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Latest Baldur's Gate Enhanced Edition & General News Headlines:

» Dead State - We Have a Release Date! - November 1, 2014, 4:01 am
» Ghost of a Tale - Design Update - November 1, 2014, 4:01 am
» Valkyria Chronicles - Arrives November 11 - October 31, 2014, 3:51 pm
» IndieRPGs - Checks Out Sproggiwood - October 31, 2014, 3:51 pm
» Diablo 3 - 100% Bonus Gold & EXP - October 31, 2014, 3:51 pm
» The Red Solstice - Horrors of Mars Update - October 31, 2014, 3:51 pm
» Dragon Age: Inquisition - What is the Keep? - October 31, 2014, 3:51 pm
» VtM: Redemption - Review @ RPG Codex - October 31, 2014, 3:51 pm
» Morrowind - OpenMW 0.33.0 Released - October 31, 2014, 3:51 pm
» Clandestine - On Steam Early Access - October 31, 2014, 3:51 pm


Latest Active Threads on Boards o' Magick:
Party Builds (Icewind Dale: Enhanced Edition post by Ineth)
HOWTO: Portraits (Icewind Dale: Enhanced Edition post by Ineth)
EE Keeper (Icewind Dale: Enhanced Edition post by Vhadin)
Dead State - We Have a Release Date! (Game/SP News & Comments post by RPGWatch)
Ghost of a Tale - Design Update (Game/SP News & Comments post by RPGWatch)
Kitrax's Goodbye (Sorcerous Sundries post by Keneth)
Recommended CRPGs for iPad? (The Playground post by SlickRCBD)
IWD:EE (Icewind Dale: Enhanced Edition post by Yoshimo's Heart)
Initial Gameplay Difficulty (Featured Polls & Comments post by el timtor)

Dead State - We Have a Release Date!
Posted: November 1, 2014, 4:01 am by RPGWatch

Well hope the news title got your attention as DoubleBear released a new Halloween update with news that Dead State finally has a release date.
Big Halloween News: We Have a Release Date!
The DoubleBear team has some extra-special, ultra-awesome news for you to celebrate Halloween: Dead State has a release date!

That's right: on December 4th, 2014 - just over a month away - Dead State will emerge from the cocoon of Early Access and transform into a beautiful, fully matured game!

On top of that, later today we plan to release Patch #4 chock full of delicious, gooey content, features, and fixes, so keep an eye out for that. Pretty sweet Halloween treats, right?

Aside from Patch #4 going out later today/tonight, we plan to release one final patch before the launch; after that, we're going to focus our full attention on fixing, balancing, and polishing Dead State until we run full speed across the finish line. All you have to do is keep playing, having fun, and sharing your feedback with us, and we'll do the rest.

Please help us out by spreading the word about the launch date - take to Twitter, Facebook, Reddit, and your other social networks / forums of choice and give them the good news. After all, it's only decent to warn your friends about the coming apocalypse

Happy Halloween, everyone - may your undead slaying be merry!

P.S. Another bonus for you - check out our preview of the Dead State OST. Five full songs for you to enjoy!
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Ghost of a Tale - Design Update
Posted: November 1, 2014, 4:01 am by RPGWatch

In this development update of Ghost of a Tale, Seith walks us through the process of designing a Blood Spider.
The first question I always ask myself is this one: does this design belong specifically to Ghost of a Tale? Meaning does it have enough personality with the right mix of cute and dark? This question is closely followed by another: did I see this design plastered all over contemporary games? Does it have a modicum of originality?

Now it's not always possible to make something which stands out from all the other clones you saw in countless games and movies. And sometimes it does seem like the mainstream video game industry puts a fine point in making sure creature designs reference each-other and never stray too far from an accepted norm.

Usually when spiders are concerned in movies and games the designers go for the tarantula ("mygalomorph") look. A very meaty, brown, beefy kind of spider. So that look was done to death.

My first spider design was okay but it didn't feel enough like a "real" spider to me. More like some alien monster. And as it stands it lacks appeal. Maybe I'll end up reworking that approach at some point in the future but I wanted to try something different. So I went back to the roots of any design work: gathering documentation.
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Valkyria Chronicles - Arrives November 11
Posted: October 31, 2014, 3:51 pm by RPGWatch

It's official. Days after its PC debut announcement, Sega announces Valkyria Chronicles will arrive on our PC's November 11. It's available now for preorder on Steam.
The original PlayStation 3 release was very well reviewed, and the PC edition looks set to be even better. It's cheap, for one thing-20 bucks, minus the ten percent if you preorder-and it includes all previously-released DLC: The Hard EX mode that increases the difficulty of skirmish missions, the Edy's Mission: Enter the Edy Detachment campaign, the Selveria's Mission: Behind Her Blue Flame campaign, and the six Challenge of the Edy Detachment missions.
More information.

