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Sky of Tides - Preview @ RPS

Posted on May 04, 2024 03:12 by RPGWatch

[​IMG]Rock Paper Shotgun checked out the narrative RPG Sky Of Tides:

[​IMG]

Sky Of Tides is the anti-Disco Elysium in which balance is queen

In this lush sci-fantasy RPG adventure, min-maxing is a sin

Leonardo Da Vinci's Vitruvian Man is a legendary drawing of a nude with his arms and legs reaching towards the rim and corners of a circle and square. It's often invoked as an archetype for the humanist worldview of Man the Measure and Centre of all Things, holding a perfectly proportioned universe in shape. Rin D'Lorah, the heroine of new narrative RPG Sky Of Tides, is a bit like the Vitruvian Man, and the result is a game I find at once bewitching and powerfully offputting in its refusal to satisfy the conventions of the genre.


Created by Ontario-based Lofty Sky Entertainment, the game takes place in the sci-fantasy realm of Numen, which has been shattered into nine planetoids floating within the titular sky of tides, and is contested by two groups: the Syndicate, who run a monopoly on ancient magical tech, and the Sovereign, a rebel faction dedicated to the lost ways enshrined in the banned Numen Tomes. Rin is called upon to mend this ruptured civilisation while searching for her missing father. You'll do this not just by following the plot to its conclusion or levelling up, but by keeping Rin balanced as a character. For Rin, you see, has a peculiar gift of currently unexplained provenance: she's a mirror for everything else. Or perhaps, everything else is a mirror for Rin.

[...]

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Kingdom Come: Deliverance II - FAQ

Posted on May 03, 2024 21:02 by RPGWatch

[​IMG]Windows Central gives an overview of Kingdom Come: Deliverance II:

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Kingdom Come: Deliverance 2 FAQ - Release date, trailer, platforms, and other questions answered

Everything you need to know about the sequel to Kingdom Come: Deliverance.

After six years, Henry's come to see us once again in Kingdom Come: Deliverance 2. Warhorse Studios' long-awaited follow-up to its popular historical medieval 2018 RPG has finally been announced, and it looks to be even bigger, bolder, and better than the first game that I and so many others fell in love with.

Though the Kingdom Come: Deliverance sequel was only just revealed, there's actually a ton of great information we know about it thanks to an incredible overview video Warhorse recorded within Kuttenberg's St. Barbara's Church. This includes details about its gameplay, story, open world, and more.

I'm willing to bet good groschen you've got questions about all of these topics, and luckily, I've got the answers you're looking for down below. For those as well as everything known about Kingdom Come: Deliverance 2's release date and platforms, read on.

[...]

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Gothic 1 Remake - THQ Nordic Showcase on August 2

Posted on May 03, 2024 21:02 by RPGWatch

[​IMG]VGC reports that the THQ Nordic Showcase has been announced for August 2:

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THQ Nordic will host its fourth annual digital showcase this summer.

Viewable on YouTube, Twitch and Steam, the event will air on Friday August 2, 2024, at 12pm PDT / 3pm EDT / 8pm BST / 9pm CEST.

"THQ Nordic will serve news for Gothic 1 Remake, Titan Quest II, and much more, but we'll keep the grim secrets to ourselves for now," the publisher said.

[...]

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Diablo 4 - Season 4 - Loot Reborn

Posted on May 03, 2024 21:02 by RPGWatch

[​IMG]Season 4 of Diablo 4 will launch on May 14:

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Diablo IV | Inside the Game | Loot Reborn



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Dragon Age - Review

Posted on May 03, 2024 21:02 by RPGWatch

[​IMG]Ye Old Entertainment looks back at Dragon Age Origins:

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Dragon Age Origins: Review. And aaaall the things it did before Baldur's Gate 3 and The Witcher 3


02:11 - Character Creation & Character Progression
13:35 - Gameplay
26:42 - Story & Lore
47:35 - Companions Lorewise
53:20 - Companions Gameplaywise
57:05 - Secondary Mechanics & UX
1:00:28 - Sound Effects & Mix
1:03:11 - Voice Acting
1:06:17 - Music
1:09:04 - Graphics
1:13:16 - Performance & Stability
1:14:16 - Other Considerations & Final Thoughts

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Non-RPG General News - Dune: Awakening - Gameplay

Posted on May 03, 2024 21:02 by RPGWatch

[​IMG]New info about the survival game Dune: Awakening on Shacknews:

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Dune: Awakening New Gameplay Details, Sandworms & Private Servers



