
Boots of the Sun Soul +3
Bracers of Armor +3
Cloak of Protection vs. Chaos
Greater Battle Robe
Greater Gloves of the Artificer
Nymph Cloak +3
Shar’s Belt of Priestly Might and Warding
Amulet of Natural Armor +3
Lesser Amulet of Health
Nasher’s Ring of Strength
Ring of Clear Thought +2
Ring of Force Shield
Ring of Fortitude +2
Ring of Freedom of Movement
Ring of Invisibility
Ring of Protection +3
Ring of Regeneration
Ring of Wizardry (3)
Rod of Thunder and Lightning
The Wanderer’s Ring
- Two apparently insane Gnomes named Noduab and Enleva. The relevancy of their babbling will not become apparent until Act III.
- The Port Llast Garrison. The commander, Haeromos, bristles at your presence because he’s convinced that you’re guilty of the massacre. Pulling off a successful Bluff or Diplomacy skill check means that you’ll be able to question the surviving witness, Alaine. A good enough Diplomacy skill means that you can get her to acknowledge the possibility that it was somebody else disguised as you. Sand and Shandra become at odds with each other over whether she should be used at your upcoming trial, and you have a choice between gaining influence with one and losing influence with another. It is ultimately inconsequential since matters are destined to proceed through the same bottleneck anyway. Play this as you see fit.
- Four Guards are waiting for you outside of the Arms Alliance Inn, and want to exercise vigilante justice at your expense. You can either kill them, or use Diplomacy or Intimidate to get them to back down, which earns you 250 xp.
- Inside the Alliance Arms Inn are a number of people to speak to. Including:
Felgor, the innkeeper, who tips you off the Elgun is telling tall tales.
Calindra, who’d like you to find out what happened to her partner, Bradbury. You won’t be able to find out until you proceed to a certain point within the Duskwood Grove.
Malin, who relates that no deer for the hunting were to be found in the Duskwood and she was instead driven out by ferocious beasts like Dire Boars.
Elgun, who’s spreading all kinds of wild tales related to the Ember massacre. If you speak to Malin, Haljal at #1, and Alaine at #4, you’ll be able to point out discrepancies in his stories and then get him to recant publicly. This earns you 500xp.
- World Map Transitions. After speaking to Haeromos, Ember and Duskwood are now available on your world map. Time to head to Ember.
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