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IndieRPGs - Checks Out Sproggiwood
Posted: October 31, 2014, 3:51 pm by RPGWatch

Craig Stern of IndieRPGs posted a new video preview for Sproggiwood.

Megan Fox of Rocketcat Games has evidently been doing PR duty for Sproggiwood developers Freehold Games these past couple of weeks. She sent me a build of Sproggiwood to check out a few days ago, and in true IndieRPGs.com fashion, I did so with my headset on and FRAPS a-running.
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Diablo 3 - 100% Bonus Gold & EXP
Posted: October 31, 2014, 3:51 pm by RPGWatch

Blizzard has news on Battle.net that Diablo III players will receive double experience and gold this weekend in honor of Halloween. Here are some of the details.
Somewhere between the High Heavens and the Pandemonium Fortress linger spirits who hunger for the company of wandering nephalem. . . .

This weekend, we invite you to take part in a celebration honoring these ancient ghosts of the fallen. All mortals who log in to Diablo III this weekend on any platform will receive a +100% bonus to Gold Find and EXP! As with previous buffs, the bonuses provided will stack multiplicatively with existing in-game bonuses, including those provided by items, shrines, Pools of Reflection, and Paragon points.

This bonus Gold Find and Experience period begins in the Americas region on Friday, October 31 at 12:00 a.m. PDT and ends on Monday, November 3 at 11:59 p.m. PST.

Have a ghoulishly good time, heroes. If perchance you fall victim to the things that go bump in the night, be not afraid . . . you'll have plenty of company on the other side.
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The Red Solstice - Horrors of Mars Update
Posted: October 31, 2014, 3:51 pm by RPGWatch

Ironward sent out news about a free Horrors of Mars update for The Red Solstice that will also bring with it improved tutorials, some game optimizations, and more.
The Red Solstice gets free Horrors of Mars update, improved tutorials, optimization and more8-Player Tactical Co-Op Survival Game Is Steam's Daily Deal, 40% Off

Iron Ward has launched a major, free update for The Red Solstice, its 8-player, tactical co-op survival game. The Horrors of Mars update adds two deadly new bosses that will greatly impact gameplay, requiring extensive teamwork to defeat. The update also includes extensive gameplay improvements, including completely overhauled tutorials and other features that help make the learning experience a bit easier on new players, as well as significant network optimization, new Steam achievements and a range of gameplay fixes and balancing.

Take a look at the two new bosses in this new trailer for the Horrors of Mars update.

The game is also 40% off as Steam's Daily Deal today, so it's never been a better time to jump in. Read the full changelog here.

Check out the two new bosses below!

Ker, the sandworm
A monstrous creation borne from experiments conducted by the Elysium corporation, the biggest and toughest anyone has ever encountered. And it got released on Tharsis.

Intel: This creature is not to be taken lightly. His armored shells are exceptionally tough, and it looks like you may need to break through them to do any significant damage to the creature. Its gangly, twisted legs are also a big problem; consider suppressing them so they can't be used to attack. Also, even though Ker tends to stay in one spot, running away might not be a good idea; we've seen it eat and swallow anything that thinks it can run. We have to stand and fight. Hiding is not an option for this creature.

In the end, maybe a good old Nuke, SHIVA weapon, might be just enough to bring him down... I sure hope so...

Marines, stay frosty, there's a lot more to this one than just being ugly.

Ripjaw
Our intel has discovered a new creature, and we don't yet know what to make of it. It's sneaky, it attacks fast, and it disappears even faster. It acts like it's the king of... other nearby creatures. They fear it.

It seems to isolate a single team member before killing... or is it actually killing them? We've never discovered what happened to our missing squad mates. Their comms get blocked, only traces of blood remain. Perhaps there is something more to it... a nest of some sort? An incubation process?

One thing's for sure: each time this creature has attacked there wasn't much we could do, and we lost one more team member, dragged into darkness by the creature.
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Dragon Age: Inquisition - What is the Keep?
Posted: October 31, 2014, 3:51 pm by RPGWatch

Bioware released a new video yesterday to go along with the Beta release of the Dragon Age Keep. It's only two minutes long so it won't take long to watch.

