Sired in an act of vampire insurrection, your existence ignites the war for Seattle's blood trade. Enter uneasy alliances with the creatures who control the city and uncover the sprawling conspiracy which plunged Seattle into a bloody civil war between powerful vampire factions.
♞Become the Ultimate Vampire Immerse yourself in the World of Darkness and live out your vampire fantasy in a city filled with intriguing characters that react to your choices. You and your unique disciplines are a weapon in our forward-driving, fast-moving, melee-focussed combat system. Your power will grow as you advance, but remember to uphold the Masquerade and guard your humanity... or face the consequences.
♝Descend into Seattle's Dark Heart and Survive the Vampire Elite Seattle has always been run by vampires. Hunt your prey across Seattle locations faithfully reimagined in the World of Darkness. Meet the old blood founders present since the city's birth and the new blood steering the tech money redefining the city. Everyone has hidden agendas - so choose your allies wisely.
♚Enter into Uneasy Alliances Choose a side among competing factions, each with their own unique traits and stories, in the war for Seattle's blood trade. The world will judge you by the company you keep, but remember no one's hands stay clean forever.
♛Experience the Story Written by the creative mind behind the original Bloodlines, Vampire: The Masquerade® - Bloodlines™ 2 brings the ambitions of the first game to life and sees the return of a few fan favorite characters.
Suzuki tells me that he sees player freedom and everyday life as the two most important features of Shenmue, and everything he showed and explained to me about the game could be connected back to those two main themes.
"I haven't done proper research, so maybe I shouldn't say this, but Shenmue III might just have more voiced dialogue than any other game to date," he said. "When we brought the script to the translation agency, they were astonished by its volume."
"Shenmue III might just have more voiced dialogue than any other game to date" - Yu Suzuki
Anyone who has played the original games knows the incredible amount of dialogue they contained, but Suzuki believes there's even more of it this time. That makes the fact that Ryo will no longer be able to talk to every character feel like a positive thing rather than something to worry about. By giving up on the ability to interact with characters who won't do much more than show you the way to your next destination anyhow, Shenmue III should be able to add additional depth to the characters who really matter.
Dying Light 2 - An Open World Philosophy
Posted: Mar 21, 2019, 09:52 am by RPGWatch
GamesRadar talked with Dying Light 2 producer Kornel Jaskula; who expanded on the game's open world design philosophy.
To make this dream a reality, Techland has poured resources into constructing new proprietary technology, a necessary expense (and headache) to engineer something as ambitious as Dying Light 2. "You could say that it has been quite the challenge," Jaskula laughs. "All of this has forced us to change the technology behind our games. We created a brand new engine - the C-Engine - to support the focus on choice and consequence that runs through the story and the gameplay."
But all of this will be for nought if Techland can't sell the concept of its 'narrative sandbox' to prospective players. The truth is, it's incredibly difficult to demonstrate something so inherently systemic. The entire game is layered in such a way that even the smallest interactions, decisions and actions can feed back into the simulated world at large. If every one of your actions feeds into the wider scope of the story, as well as the gameplay opportunities that pervade the experience, simultaneously, how do you possibly convey that idea to the players?
The best way to think about the structure, Jaskula suggests, is if you cast it in the context of going rogue with a LEGO set. "The player does have an overall goal in Dying Light 2, but it's up to you to decide how you get to it," he tells me of the overarching narrative, one which sees you charged with trying to locate an object that can potentially turn the tide of the zombie apocalypse in your favour. "It's like having LEGO bricks and being given the goal of building a house. We give you the bricks but not the original set - you don't have the instructions that can take you through it step-by-step. You only have the goal and it's up to you to decide how that house will look by the very end - but it is going to be a house. It's up to the player to figure out how the bricks can connect, how they influence one another, and how the building and its interior takes shape..."
The Forgotten City is a time loop murder mystery set in a mythological city.
Deep underground in an ancient Roman city, twenty-six trapped explorers lay dead because one of them broke a mysterious law. Reliving that fateful day over and over again, you'll need to cleverly exploit the time loop, Groundhog Day-style, to avert disaster! Face tough moral choices while interrogating diverse characters, gathering their secrets, and putting together the pieces of a giant interpersonal puzzle.
The Forgotten City offers incredible freedom and respects players' time and intelligence, rewarding lateral thinking with the best of all possible endings.