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RPG General News - 2024 RPG Roundtable @ PC Gamer

Posted on May 03, 2024 14:52 by RPGWatch

[​IMG]A roundtable discussion talking about the state of RPGs on PC Gamer:

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2024 RPG roundtable: Baldur's Gate 3, Avowed, Cyberpunk, In Stars and Time, Elder Scrolls designers


PC Gamer's RPG roundtable returns with a powerful panel of RPG experts to talk lovable and hateable companions, romance (and thirst), how you make a great intro to a massive game, and much more. Joining our panel this year:
  • Swen Vincke, founder and director at Larian (Baldur's Gate 3)
  • Carrie Patel, game director and senior narrative designer at Obsidian (Avowed)
  • Sarah Gruemmer, acting lead quest designer at CD Projekt Red (Cyberpunk 2077: Phantom Liberty)
  • Adrienne Bazir, founder and sole developer at insertdisc5 (In Stars and Time)
  • Ted Peterson, co-founder Once Lost Games and former writer and designer at Bethesda (The Elder Scrolls 1-4)
Our developers each talk about their current or recent games, as well as other RPGs that have inspired them, from Nier to Disco Elysium.

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Edge of War - Combat and VFX Improvements

Posted on May 03, 2024 02:43 by RPGWatch

[​IMG]The Early Access title Edge of War will get some improvements:

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Next up: Combat and VFX improvements

Hi all,

Will try to start more regular habit of sharing here as small news on the plans we have and what is currently going on.

The first major content update is now done and dusted, and seems to be stable enough to not have need for bigger patch updates, so it is time to be working on something to add on the game. The big learning point with that content update was that making bigger updates can become extremely long process when working on the spare time, so better focus now on bit smaller increments. Therefore it is currently likely that we will be sharing smaller updates in about update per two months interval. Sometimes they might take less and sometimes more time.

So, what are we working on currently?

There are multiple things to polish and add, but two of the major ones we are currently working on are VFX and combat system improvements. VFX improvements are especially important for some enemy skills missing VFX totally, but also for things like adding VFX for aura effects. It is after all nice to know when you step into that Death Aura of Juurukko instead of just trying if you'd be lucky.

Some work for aura VFX has already been done and can be seen in attached image.

How about combat system?

The combat is quite fun in many places already, but there is still things to improve. Some of the things in combat and character development that we would like to improve, include:
  • Variety between weapons is very small. It does not matter that much if it is sword or axe of same size. We would like them to give some tactical difference.
  • Variety between weapon sizes (including unarmed combat) is something we would also want to improve. Unarmed combat has been pretty useless so far and usually it has been most valuable to just invest the biggest weapons. However, we are looking at things like adding weapon speeds into the game that will affect AP costs of the weapon based skills and then planning possible some other adjustments as well to see that you can build for very different combat styles.
  • Equipment progression is bit flat for our taste at the moment. For example, you will pretty quickly get quite high level mundane armor. We would like to increase the steps on that path, starting with lower level equipment and steadily moving to higher. This does not mean any level restrictions or such for equipment, but providing more variety and adjusting their availability.
  • Make full-armored build be only one option. Currently the game plays in a way that best tactic is usually to pile up all of your characters with as much armor as possible. We have some plans on adjusting this so that unarmored or lightly armored builds would also have their advantages. We have some ideas how we could better utilize dodge as well as ability point bonuses in a way that would make it viable to have that fully armored tank, or lightly armored berserker.
In that sense, quite a lots of things we want to do. But in a way lots of those are balancing things with small additions and changes to combat logic, which already works nicely on its core.

Currently the work has already been started with implementing different weapon speeds and at that phase there will likely also be some work to do with damage ranges and such.

If you have any questions, thoughts you want to share or just want to have a chat, give us a word either here or in our Discord community.

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Dragon's Dogma 2 - Review

Posted on May 03, 2024 02:43 by RPGWatch

[​IMG]Exputer played Dragon's Dogma 2 for 100 hours:

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After 100 Hours, Here's Why I Think Dragon's Dogma 2 Is GOTY Material

The opening sequence in Dragon's Dogma 2 is fairly frustrating, but the later game areas add too much fun to hate the game.

Dragon's Dogma 2 received a lot of criticism due to microtransactions and performance issues.
Capcom cleared the confusion with microtransactions, which changed the game's reception.
In my 100-hour journey, performance issues didn't bother me, and I think Dragon's Dogma 2 is GOTY material.
On launch, Dragon's Dogma 2 was tarnished due to microtransactions and many performance issues. I agree with many of the complaints, but some of the players failed to realize that Capcom is no stranger to adding MTX on release-the developer has been following this pattern and is likely to continue doing so.