The Keep is your way to discover, shape, and share your Dragon Age experience. Explore plot points and story arcs from previous Dragon Age games. Crown rulers, topple foes, and forge bonds in over 300 decisions as you prepare your world for the coming Inquisition.

The Keep is a free web application, available on all platforms and browsers with HTML5 capability. No prior purchase is necessary, and the Keep is an excellent resource for players who are new to the franchise.

Sit back and watch as Brian Bloom, the voice of Varric Thethras, recounts the major moments from the previous two games. Learn about the conflicts and events leading up to Dragon Age: Inquisition as you discover the history of a world in turmoil.
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VtM: Redemption - Review @ RPG Codex
Posted: October 31, 2014, 3:51 pm by RPGWatch

The RPG Codex posted a new review of Vampire: The Masquerade - Redemption.
One game the Codex never got around to reviewing is Nihilistic Software's Vampire: The Masquerade - Redemption, published in 2000 by Activision. Compared to the much more celebrated Bloodlines, Redemption has fallen into relative obscurity, and isn't generally considered a very good game. Is this reputation deserved? Read on to find out.
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Morrowind - OpenMW 0.33.0 Released
Posted: October 31, 2014, 3:51 pm by RPGWatch

It seems the team behind the Morrowind Mod OpenMW have announced that a new version is available.
The OpenMW team is proud to announce the release of version 0.33.0! Grab it from our Downloads Page for all operating systems. We are moving closer and closer to our vaunted "1.0" release, and as such, the list of unimplemented features has run excitingly low. This release brings almost 100 fixes, as well as many exciting advancements for OpenCS. Stay tuned!
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Clandestine - On Steam Early Access
Posted: October 31, 2014, 3:51 pm by RPGWatch

Logic Artists, the developers who made Expeditions: Conquistador, sent out news today that their next game called Clandestine is now available on Steam Early Access.

Asymmetrical Co-op Spy Thriller "Clandestine" Infiltrates Steam Early Access Today
Undertake of Role as Spy or Hacker and Experience a Unique Globetrotting Stealth Adventure Now

Copenhagen, Denmark - October 30, 2014 - Danish indie developer Logic Artists, the creator of the popular turn based strategy game Expeditions: Conquistador, today announced that asymmetrical co-op espionage adventure "Clandestine" is now available on Steam Early Access. Set in the mid 1990's, Clandestine offers players a globetrotting cooperative stealth experience, solving a Post-Cold War agent conspiracy in the role of field agent or a spy. Download Clandestine on Early Access today for 26.99€ / 29.99$ / 22.99£: http://store.steampowered.com/app/290530. Early Access players will also be given free access to the first DLC package planned for the game, a value of 45.99€ / 49.99$ / 34.99£.

"We're so excited to launch Clandestine on Early Access so that we can start gathering player feedback and incorporate that into the final version of the game", said Jonas Wæver, creative director at Logic Artists. "We know that players will enjoy this unique asymmetrical cooperative gameplay and look forward to hearing what they think!"

With Clandestine launching on Early Access, developers guarantee a spoiler FREE version, meaning that players have access to four Challenge maps to experience the core mechanics of the game without giving away Clandestine's intricate plot through the Story mode which will be available in the full launch version. In addition to the Challenge maps, Logic Artists has introduced three playable game modes, including Cleaner, Smash & Grab and Exfiltrate.

The 'Spy' and 'Hacker' characters, central to the theme and gameplay, also each have unique features and abilities that must be used together harmoniously in order to achieve success. The Spy has a selection of weapons to equip, including three pistols (PPK, SR1, MK23), two ammo types (Lethal, Non-lethal), gadgets and grenades (Banshee, Remote Pager, Remote Modem, Fragmentation Grenade, Flashbang) and two outfits (Tactical Gear, Low Profile - civilian outfit), as well as a lock-picking option to help infiltrate secure areas without calling attention to themselves. The 'Hacker' player in Clandestine holds the important role of blocking security cameras, bribing guards, hacking security doors, arranging dead drops of ammo and health, guiding the Spy through intricate mazes, alerting the Spy to nearby danger and generally providing instructions about what is going on outside of the Spy's visual field. For the Early Access launch, Logic Artists has also included the ability for the Hacker to tag enemies so that they are visible to the Spy, even through walls.