The Forgotten City is a re-imagining of the critically acclaimed mod with more than 2 million downloads, and the first mod in history to win a national Writers' Guild award.
Investigate a dark, gripping mystery full of twists and intrigue
Solve problems your own way, with reason, charm, bribery, stealth, threats, violence - or cleverly exploit the time-loop
Explore a stunning and intricate city rendered with Unreal Engine
Interrogate richly detailed characters with interwoven lives
Grapple with moral dilemmas which have life-and-death consequences
Choose your own gender, race, and backstory
Listen to an achingly beautiful orchestral score and first class voice acting
Enjoyed the mod?
The Forgotten City retains all the elements you know and love while improving every aspect and adding plenty of surprises. Walk the streets of a brand new city. Get to know re-imagined characters. Sink into original lore with fresh twists and endings. Enjoy added combat mechanics, an all-new orchestral score, professional voice acting, and motion capture animations.
Kingmaker - Free Arcane Unleashed DLC
Posted: Mar 21, 2019, 09:52 am by RPGWatch
@WorthplayingPathfinder: Kingmaker is set to get new free DLC called 'Arcane Unleashed'.
Because there is no such thing as Too Much Magic, Owlcat Games and Deep Silver today released its latest free DLC "Arcane Unleashed" for their critically acclaimed RPG Pathfinder: Kingmaker
Wrapped up within this free DLC is something for everyone!
Explorers of The Stolen Lands can ramp-up their magical arsenal with the following new spells:
Rift of Ruin
An arcane scroll merchant will appear in your capital. The quantity and caster level of available scrolls depends on how high your "Arcane" kingdom stat is.
But wait, that's not all! If you like turning into giant dragons as much as we believe, you'll definitely enjoy the fresh, improved models for chromatic and metallic types of these formidable creatures.
Finally, the last part of this DLC is a new pet. Oleg Shpilchevsky, Head Of Owlcat Games says "One of our players, long term community contributor, and our friend lost his beloved cat "Tiger" just weeks before the launch of our game. As a token of our eternal gratitude for everything he contributed to the creation of Pathfinder: Kingmaker, we've recreated. "Tiger" in the game so that he may roam with his human friend(s) once more - if only in the Stolen Lands," he added.
General News - New Exclusives for The Epic Games Store
Posted: Mar 21, 2019, 09:52 am by RPGWatch
RockPaperShotgun reports that The Outer Worlds will be exclusive to Epic Games Store, as well as The Sinking City, Control and others.
Epic Games are getting serious about going head-to-head with Valve with their store, and have the war-chest to prove it. They've just announced a slew of exclusives, including Obsidian's highly anticipated The Outer Worlds, and Remedy's upcoming horror shooter Control. Frogwares's cthulhoid detective mystery The Sinking City will be making its debut on the upstart storefront too. This is on top of Epic's surprise announcement that Quantic Dream's formerly PlayStation-exclusive library is coming to PC via their store. See the list of announced exclusives below.
Choosing the right binary options broker can be very time-consuming. 7binaryoptions.com makes it much faster and easier.
Final Fantasy IX - Review @ RPGFan
Posted: Mar 20, 2019, 09:42 pm by RPGWatch
RPGFan has reviewed the remastered version of Final Fantasy IX:
Final Fantasy IX (Remaster)
"The fun and magic that made the game memorable are still present, but also improved upon in many meaningful ways."
I finished high school about 15 years ago, as of this writing. My memories of those days are fond, talking Magic: The Gathering and video games and just letting my nerd flag fly. My friends and I reveled in the golden age of RPGs, so the work of Squaresoft was a hot topic for us. One particular quote from my good friend Eric, which I can only paraphrase, has always stuck with me, as he summed up the three main Final Fantasy entries of the era:
"Final Fantasy VII is like an anime, VIII is the emo afterschool special, and IX is the Saturday morning cartoon."
I did not play Final Fantasy IX for many years after high school, and I could only question why it took me so long when I eventually did! Final Fantasy IX was a truly magical experience that returned to the roots of fantasy established in the first entry of the series. Bright and bouncy, with a decent level of drama and a memorable cast, the game lived up to my friend Eric's assessment at the time. However, a little older and wiser though I may be, I'm not sure his reductive statement holds true anymore.
