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» Weekly Wizards of the Coast News Round-up - October 21, 2014, 12:53 am
» Hero-U - October Development Update - October 20, 2014, 8:30 am
» Legena: Union Tides - A Classic 16-bit RPG - October 20, 2014, 8:30 am
» Massive Chalice - Premium Backer Beta - October 20, 2014, 8:30 am
» Shroud of the Avatar - Update of the Avatar #95 - October 20, 2014, 8:30 am
» DA:I - Walking Tall with Miranda Raison - October 20, 2014, 8:30 am
» Unbended - Halloween Event 2014 - October 20, 2014, 8:30 am
» Gamasutra - Looting Game Design - October 20, 2014, 8:30 am
» Graywalkers - Factions Kickstarter Update - October 20, 2014, 8:30 am
» Darkest Dungeon - New Hero Teaser Art - October 20, 2014, 8:30 am


Latest Active Threads on Boards o' Magick:
Cannot use a portal (Baldur's Gate 2: Shadows of Amn post by Blades of Vanatar)
Initial Gameplay Difficulty (Featured Polls & Comments post by Baelog Hammerstone)
Weekly Wizards of the Coast News Round-up (Game/SP News & Comments post by Taluntain)
Hrothgar's Glen - the Bad Guys (Icewind Dale 2 post by Taluntain)
What is your connection speed? (Techno-Magic post by Topken)
Improved monk fists 4.5 (Icewind Dale 2 DC post by lefuet)
Hero-U - October Development Update (Game/SP News & Comments post by RPGWatch)
Legena: Union Tides - A Classic 16-bit RPG (Game/SP News & Comments post by RPGWatch)

Weekly Wizards of the Coast News Round-up
Posted: October 21, 2014, 12:53 am by Taluntain

Organized Play (D&D Podcast - 10/20/2014)
Extra Life (Latest News and Previews - 10/14/2014)
The Author and the Modelmaker (D&D Podcast - 10/13/2014)
Farideh (NPC Stats - 10/13/2014)

Note: You can purchase most of the books, manuals, accessories etc. mentioned in the news here via Amazon's online stores (US, CA, UK or DE).

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Hero-U - October Development Update
Posted: October 20, 2014, 8:30 am by RPGWatch

Corey Cole posted his October update for Hero-U with information about the game's development. So if you have no patience with reading it's not for you.
Why We Update
I put some thought this morning as to the purpose of these updates. I think an update:
  • Reassures you, our backers, that we are still working on, and committed to, the project.
  • Keeps you informed about the project status.
  • Shares some cool things (and occasionally an Inside Secret) about Hero-U development.
  • Entertains you and/or provides something of value.
  • Encourages you to spread the word about the project.
  • Occasionally gives me a soapbox to share ideas I think are important.
Current Progress

The current status? Art is about 85% complete, design is complete, programming is at 50%, writing has just begun. Now that Lori has completed the game design, she is working hard on writing the game dialog. I am also much more available now to work on the other game text. We've completed 1,200 "lines" (some of them are really full paragraphs) of a planned 50,000. This will make Hero-U more text-rich than Quest for Glory IV, "the CD-ROM from Hell" according to John Rhys-Davies. John had 6,000 "lines" of narration to read; he told us they were the equivalent of 20,000 lines in an animation script.

We have spent, or have obligations to spend, about $150,000 beyond the initial Kickstarter income. We are still under the original $650,000 budget plan and expect to stay under that. However, obviously the schedule has suffered from the need to stretch out expenditures, team changes (we had to throw away $50,000 of work), and Lori's and my time spent on other aspects of the business than writing the game. Making a dialogue-based graphic adventure game is neither fast nor easy.

The new Hero-U release date? I can't promise a specific date, but it will be in 2015, and hopefully in the Summer. We should know much more by January or February.
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Legena: Union Tides - A Classic 16-bit RPG
Posted: October 20, 2014, 8:30 am by RPGWatch

Legena: Union Tides is now back on Kickstarter.

