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Latest Baldur's Gate Enhanced Edition & General News Headlines:

» Caribbean! - Status update #9 - January 25, 2015, 9:50 am
» Spiderweb Games - Developer Spotlight - January 25, 2015, 9:50 am
» Guild Wars 2 - Heart of Thorns Expansion - January 25, 2015, 9:50 am
» Frontiers - No More New Programmer - January 25, 2015, 9:50 am
» Sorcerer King - January 21 Dev Stream - January 25, 2015, 9:50 am
» Pantheon - Various New Updates - January 25, 2015, 9:50 am
» Underworld Ascendant - Interview @ PCGamesN - January 25, 2015, 9:50 am
» Darkest Dungeon - Wizened Hag Boss Video - January 25, 2015, 9:50 am
» Dead State - Quick Progress Update - January 25, 2015, 9:50 am
» Pillars of Eternity - Pax South Presentation - January 25, 2015, 9:50 am


Latest Active Threads on Boards o' Magick:
Baldur's Gate Series Enhanced Editions (Featured Polls & Comments post by Topken)
Abazigal is wearing Imoen's belt?! (Baldur's Gate 2: Throne of Bhaal post by Keneth)
Caribbean! - Status update #9 (Game/SP News & Comments post by RPGWatch)
Spiderweb Games - Developer Spotlight (Game/SP News & Comments post by RPGWatch)
Guild Wars 2 - Heart of Thorns Expansion (Game/SP News & Comments post by RPGWatch)
Frontiers - No More New Programmer (Game/SP News & Comments post by RPGWatch)
Sorcerer King - January 21 Dev Stream (Game/SP News & Comments post by RPGWatch)
Pantheon - Various New Updates (Game/SP News & Comments post by RPGWatch)
Underworld Ascendant - Interview @ PCGamesN (Game/SP News & Comments post by RPGWatch)

Caribbean! - Status update #9
Posted: January 25, 2015, 9:50 am by RPGWatch

Two days after the last update about cut content, Snowbird Games posted the ninth status update for Caribbean!. The point of the update is about what's included on release.
Following the last status update, we thought we'd share the list of main new things that you'll definitely see in the game pretty soon. While we're at it, we also wanted to stress that these additions won't be the last this game ever sees - we don't plan on stopping the development after we ship the 1.0 version.
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Spiderweb Games - Developer Spotlight
Posted: January 25, 2015, 9:50 am by RPGWatch

Pixcelation picked Spiderweb Games as their next developer to talk about in a new article they call Developer Spotlight. As usual here is a short sample.
Game development has changed a lot over the last twenty years. Alright, yes, that statement could have been stolen from the desk of Captain Obvious himself, but it's still the best place to start for this article. Genres have come and gone. Consoles have come and gone. Developers have sprung up, dissolved, merged with one another and split off on their own. Our world is an ever-changing beast, and the gaming industry is as clear an example of this as any other. In the past two decades, however, there has remained one constant. One developer whose style remains as simple and effective as it was when they were founded in 1994. One developer who has successfully released one new game nearly every year since fifth-generation gaming was still in its infancy. That developer is Spiderweb Software - experts in the field of old-school, open-world PC role-playing games, strongly reminiscent of 90s greats such as Baldur's Gate, Ultima and the original Fallout titles.
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Guild Wars 2 - Heart of Thorns Expansion
Posted: January 25, 2015, 9:50 am by RPGWatch

ArenaNet announced a new expansion for Guild Wars 2 called Heart of Thorns. Seems all the articles over the last month were right. So here is the trailer and description.

Guild Wars 2: Heart of Thorns is the first expansion for Guild Wars 2. Founded on the idea that the journey is the goal, the Heart of Thorns expansion continues the Guild Wars 2 tradition of challenging the conventions of MMOs to fulfill the promise of what online worlds should be.
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Frontiers - No More New Programmer
Posted: January 25, 2015, 9:50 am by RPGWatch

Seems the programmer that Lars hired did not last long according to a new update on Steam. Such are the pitfalls of indie development and contracted for work hire.
I'm sorry to announce that Dustin has left the team. It wasn't anything major, he just had time constraints put on him by prior commitments and he didn't want to hold up the flow. I've been there before so I can appreciate his quick decision. Best of luck Dustin, sorry to see you go so soon!*

This turn of events really sucks but it's not the first time the project has lost someone to prior commitments mere moments after they joined. Remember our first lead writer Adi having to bail before the Kickstarter? That was pretty rough too. Of course the silver lining was that it led to Ryan joining the team, and he's responsible for some of the best parts of the game, so you never know how these things will turn out.
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Sorcerer King - January 21 Dev Stream
Posted: January 25, 2015, 9:50 am by RPGWatch

Here is the next Dev Stream for Sorcerer King from Stardock this week.

