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Latest Baldur's Gate Enhanced Edition & General News Headlines:

» Neo Scavenger - Update v0.9942 Released - October 25, 2014, 6:01 am
» Xenonauts - Review @ GameBanshee - October 25, 2014, 6:01 am
» Age of Wonders 3 - Development Updates - October 25, 2014, 6:01 am
» Starpoint Gemini 2 - Post-Mortem Update - October 25, 2014, 6:01 am
» Wasteland 2 - New Tumblr Updates - October 25, 2014, 6:01 am
» Lords of the Fallen - Another Live Q&A Stream - October 25, 2014, 6:01 am
» Shroud of the Avatar - Release 11 Instructions - October 25, 2014, 6:01 am
» Bedlam - $155,000 Stretch Goal Made - October 25, 2014, 6:01 am
» The CRPG Book Project - New Audio Interview - October 25, 2014, 6:01 am
» Witcher 3 - Opening Cinematic Released - October 25, 2014, 6:01 am

Latest Active Threads on Boards o' Magick:
Random Sports Babbling Post 2 (The Colosseum post by dmc)
IWD:EE (Icewind Dale: Enhanced Edition post by Vhadin)
Neo Scavenger - Update v0.9942 Released (Game/SP News & Comments post by RPGWatch)
Xenonauts - Review @ GameBanshee (Game/SP News & Comments post by RPGWatch)
Age of Wonders 3 - Development Updates (Game/SP News & Comments post by RPGWatch)
Starpoint Gemini 2 - Post-Mortem Update (Game/SP News & Comments post by RPGWatch)
Wasteland 2 - New Tumblr Updates (Game/SP News & Comments post by RPGWatch)
Bedlam - $155,000 Stretch Goal Made (Game/SP News & Comments post by RPGWatch)

Neo Scavenger - Update v0.9942 Released
Posted: October 25, 2014, 6:01 am by RPGWatch

Blue Bottle Games has released a new build for Neo Scavenger. The developer posts a bunch of updates every week, but this one is about end game content.

That's right you can now finish the game's campaign. Here the list of changes,
The major changes to watch out for include:
  • It is now possible to finish the plot, and see an ending.
  • New side missions.
  • New items.
  • New faction.
  • New "Enervated" flaw.
  • DMC Guard balancing.
  • Hidden Lake balancing.
  • Scavenging rebalancing.
  • New sound effects.
  • Melonhead rebalancing.
If there are any issues with the new build, let me know on the forums!
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Xenonauts - Review @ GameBanshee
Posted: October 25, 2014, 6:01 am by RPGWatch

GameBanshee's Steven Carter is back with a new review this time for Xenonauts.
Overall, I think Xenonauts gets enough things right to be worthwhile. It isn't as slick as the recent XCOM: Enemy Unknown, but it has some old school charm, and it's about as close as you can come to playing X-Com: UFO Defense with a modern interface. Plus, no sooner had I finished playing than I saw that Goldhawk Interactive was close to releasing their final patch for the game, which looks as though it will fix many of the things I didn't like about it (such as the wonky line-of-sight system). So if you like tactical strategy games in general and X-Com games in particular, then Xenonauts is a reasonable purchase at its $25 price tag.
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Age of Wonders 3 - Development Updates
Posted: October 25, 2014, 6:01 am by RPGWatch

Triumph Studios has released two more updates on the Age of Wonders III website.

The first update is about Cities of the Dead.
Here is the next update on the Necromancer Class Design, thanks everybody for the feedback. Here is some of our progress that hopefully answers some of your questions and may be it incorporates some feedback here and there. There are many aspects to this class, but we'll start at the root which are the mechanics for Undead towns and transformed undead races.
The second update is about is a follow-up to the one above about Necromancer Units.
Today we take a look at the conceptual designs for first Necromancer Units. As we posted in our last dev journal, the Necromancer can turn many types of living units into Ghoul variants using the Great Transformation spell, but of course, the Necromancer comes with its own unique unit roster. Today we're going to take a look at the first lower tier Necromancer units.
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Starpoint Gemini 2 - Post-Mortem Update
Posted: October 25, 2014, 6:01 am by RPGWatch

Mario Mihokovic the CEO of Little Green Men Game posted a new Post-Mortem update on Gamasutra about the development and Steam Early Access for Starpoint Gemini 2.
Our Early Access development story started about a year ago. In September 2013, Starpoint Gemini 2 was already advanced in development by quite a few steps... At that time Early Access was rather new with very few games in the program. When we were offered to jump into it we were scared to death of the very idea. It did sound interesting though, like a modified Kickstarter campaign, but... as we saw in following months, Early Access turned out to be a completely different experience than we could have ever imagined.