This time the developer is only asking for $1,000, Here is a short recap of the game.

Legena is a 2D Turn-Based RPG trilogy that takes turn-based combat and adds new ideas and designs to bring a fresh feel to the formula with the blood of the 16-Bit classics coursing through every design.
The project even has a demo to try if you're interested.

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Massive Chalice - Premium Backer Beta
Posted: October 20, 2014, 8:30 am by RPGWatch

Double Fine announces that the beta build of Massive Chalice will be available for premium backers to download October 21st, and mention a new twitch stream.
Premium Backer Beta Coming Your Way Tuesday!
The beta release of any game is a big deal and ours is just a few days away! This Tuesday, October 21st our $50+ backers will be receiving Steam keys for the MASSIVE CHALICE Premium Backer Beta! This will be the first time that you, the people that supported us from the very beginning, will be playing MASSIVE CHALICE from the comfort of your own gaming rig! !

Receiving Your Steam KeyOn Tuesday you will receive an email from our friends at Humble Bundle with a link to your personal Humble Bundle page. You'll be able to get your Steam key there as well as future digital backer rewards as they become available. Oh and if Tuesday comes and goes with no sign of your email and you're positive that you backed at the $50 tier or higher (Slacker Backers included!) then make sure to contact Humble support here: https://support.humblebundle.com

Report Bugs and Provide Feedback!
This is a true beta build and there are a lot of bugs and imbalanced things running around in there! We'd love to have your help destroying these bugs and tuning the balance of the game. The MASSIVE CHALICE Steam Community page and forums won't be live during this beta period. This is a secret time just for you guys. !

We'll be collecting bugs exclusively through the MASSIVE CHALICE forums here (massivechalice.com/forums). If you don't have an account on our forums then please head over and set one up! It only takes a minute. Once logged into the forums you'll have a chance to talk about the game with other MASSIVE CHALICE backers, report bugs, and interact with the team directly. We're really looking forward to your help in making MASSIVE CHALICE a better game for everyone!
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Shroud of the Avatar - Update of the Avatar #95
Posted: October 20, 2014, 8:30 am by RPGWatch

Here is the 95th Update of the Avatar from Portalarium, and as usual it contains new information, items, and a few other details.
Release 11 Steam Access Keys Now Available
SotA will not be available for purchase on Steam Early Access until November 24, but all our backers can use Steam to play Release 11 by redeeming their Steam Access key, which we made available yesterday. You won't be able to play until Release 11 is launched next week (Oct 23), but you can install it now to help us make sure the Steam access/installation process is bug-free. Here are the instructions for redeeming your Steam access key and installing the SotA client:
  1. If you are not currently a backer of SotA you will need to purchase a pledge. Click here for more information about our pledges.
  2. Log into SotA and go to your Account page
  3. Scroll to the bottom of the page and you'll see a box on the right side labeled "Play SotA through Steam". Click on the link that reads "...click here to redeem an access key by signing in through Steam!"
  4. You'll be instructed to Sign in through Steam
  5. Click the "Allow" button to redeem and activate the SotA key on your Steam account
  6. You'll see a SotA "Congratulations" message confirming successful Steam activation. Click the "account page" link to return you to your SotA Account page.
  7. Scroll to the bottom of your account page and you'll see "Play SotA through Steam" box now states that your Steam access key has been redeemed, and displays the Steam Account it is associated with.
  8. You will need to launch your Steam desktop client to see Shroud of the Avatar in your Steam Library (because SotA is not yet available in the Steam Store to the general public, it will not show up in your library if you view your Steam account through a web browser)
  9. Select Shroud of the Avatar in your Steam Library and click on "INSTALL"
  10. Follow the Steam installation instructions and once the download is complete you will be able to launch SotA from Steam (but remember, you won't be able to play SotA until Release 11 launches next week, Oct 23).
Let us know if you have any problems and thanks for helping us test the Steam Access key redemption and download/installation process!
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DA:I - Walking Tall with Miranda Raison
Posted: October 20, 2014, 8:30 am by RPGWatch

Bioware posted a new video with Miranda Raison who voices Cassandra Pentaghast.