This week we're taking a look at the Enchantment system and Tinkerer sovereign.
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Pantheon - Various New Updates
Posted: January 25, 2015, 9:50 am by RPGWatch

The Pantheon: Rise of the Fallen website has a few more updates this week.

Developer Round Table - 1.18.15
Due to the length of the discussion, we made the decision to drop the video and keep it to audio only, because the subsequent file size and turn around time would have been a bit unruly. We hope you enjoy this first of many more to come!
Pantheon: Rise of the Fallen - Game Features and Summary
Pantheon: Rise of the Fallen is an MMORPG based on challenging gameplay and open world high fantasy, with a strong focus on group-oriented content. It takes place in a world called Terminus, populated by a vast variety of deities, locations, creatures and heroes. Mortal and planar realms have collided, creating the dramatic and epic environment of Terminus. With some of those realms came entire races and cultures, with Celestial deities that, over time, raised empires and forged a turbulent political landscape. Centuries later, this phenomena has continued to occur and the world of Terminus continues to grow in size and in depth.
Welcome to The Keeper's Vault!
We decided about a month ago that we wanted to develop a platform to share all of Pantheon's Lore that was well-designed and enabled us to publish Lore in a streamlined, organized and quality way. Thus, The Keeper's Vault was born - inside you will find a constantly updating repository of Pantheon's Lore as it continues to expand throughout development.

As you visit the site, bear in mind that much of the Lore is still in development: being written, vetted, polished and finalized before it actually makes it into the Vault. Therefore, as you notice the sections of the site that are empty, those are areas where the content has not been finalized and therefore not released yet. The good news is that now there is a singular location you can bookmark and check often to keep up-to-date with all of the official Lore as it is released.
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Underworld Ascendant - Interview @ PCGamesN
Posted: January 25, 2015, 9:50 am by RPGWatch

Jeremy Peel of PCGamesN had the chance to interview Paul Neurath about Kickstarting his Ultima Underworld sequel and other topics.
From Ultima, Underworld had taken the Avatar and the idea that the player had literally escaped, through a portal, from real-world mundanity into a fantasy realm. It was an allusion to classic literature that Neurath had always liked. When EA agreed last year to license Underworld and its fiction but keep hold of the Ultima name, he seized the chance.

"I've gone back to Electronic Arts a number of times over the last two decades," said Neurath. "There were too many hurdles, but the stars kinda aligned and we were able to find a way to bring it back.

"We can basically take anything from the original games, like monsters and locations and items and some of the NPCs. But we can't use the Ultima brand. In a lot of ways that's okay because the Underworlds weren't really designed to be Ultima - it was more of an incidental connection back in the old days."
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Darkest Dungeon - Wizened Hag Boss Video
Posted: January 25, 2015, 9:50 am by RPGWatch

PC Gamer shared a new Gameplay video for Darkest Dungeon this week. This time we get to see the Wizened Hag Boss in action. It might be a spoiler, or not, it's up to you.

An exclusive look at one of Darkest Dungeon's bosses.
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Dead State - Quick Progress Update
Posted: January 25, 2015, 9:50 am by RPGWatch

Double Bear posted an update on Steam with news on the next patch for Dead State.
Hi everyone! We see you're eager to get an update on our status, and we're more than happy to provide.

Since we've been working concurrently on several things, it's taken us a little bit longer to finish any specific item - but the good news is that we'll be releasing both Patch #5 and the public demo next week!

The upcoming patch is more fix-focused than feature-focused, but you'll see a couple nice polish features in the mix as well. We'll give you the full rundown in next week's changelog, though Hang in there, Patch #5 is coming soon!
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Pillars of Eternity - Pax South Presentation
Posted: January 25, 2015, 9:50 am by RPGWatch

Obsidian was at Pax South and streamed a new live Q&A on Twitch. As usual due to time Zone differences most of us probably missed it. Here is the archived Stream.

Also Paradox released an edited video of last week's stream.

Josh takes us on a tour of the upper levels of the Endless Paths and several districts of Defiance Bay.
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Shadowrun: Hong Kong - $1M Stretch Goal
Posted: January 25, 2015, 9:50 am by RPGWatch

As usual Harebrained Schemes released another update for Shadowrun: Hong Kong this week. We get information on what happens after the last stretch goal is met.
We have our plans set for the story we want to tell in Shadowrun: Hong Kong, but if we're lucky enough to reach the enormous sum of $1,000,000, we're gonna create an additional 4-5 hour Shadows of Hong Kong Mini-Campaign that takes place after the SR:HK story ends. Not only that, the Shadows of Hong Kong Mini-Campaign will allow you to IMPORT your high-karma Hong Kong character for a challenge only a prime runner could accept.