Despite the criticism, I decided to dedicate myself and spent over 100 hours unknowingly. This made me realize that Dragon's Dogma 2 is so far the only game that is Game of The Year material.

Unfortunately, frustrated players' reviews overshadowed its main features and massive world. However, some of the concerns regarding the performance are genuine, but fret not, as there's light at the end of the tunnel. Capcom is well aware of the concerns and is looking into the fixes as we speak.

[...]

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Remnant 2 - The Forgotten Kingdom DLC Review

Posted on May 03, 2024 02:43 by RPGWatch

[​IMG]The Koalition checked out Remnant 2 - The Forgotten Kingdom DLC:

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Remnant 2: The Forgotten Kingdom Review - The Standard Bar of DLCs

Developed by Gunfire Games and published by Arc Games, Remnant 2 released its DLC titled The Forgotten Kingdom for $9.99 which is a steal. This DLC should be the standard bar of all DLCs for the price and what you get. Amidst the eerie remnants of Yaesha's once majestic ziggurats, now haunted by the echoes of untold stories and revenge, players will follow intricately designed murals, uncover secrets and clues, and watch the pieces slowly come together. You'll navigate the paths where Sentient Stones prowl in search of fresh victims in a beautifully crafted land that's perilous in every way.

From the rich history submerged in the fragmented ruins, hidden rooms, secret tunnels, and more. Gunfire Games has elevated this game in crafting a world, by expanding the already rich lore waiting to be uncovered. As I dwelled into the story, from exploring the surrounding areas, the story slowly but effectively revealed pivotal characters and happenings that led to the events of the long-lost civilization. With the addition of new NPCs, it felt like a complete chapter of a new book was laid out for me. I kept being lured farther down the rabbit hole with each discovery.

[...]

The Forgotten Kingdom focuses more on exploration and story than both the base game and the previous DLC, with many puzzles and mysteries. Whether you're a seasoned veteran or a newcomer to the series, I recommend The Forgotten Kingdom. With its solid lore, engaging gameplay, new items to collect, and low price of 9.99 USD, it stands as a shining example of what DLC should strive to be in modern gaming.

Score: 4.5/5

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Eiyuden Chronicle: Hundred Heroes - Review @ RPGamer

Posted on May 02, 2024 20:33 by RPGWatch

[​IMG]RPGamer reviewed Eiyuden Chronicle: Hundred Heroes:

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Eiyuden Chronicle: Hundred Heroes Review

The term "apparitions" refers to "a remarkable or unexpected appearance of someone or something." When Rabbit & Bear announced Eiyuden Chronicle: Hundred Heroes in 2020, and that it was being penned by Suikoden series creator Yoshitaka Murayama, there was huge excitement from fans of the long-gone series. Suikoden fans would finally be able to get lost in one of Murayama's worlds again, even if it wasn't Suikoden VI. The problem for Eiyuden Chronicle is that it is the ghost of a series long gone, and while it attempts to stand on its own, it's hard not to recognize the similarities it possesses to the classic RPG series it pays homage to. However, knowing this, Eiyuden Chronicle: Hundred Heroes is an old-school experience chock full of interesting storytelling, adorable weirdos, and tons of content to explore. Where it falters comes from needing just a bit more time in the oven and a few more modern conveniences.

[...]

Playing through Eiyuden Chronicle: Hundred Heroes was an addictive and wonderful experience. When I stopped playing, I was constantly thinking about the characters, story, and the world-building that Rabbit & Bear has created. The game is very much a love letter to JRPG and Suikoden fans, and while there are a lot of similarities, I personally didn't find that detracting. After putting more than fifty hours into the game, it reminded me of both the joy of being in one of Murayama's worlds, and the sadness that he will never pen another game in this series. While there are elements of the game that needed more time in the oven, I cannot deny the happiness I felt every time I booted up the game.

Score: 4/5

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Skyrim - Skywind 2024: The Road so far

Posted on May 02, 2024 20:33 by RPGWatch

[​IMG]The journey of the Skywind mod so far:

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Skywind 2024: The Road So Far



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Capes - Early Preview @ Mortismal Gaming

Posted on May 02, 2024 20:33 by RPGWatch

[​IMG]Mortismal Gaming checked out the superhero RPG Capes:

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Capes - Early Preview



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