We talk with Miranda Raison, who voices Cassandra Pentaghast, about what it takes to step into the shoes of the Right Hand of the Divine. She tells us how Cassandra has changed since we last met her and what we can look forward to with her in Dragon Age: Inquisition.
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Unbended - Halloween Event 2014
Posted: October 20, 2014, 8:30 am by RPGWatch

Impressum posted a new update for Unbended on the game's website with information about a new Halloween Even. Here are the details of this event.
Rules & Regulations for the Halloween Event
Your task: Find all pumpkins that are hiding on the world map.
(Tip: there won't be any before October 15th!)

Solution: Once you've found all the pumpkins, send us screenshots of them, or one screenshot on which you've marked the pumpkin hiding places.

Prizes:
  • 1st place: an individual user title in the forum and a pumpkin grave on the world map
  • 2nd and 3rd places: an individual user title in the forum
Rules and regulations:
  • send an email with your solution at forum@unbended.zone and include your Unbended forum username
  • additionally send a PM (conversation) at PowerPyxel
  • deadline is at midnight on October 31st (GMT +1)
  • every user can only send in one solution, not multiple ones
  • user titles will be shown until the next Halloween event
  • Spoilering the results here in the forum is prohibited, no matter which unusual things you're finding! Any spoilers that are posted will be deleted by the forum team immediately and without comment.
  • You may discuss the event here: http://forum.unbended.zone/threads/d...vent-2014.441/
  • If there is more than one winning entry, the forum team decides on the winner. The forum team's decision is final; there is no recourse to the courts.
  • Members of the UNBENDED team and their relatives are not permitted to participate in the event.
  • All winners will be published on November 1st, 2014 and notified per PM here on the forum.
Important note: You may find a cauldron on the world map. If you want to know what that's about, take a look at Sacred Legends who have a prize to hand out.
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Gamasutra - Looting Game Design
Posted: October 20, 2014, 8:30 am by RPGWatch

Gamasutra is hosting another article from Thomas Henshell who shares his view on looting game design for his RPG game. He uses Sid Meier's Pirates! as an example.
So what do I mean when I say I'm making Pirates! with mages?

I do not mean having a 3D map with a mage running around attacking merchant caravans to impress governors and marry their daughters. To me, that would be a shallow copy.

I am implementing the six gold chests of design above in spirit. Most of my effort is focused on creating a plausible, living and breathing fantasy RPG world. One where nobles (my equivalent of governors) have personalities and ambitions. They procedurally generate quests based on what is happening in their territory and with their neighbors. You as the player decide which nobles you want to side with and which ones you want to use to test your new Fire Rain spell on. I'm taking what Sid did and going further with it. You have a home base (your mage tower)-and based on your fame (or infamy), nobles will send out raiding parties against you! So being naughty (or nice) has a lot to do with your personal security. This is one way the player will feel presence and permanence in the game world. Ultimately, I want to give players the ability to tell their own story. This, I hope, is what makes my game successful and keeps people returning for more.

In short, I'm stealing. In the best sense of the word :-)
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Graywalkers - Factions Kickstarter Update
Posted: October 20, 2014, 8:30 am by RPGWatch

Dreamlords Digital's posted the twelfth update for Graywalkers: Purgatory with news on the game's factions, and mentions that the game has 14 days to go.
Today's topic will be on the different factions of note that exist in the lands of Purgatory. But before we proceed, a few announcements:

  • We've finally gotten out of our 4 day lull. We're currently at 57% to our goal and we have 16 days left to go. It's time to go full steam ahead guys. Please, we would like to call on you to help us spread the word about the game. I know you guys want to make this happen so please tell your friends and family who are into video games to come check us out and pledge. Another option where you can greatly help is to keep on talking to us here on the comments section. The more comments they are, the more we show up on the popular section of the main KS discovery pages.
  • Raffle Giveaway - we have another batch of Raffle Giveaways that will start tomorrow so be sure to check out the raffle page. Congratulations again to the winners of the past Raffle. Do check out the raffle tomorrow at this link: http://graywalkers.com/Raffle.html. Some games we will be giving away are Battlefield 3, Dead Space (Origin key this time), Brutal Legend, Far Cry 1, Far Cry2 and a few others.
  • Late Backer Special - with many people clamoring for a late backer special, we will be opening up a limited tier for those who missed the early backer special. The new tier is at $18 and will have the same rewards as the $20. This will be limited to 300 backers.
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Darkest Dungeon - New Hero Teaser Art
Posted: October 20, 2014, 8:30 am by RPGWatch

Red Hook Studios released a new image for Darkest Dungeon on Facebook.
Here at the Darkest Dungeon factory, we've been busy cranking out RPG widgets! The latest two off the line are the exciting and expected 9th and 10th hero classes: the JESTER and the LEPER! This rounds out the 10 heroes that will be launching with Early Access!
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Graal Seeker - Indiegogo Update #7
Posted: October 20, 2014, 8:30 am by RPGWatch

Lugludum posted the next Indiegogo Update for Graal Seeker. The campaign has only earned €1,863 of the game's €10,000 goal with 14 days left.
We hope you liked our latest news with a focus on the bard skills, and the video devlog #2 made by Guillaume the composer of the music in Graal Seeker.

We also want to get your attention today on a particularity of our campaign. You may have noticed that it is a flexible campaign? It means that even if we can't reach the initial goal, the fund raised will still go to the project. So every contribution you make is very important to us, don't wait the end of the campaign to contribute, we need your support now!

And don't forget you can win different prices in our referral contest. All you have to do is login and spread the word using the sharing buttons under the video. Then we can see how many friends are discovering Graal Seeker with your reference. The 5 best referrers win prices!
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Witcher 3 - Various Website Updates
Posted: October 20, 2014, 8:30 am by RPGWatch

CD Projekt RED has a bunch of new updates on the Witcher 3 this month, so in-case you missed any of them just follow this link to the website. Here is the latest one.
Foglets can appear wherever thick fog arises: swamplands, mountain passes or the shores of rivers and lakes. If no fog is forthcoming, they can create or summon it themselves. By manipulating fog they can separate travelers from each other, hide trails and deafen noise. You can learn more about this mysterious creature here.
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That Which Sleeps - Beta Testing Schedule
Posted: October 20, 2014, 8:30 am by RPGWatch

A new update for the funded Kickstarter game That Which Sleeps from King Dinosaur Games shares information on how the Beta Schedule will work for backers of the game.
Beta Testing Schedule
As we close out our Kickstarter campaign we're prepared to rapidly transition back into development and testing. We have the first four weeks after campaign set out ahead of us as follows:
  • Initial Week - Access to Beta Backers forums where discussion will continue at around the same pace we've had here. We do plan to continue to be very collaborative and we're looking to our Beta testers to give us honest and accurate feedback, as well as for things like bug testing, typos (you know we'll make these), and general QA. Reference art for potential map assets will begin to be posted, and backers will be encouraged to contribute their own.
  • Week 2 - Deliver Scenario Viewer to Beta testers, we'll also begin the process of curating art assets and map assets for coordination and discussion. At this point we'd like to begin the voting process (for all backers not just Beta) for inclusion of additional agents, races, etc from Stretch Goals. We will also be assessing impact on overall timeline from additional Stretch Goals and providing a report to our backers.
  • Week 3 - Start the asset pipeline working for us beginning with the incoming Map Assets. Beta Testers will be able to see how the Assets interact with our existing features and come to a conclusion on which style best supports our intended mechanics and theme.
  • Week 4 - Continue with asset testing, begin to integrate new minions, portraits, and additional icons for review. We will refine samples based on feedback and return for a final round of review. Ideally we will wrap up the votes for community selected Agents, Old Ones, and Races.
From this point on we'll really get into the meat of the testing. We also have several backers we need to interact with for guild, event, or agent creation - so we'll work with you to schedule blocks of time to work with you on an individual basis.