The Shadows of Hong Kong Mini-Campaign will come out sometime before the end of 2015 and will be free to Backers at the $15 pledge level and up. And you'll receive as many copies of the Mini-Campaign as you are eligible for at your reward level. For example, if you get 3 copies of Shadowrun: Hong Kong at the $150 level, you'll also get 3 copies of the Mini-Campaign.

Make sense? Good!

But no matter what funding level we reach, it's BONUS TIME!

Everyone who backs the project at the $35 Reward Level and above will get access to an AUDIO COMMENTARY TRACK from the Shadowrun Development Team. Hear the writers, designers, artists, engineers, and composer discuss how the game was made, the challenges they faced, and the fun they had while making the game. The audio commentary will arrive in an update after the game is released.

AND everyone who backs at the $35 Reward Level and above will also get TWO HIGH-RES DIGITAL POSTERS that, when placed together, combine into a beautiful Shadowrun Panorama. The first poster contains a Timeline of Shadowrun History. The second contains a Glossary of Shadowrun Slang. Tell your friends!
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Wasteland 2 - Interview @ Making Games
Posted: January 25, 2015, 9:50 am by RPGWatch

Brian Fargo was interviewed on a site called Making Games to talk about the Wasteland 2 Kickstarter, and mentions that fans make the best employees for his game studio.
Making Games
Is there anything that you would do differently if you had to start all over again?


Brian Fargo
That's hard to say since our campaign was extremely successful. I think we did become better over time when we did the campaign for »Torment: Tides of Numenera«. We had learned a lot from the »Wasteland 2« campaign in terms of being prepared for questions by the backers. People want to know along the campaign time what you're planning to do. Then there are things like stretch goals. We were kind of caught off guard on »Wasteland«, while on »Torment« we were able to think ahead of time. We were also constantly communicating that we would move the scheduled date, if we reached certain funding goals. The launch date depends on the scope of the game. This means if the scope of the game changes due to more capital, the release date will change as well. But as I said I think we learned and improved a lot over time. It really is an exciting learning process.

Making Games
The first Kickstarter-funded games have now been released, and some of them haven't turned out as great as the backers had expected. What effect do you think this might have on the whole Kickstarter hype? Do you think people have become more skeptical already?


Brian Fargo
With Wasteland 2 I wanted to exceed all expectations. I wanted to create something that's epic in size and made with heart and passion, so that people would say: »That's why Kickstarter is great.« We simply couldn't have made the game without Kickstarter. But of course I also heard that some games didn't turn out so well or barely delivered what had been promised.

There are plenty of people who like to back Kickstarter projects. I have backed over 100 projects myself, and I'm not skeptical. If I see a project that I like, I still go ahead and back it. Of course I've been disappointed, too, and have invested without getting anything out of it. But that's not true for the majority of campaigns. It doesn't keep me from helping other people make their dreams come true.

But there are just as many people who don't back Kickstarter campaigns in general, no matter what they are like or what they are for. This group just wants to talk about the campaigns that have turned out well (laughs).

I think we will continue to see an ever increasing amount of Kickstarter campaigns since there will always be projects that are interesting and where people think: Okay, here's a project I want to back. Go, take my money.
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The Bard's Tale IV - Officially Announced!
Posted: January 24, 2015, 9:50 pm by RPGWatch

Brian Fargo announced via Twitter what everybody already expected: The Bard's Tale IV is in development.

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Weekly Wizards of the Coast News Round-up
Posted: January 24, 2015, 3:43 pm by Taluntain

D&D Livestream Game: Part 2 (Tyranny of Dragons - 01/21/2015)
Neverwinter: Elemental Evil (Forthcoming Module - 01/20/2015)
Neverwinter Xbox One Closed Beta (February 5th February 8th - 01/14/2015)
Legends of Baldur's Gate #4 (IDW Preview - 01/14/2015)

Note: You can purchase most of the books, manuals, accessories etc. mentioned in the news here via Amazon's online stores (US, CA, UK or DE).

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Malevolence - January 2015 Dev Update
Posted: January 24, 2015, 9:40 am by RPGWatch

Visual Outbreak released a new video about the current state of development for Malevolence: The Sword of Ahkranox on the game's Steam Webpage.

Hi all, I'm back with one of my video updates to a) give you an update on what we've been working on and b) reveal what our next bit of super secret online functionality is going to be! I hope you're as excited as I am, and that you all had a fantastic New Years!
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