It gave the development of Starpoint Gemini 2 a whole new meaning and with it a bigger level of involvement with and from our community. That said, we have to say that Early Access surprised us in a very positive way! The last 12 months were the most intense and craziest in our history as a team and has shaped Starpoint Gemini 2 into what it is today. If you are ready to jump into this "mad" experience, we certainly recommend it. We'd like to share some prominent experiences from our Early Access time...
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Wasteland 2 - New Tumblr Updates
Posted: October 25, 2014, 6:01 am by RPGWatch

Brian Fargo released two short tweets that he re-posted on the games Tumblr page this week.

The first one talks about the game's Collector Box version.
"Great that backers are getting their boxes.... Sad that I haven't got mine yet. And The CE editions will ship next month...finally."
The second post was an update on the game's next patch.
"Looks promising that our next patch will allow the re-play of Wasteland 2 with the same set of characters you finished with."
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Lords of the Fallen - Another Live Q&A Stream
Posted: October 25, 2014, 6:01 am by RPGWatch

CI Games hosted another live Q&A Twitch Stream with the development team. As usual they posted a recording of the show.
Guys, we love answering all your questions. We really do. Even if we are answering them for a hundredth time. Still, with so many of you here, it is humanely impossible to answer every single one.

Remember to check out our FAQ thread on Fextralife forums before you ask your question. This way we have a chance to answer the other questions!
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Shroud of the Avatar - Release 11 Instructions
Posted: October 25, 2014, 6:01 am by RPGWatch

Portalarium has posted the Release 11 Instructions on the Shroud of the Avatar website.
We are moving full steam ahead (oh yes, I went there) towards our Steam Early Access launch on November 24. We were nervous at first about moving to Steam, but are feeling great now based on the overwhelmingly positive and speedy results of our Steam Greenlight campaign, and the incredible support Steam has been giving us. With that said, we need this launch to be super smooth. So we need your help in R11 to play the game through Steam if you are willing. As a reminder Steam is optional for playing Shroud. You can still play without using Steam.

We have lots of new content for you to play with (over a hundred!), and some major changes, including the addition of advancement (finally a sense of progress through gameplay), modifications to combat systems (movement penalties, sprinting, encumbrance, durability, etc.), crafting (cooking, repair, alchemy), and a major change to how wilderness scenes work on the Overworld map (see below for more details).
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Bedlam - $155,000 Stretch Goal Made
Posted: October 25, 2014, 6:01 am by RPGWatch

Skyshine Games announces Bedlam is in the final hours of its Kickstarter campaign, and has managed to make yet another stretch goal in two days.
5,000 BEDLAM BACKERS and the $155,000 Stretch Goal!!! WOO!

Like the Kool-Aid Man smashing through a brick wall, we have destroyed another Stretch Goal! OH YEAH! I know we say this a lot, but Thanks again to all our BEDLAM BACKERS!!!

BEDLAM now includes the A.I. Dozer, Crew, Weapons and Upgrades!!

The mysterious A.I. Dozer RUBICON and its crew are waiting for YOU somewhere out in the world of Bedlam. Chatter over the nanowire claims this colossal machine has been "patrolling" Bedlam for centuries, commencing its script of endless extermination protocols. With no surviving witnesses, these could all just be tales to scare the little ones at night. Or it could be a very REAL nightmare menace, deserving of all the dread these stories have caused!
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Our amazing list of online games should keep you busy for hours on end. But avid game players may also like to check out more online games, including online casino games. The best bit about online casino games is their great welcome bonuses as well as excellent ongoing promotional offers.

The CRPG Book Project - New Audio Interview
Posted: October 25, 2014, 6:01 am by RPGWatch

Felipe Pepe sent out news that he was interviewed on a site called General Protection Fault to talk about his CRPG Book Project in a new audio interview.
Felipe Pepe has spent a lifetime in Brazil gaming and is interested in giving it all back to past and future gamers through his crowdsourced book, The CRPG Book Project.
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Witcher 3 - Opening Cinematic Released
Posted: October 25, 2014, 6:01 am by RPGWatch

From CVG here is the Opening Cinematic for The Witcher 3: Wild Hunt.

Here's the EXCLUSIVE full opening cinematic of The Witcher 3: Wild Hunt, shown at the Golden Joystick Awards 2014.

The Golden Joystick Awards was the first place in the world to see this trailer. And, if you missed the awards, don't forget that you can catch up on the full event by going here:

The Witcher 3 was one of several big video reveals on the day, so it's worth tuning in for that alone. You can also see all the big winners in the world's oldest gaming award ceremony, awarding the best home computer and video games of the year, as voted for by the general public.