We'll get a little more specific and transparent with testing goals and dates as we get closer and transition over to Beta boards.
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Wasteland 2 - Online Ranger Creation Toolkit
Posted: October 20, 2014, 8:30 am by RPGWatch

A forum user by the name of Koth on the Wasteland 2 forums has posted a new Online Ranger Creation Toolkit for players to plan their builds in the game.
Features
  • Create Individual Rangers
  • Add / Edit / Update rangers
  • Add NPC's to your squad
  • Add Premade characters. These are available from the NPC drop down. Premade characters function exactly the same as custom rangers, in that they all start at level 1, and that it is possible to edit their starting attributes and skills.
  • View Derived Stats as they update on attribute / skill change
  • Use the Squad View button to view the total of all your squad's stat's (useful to note total charisma) as well as view the maximum skill level of all your sqaud's skills. This can be used to identify potential skills that you may have missed in your squad configuration.
  • Able to level up both custom rangers and npcs to a maximum level of 99.
  • Able to de-level both customer rangers and npcs to a minimum level of 1 for custom rangers or the npc character's starting level
  • Ranger levelling is available only in Edit Mode. i.e. Must add a new custom ranger / npc first and then edit them to access the level up / de-level features
  • New 'View Level Progression' button / feature available on any character > level 1. This feature will display a slide control that will allow you to view that character's progression through the levels.
  • Build Exporting via 3 Export options for convenience sake to copy BBC Code for message boards and forums, HTML Link for websites and blogs and a Direct link for IM and EMail.
  • Build Importing via one of the previously exported links provided by the export feature above
New Build Features [October 14, 2014]
  • Implemented hover tooltips for attributes and skill changes. Functions much as the in game tooltips. Will show any differences between the current cell value and the updated cell value with regards to derived stats. ex. Changing Intelligence from 3 to 8 will show a +2 increase in skill points per level.
  • Implemented better cell shading to help display which attributes / skills are purchasable with the points remaining, i.e. functions as per in game cell shading.
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RPGWatch - Outland 17 Interview
Posted: October 20, 2014, 8:30 am by RPGWatch

Couchpotato and GrenadeTree Games answer your questions about Outland 17.
Couchpotato: Thank you for taking the time out of your busy schedule to answer a few questions about your game Outland 17: Void of Liberty. Can you share a little background information about yourself and your game studio Grenade Tree Games?

GrenadeTree: I grew up playing games, so you can say it's been a lifelong dream. It wasn't until college that I actually got the ability to make video games. I started making with cell phones in college. This was back in the day when phones were monochrome and you had to carefully choose which platform and model you wanted to support.

It wasn't until I went to Mt. Sierra College that I got the opportunity to learn programming and project management. (Back then there weren't college programs on game development, you had to research yourself by reading articles and going to conventions like GDC.)

For my senior project I produced a game with classmates. This is where I met Rob, a fellow alumni. He and I figured that the best way to start getting experience was to jump feet first into development. It was there in the halls of school that we started practicing with pen and paper prototypes of games. We even called people over to try out new changes we had made and got them to sit with us and play!

Our team grew from there as we took our project forward by refining elements of gameplay, visual style, and narrative. We formed a name for the team, Grenade Tree Games, and took a prototype of our game to E3 2013 to display at the Ouya booth. We've grown even more since that year and now are ready to push our project into full development through crowdfunding.
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