Find out more information about the player roles watching Clandestine Developer Blog #02: http://youtu.be/QHY5HGoTXEc
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Icewind Dale: EE - News Roudnup
Posted: October 31, 2014, 3:51 pm by RPGWatch

Here's a new interview today on PCGamesN for Icewind Dale: EE.
Beamdog have unearthed and restored five quests, which constitute four or five hours worth of material cut from the original game. With access to Black Isle's design docs, they were able to determine which ideas were cut due to time constraints, and which Avellone and friends would probably prefer left buried.

"It's like going in and finding Tolkien's notes and trying to write the next book," said Oster. "It's really intimidating to start, but you've got most of his thoughts for the first third and you've just got to finish it up. At the end of it you get something you're pretty proud of."

There's a sense that Beamdog are continuing a tradition that modders have engaged in for a decade - digging through the files of western RPGs and dredging up quests lost in hurried development cycles.

"Often it's the same story," agreed Oster. "You've got a lot of good plot ideas, you implement all of them, and late in the game you're like, 'We've only got time to fix 80% of the bugs. So 20%, we've just got to cut those off and bury them somewhere'. And that's what you do."
Also here are two new reviews that were released today.

Invision Community - 4/5
I was into AD&D in the early 80's. Later, when the original game came out, I loved it for it's great graphics and deep story line which reminded me of the games I'd played with friends. This version is a great throwback to the first one; although the 'enhancements' don't make the game boldly different for me, it's still excellent role-playing!
GameBanshee - No Score
If you haven't played Icewind Dale yet, then you should definitely give the Enhanced Edition a try. The Infinity Engine games make up one of the cornerstones of CRPG history, and they're all worth playing. But if you already own Icewind Dale, then the answer is a little more difficult because most of the enhancements are available for free from mods. As I was playing the EE, I was sort of wondering why anybody with bother with it when they could just play a modded version of the original game, but then just like with my recent review for Xenonauts, I went back and tried playing the original game again, and I figured out the answer: the interface.
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Lords of the Fallen - Development Diary #2
Posted: October 31, 2014, 3:51 pm by RPGWatch

Namco Bandai Games released the second video Development Diary today for Lords of the Fallen with information from CI Games and Deck 13.

The Lords of the Fallen development team from CI Games and Deck 13 discuss design philosophies and techniques that were implemented during their work on Lords of the Fallen.
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Seven Dragon Saga - Kickstarter Next Year
Posted: October 31, 2014, 3:51 pm by RPGWatch

TSI Games shared news on Twitter that the Kickstarter for Seven Dragon Saga will be delayed to next year.
Exciting new developments for Seven Dragon Saga. The planned Kickstarter is being moved until next year as a result. All positive stuff!
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Wasteland 2 - Interview @ Zero1Gaming
Posted: October 31, 2014, 3:51 pm by RPGWatch

Zero1Gaming took the time to interview Project Lead Chris Keenan of InXile, and asked him a few questions about the released RPG game Wasteland 2.
What was the biggest challenge during the development process?

I think our biggest challenge was the moving goal posts of a release date. We originally asked for $900,000 when we began the Kickstarter. We felt like with that amount of development budget and the initial design, we would be able to complete it in 18 months. It was quite a bit more popular than we thought and we now had a budget of 3 million. This creates a very different production plan. As we worked on the game, we had a few other influxes of cash that allowed us to continue to improve it. We were selling late backer copies and also had a solid showing in Steams Early Access. Brian wanted to make Wasteland as good as possible so we rolled all of this money back into the game instead of booking it as profit. His goal the entire time was to build something that would blow people away.
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Celestial Tear - Campaign Almost Over
Posted: October 31, 2014, 3:50 am by RPGWatch

The Kickstarter campaign for Celestial Tear: Demon's Revenge has three days left, and the game's developer Trexrell posted a new update with information.
20% to go!!!
80% and rising! We are really doing well, we almost have 200 backers which is exciting for us. With less than $900 to go we are really moving and gaining momentum on reaching our goal. This is probably the most important moment in our lives from here we can do really great things and we are glad you all are a part of it. With just 4 days we are looking at really good things for the future of our game and start up.

Is Sen offensive?.....
Just recently we got a message that our main character portrait could come off as offensive. As we have pointed out before we give our artist concept and let him have a bit of creative control on how the characters are presented. One of the things he did was make Sen's chest a bit more detailed. It never bothered us and we did not look at that as a big deal. In fact, we figured he took her story and used it as a way to show that she lacked some knowledge and resources having lived by herself in a secluded place. We figured the people who support us would know better. As you would also be the demographic for anyone who is actually interested in the game. I always figured it was very insignificant and posed little attention to anyone. This game features some pretty mature subjects and we figure those who play this would be the same.
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