The Witcher 3: Wild Hunt is an upcoming action RPG set in a lavish, open world environment - an open world, in fact, bigger than any other in modern RPG history.

The Witcher 3: Wild Hunt is developed by CD Projekt RED and is due for release on PlayStation 4, Xbox One, PC and Mac on 24 February 2015.
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ThinkProgress - Felicia Day Targeted
Posted: October 24, 2014, 6:00 pm by RPGWatch

Actress Felicia Day announced her fears about GamerGate and safety issues for women gamers, and had her private details released online afterwards.
"I have been terrified of inviting a deluge of abusive and condescending tweets into my timeline. I did one simple @ reply to one of the main victims several weeks back, and got a flood of things I simply couldn't stand to read directed at me. I had to log offline for a few days until it went away. I have tried to re-tweet a few of the articles I've seen dissecting the issue in support, but personally I am terrified to be doxxed (having personal information such as an address, email or real name released online) for even typing the words 'Gamer Gate.'"

In fact, Day was reportedly doxxed within an hour of writing her post on GamerGate. The immediate doxxing of female GamerGate critics, including Day, has been pointed to as an example of the sexism of the movement. Former NFL player Chris Kluwe, who wrote his own post calling GamerGaters "basement-dwelling, cheetos-huffing, poopsock-sniffing douchepistols," said Day was only targeted because of her gender.

"None of you ****ing #gamergate tools tried to dox me, even after I tore you a new one. I'm not even a tough target...Instead, you go after a woman who wrote why your movement concerns her," Kluwe said on Twitter.

More information.

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RoA: Blade of Destiny HD - Pulled Off Steam
Posted: October 24, 2014, 6:00 am by RPGWatch

Realms of Arkania: Blade of Destiny has been pulled off Steam due to the developer stopping their publishing deal with UIG.
The reason for the pull from steam is that we as a developer ceased our publishing cooperation with UIG for good. There are some legal issues to be resolved, and as soon as they are, I will come back with an update. This has of course no effect whatsoever to your already bought game, you can play it regardless of whether it is available to be bought on Steam at the moment.
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Mage's Initiation - October Update
Posted: October 24, 2014, 6:00 am by RPGWatch

The October update for Mage's Initiation tells us that in the last month not much new can be told, but it is still worth an update.
Much time over the past month has been devoted to bug fixes and refinements in the Verb Coin user interface. We have made some adjustments to the way the system functions. Previously, only one of D'arc's spells would appear on the Verb Coin Interface at a time. You can see this functionality if you play the demo we released back when we ran our Kickstarter campaign. We've since changed it so that all of D'arc's spells will appear on the Verb Coin as he learns them (for faster accessibility and also to reduce the number of clicks required to cast spells). In addition, we've also made it so the active inventory item will appear on the Verb Coin as a clickable icon. These probably sound like they should be simple additions, and on the surface they are. But they resulted in a lot of "run-on" issues that then had to be addressed separately, and which took significant time to investigate. Each interface has its own script and those scripts all link into other scripts in various subtle ways, so there can be a sizable amount of cross-checking involved.

Considering that Mage's Initiation will have a choice of three player interfaces, we need to constantly perform extra testing and fine-tuning, like this, to ensure that the interfaces are still behaving as intended.
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The Dark Throne - Open World Adventure Game
Posted: October 24, 2014, 6:00 am by RPGWatch

The Dark Throne is a new Kickstarter game from developer Brett Munro. He is asking for £20,000 to help fund the development of his game. Here are the details.
The Dark Throne is an open-world adventure game with action and RPG elements for Windows, Mac and Linux. The game is a throwback to some great PC games of the 90's, including the DOS-style pixelated visuals. It will have modernized mechanics (free aim) and RPG level progression, but don't worry, there's no cover system or QTE!
  • RPG elements including character progression, weapon upgrades and trading with merchants.
  • Free aim - Upper body is seperated from your lower body, so you can walk in one direction while aiming another.
  • Classic camera style - fixed/directed camera, but also a behind/shoulder.
  • Open world where you can go anywhere. No decorative doors.
The idea sprouted from a yearning for a more old-school gameplay style, as seen in the first three Resident Evil games. Some of my favourite games use this style - Resident Evil, Bioforge, Dino Crisis, Ecstatica, Alone in the Dark and Dark Earth. They use fixed camera angles and are slower paced.

Why don't they make games like that anymore? Well, with your backing, we can. (And you can save me from having to make mobile games.)
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Icewind Dale: EE - Survival Videos
Posted: October 24, 2014, 6:00 am by RPGWatch

Gamebanshee posted two new trailers from voice actor Mark Meer.

"Survival Rules: Get Buffed"

"Survival Rules: Attack The Darkness"

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