Disney - Reviving Lucasfilm Games
Posted: Mar 20, 2019, 03:33 pm by RPGWatch
PCGamesN reports that Disney is reviving Lucasfilm Games.
In the last few days, Disney has posted job descriptions for numerous roles, all specifically for work at "Lucasfilm Games". These include producers, marketing coordinators, art directors, and other major roles. It even looks like there's going to be separate branch for Asian territories.
According to the postings, Lucasfilm Games will be working on "interactive products" based on Star Wars or other Lucasfilm IP, for "all digital platforms". These include PC, Mac, all current-gen consoles, mobile phones, and AR/VR devices. We're already expecting Willow VR to be announced later this year.
System Shock - Gameplay Video
Posted: Mar 20, 2019, 09:23 am by RPGWatch
@DSOGaming A 21 minute long gameplay video from System Shock Remake.
Nightdive Studios has released a new video, showcasing 21 minutes of gameplay footage from the upcoming remake of System Shock. As the team noted, the level shown here, Medical Level, is not the final version as there are missing enemies, weapons, effects, and sounds.
Starpoint Gemini 3 - Lore Timeline
Posted: Mar 19, 2019, 09:02 am by RPGWatch
A new update for Starpoint Gemini 3 looks at the series timeline and the events that have taken place.
In recent days, we got a number of questions regarding the timeline lore of all games from Starpoint Gemini series. Since each sequel had a different perspective on the events in the SPG universe, but they are all linked, we've decided to make a quick rundown of all major events dating back to a period even before the original Starpoint Gemini took place.
Hope you'll like this little chronology, as it puts things in a linear, easy to follow chain of events.
Just to give you a heads up - timeline stops just as Starpoint Gemini 3 is about to begin. We wouldn't want to spoil it for you...
Btw, if you have any comments, questions or simply want to chat with some like-minded players in a more direct manner, feel free to join our OFFICIALLY VERIFIED DISCORD server:
But, back to our ancient story of what really happened in Gemini (and beyond)...
First human expedition arrives on the planet Mars and establishes several permanent outposts
Construction of the first Martian city and a planetary shipyard
Colonization from both Earth and Mars spreads further to other planets of the Solar system
Horrible tragedy on Earth during testing of an advanced new ship propulsion for extra-solar travels. Main governments and corporations evacuate to Mars
Colonial Alliance is founded and includes all colonized planets of the Solar system
Colonial Alliance returns to Earth and starts a war with the remaining population in order to establish a new social structure
War on Earth ends, new Earth Alliance is established and it includes the planet Earth and six Solar colonies
Construction of the first Starpoint, a gateway to Sirius system
First scientific and military vessels enter Sirius system. A new colonization begins
Colonized planets in the Sirius system in open rebellion against Earth Alliance. State of emergency is declared
Earth Alliance crushes the Sirius rebellion. First Colonial Directorate is established in Sirius to maintain order
Foundation of the Earth Empire, all emergency jurisdiction is permanently in the hands of High Governor and his Council
Colonization of Orion system begins, second Colonial Directorate introduced
Science vessel „Nostromo" investigates newly discovered wormhole and reaches the Gemini system, very unusual and unstable system with large number of habitable planets
Starpoint Gemini constructed, colonization begins rapidly, third Colonial Directorate founded
Empire begins the Orion Project, the creation of enhanced humans based on uncovered alien technology
First uprising erupts in now very populated and wealthy Gemini system
Enhanced human clones in Orion start an open rebellion. Imperial Command attempts to shut down the project
Colonial Directorate defeated in Gemini, the Starpoint incident closes the Starpoint and Gemini remains separated from the Empire
Empire makes the first contact with a presumably extinct alien species in the Orion system. Aliens help human clones in the rebellion
Imperial forces are driven out of the Orion system. Project Eulogy begins with great haste.
First two Leviathans cross to Orion system, both get destroyed in heavy battles
Human hybrid clones invade Imperial main space with the alien support
Empire is losing grip on its main space. It is driven to desperate measures. Two Leviathans travel to Sirius system but are lost without a trace. Spread out imperial armada abandons search
Starpoint Gemini is reopened, second Gemini war ends. Empire suddenly commands full withdrawal of all remaining forces to Gemini system, including the remaining Leviathans. Earth in the Solar system is no longer the foothold of humankind.
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