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» Gyre: Maelstrom - Quartet Session - Jul 25, 2016, 12:12 am
» Hideo Kojima - Interview at Comic-Con - Jul 25, 2016, 12:12 am
» Matt Chat - Stephen Kick Interview, pt. 2 - Jul 25, 2016, 12:12 am
» Starbound - Review @ theEscapist - Jul 24, 2016, 12:02 pm
» The Great Whale Road - First Impressions - Jul 24, 2016, 12:02 pm
» Phantom Brave PC - Release: July 25 - Jul 24, 2016, 12:02 pm
» Marvel Ultimate Alliance 1&2 - Available Tuesday - Jul 24, 2016, 05:44 am
» GOG - Triple fine weekend: 30/90% Off Unmissable Games! - Jul 23, 2016, 10:40 pm
» Wizardry Chronicles - Translated into English - Jul 23, 2016, 05:22 pm
» Ghost of a Tale - Early Access on July 25th - Jul 23, 2016, 11:12 am
» I Am Setsuna - Reviews - Jul 23, 2016, 11:12 am
» Starbound - Released - Jul 23, 2016, 11:12 am
» Game Informer - Introducing Kids to RPGs - Jul 23, 2016, 11:12 am
» Deus Ex: MD - Ignoring Main Objective - Jul 23, 2016, 11:12 am
» Witcher 3 - First Person Mod - Jul 23, 2016, 05:12 am


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» Gyre: Maelstrom - Quartet Session (Game/SP News & Comments post by RPGWatch)
» Hideo Kojima - Interview at Comic-Con (Game/SP News & Comments post by RPGWatch)
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Gyre: Maelstrom - Quartet Session
Posted: Jul 25, 2016, 12:12 am by RPGWatch

[​IMG]Evodent has revealed a look at the audio work going into Gyre: Maelstrom.


Evodant is proud to present a behind-the-scenes look at some of the audio we recorded for our game Gyre: Maelstrom. The talented team at Precursor Productions is working closely with us on an amazing game score and sounds effects palette!​


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Hideo Kojima - Interview at Comic-Con
Posted: Jul 25, 2016, 12:12 am by RPGWatch

[​IMG]@IGN Hideo Kojima is interviewed at San Diego Comic-Con about all things Kojima productions related. The interview starts at 2:36:29.



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Matt Chat - Stephen Kick Interview, pt. 2
Posted: Jul 25, 2016, 12:12 am by RPGWatch

[​IMG]Matt Chat focuses on System Shock with Stephen Kick of Nightdive Studios which is currently on Kickstarter with 3 days remaining and seeking several stretch goals.



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Starbound - Review @ theEscapist
Posted: Jul 24, 2016, 12:02 pm by RPGWatch

[​IMG]theEscapist has reviewed the Sandbox Adventure RPG Starbound:

Starbound Review - Terraria in Space
It's been a long journey for Starbound. Announced all the way back in 2012 as a "spiritual successor" to smash-hit "Minecraft-but-2D" builder Terraria, it excited fans of the collect-explore-build genre by promising us a Terraria-like experience crossed with the freedom to explore a procedurally generated galaxy. The game had a fairly rocky "early access" journey but after spending some time with the final build, but it looks like it has finally become the game we were promised all those years ago.

[...]

All that said, Starbound has come a tremendous way from its first Early Access release. Back then I would have had a hard time recommending the game to anyone besides the most hardcore of fans, but now I can happily recommend it to anyone with even a passing interest in the construction game genre that Minecraft kicked off.

Bottom Line: It's a bit rough around the edges, and the first few hours are a slog, but Starbound is a deep and vast constructor with a killer soundtrack.

Recommendation: If you're looking for a spiritual successor to Terraria, you have found it.

Score: 4/5


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The Great Whale Road - First Impressions
Posted: Jul 24, 2016, 12:02 pm by RPGWatch

[​IMG]ArcaneZorro checked out a preview version of The Great Whale Road:


The game will be released on July 28th.​


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Phantom Brave PC - Release: July 25
Posted: Jul 24, 2016, 12:02 pm by RPGWatch

[​IMG]An old Playstation 2 classic will be released for the PC on July 25th: Phantom Brave PC

Phantom Brave PC includes all Phantom Brave: The Hermuda Triangle and Phantom Brave: We Meet Again content!

On a small, lonely island in Ivoire lives Ash, a Phantom who lost his life in battle, and Marona, who has the ability to communicate with Phantoms. Sometimes, Marona receives Bottlemails that float along the sea.

Marona, who lost her parents when she was very young, makes her living by completing the requests inside the Bottlemails as a Chroma, a person who accepts freelance work to solve problems for people. However, because of her abilities, the people call her the "Possessed." Even if she completes her work, some clients will hesitate to pay her the reward because of her reputation.

Still, Marona stays optimistic and follows what her parents told her long ago: "Help people, and someday everyone will start to like you." Her goal is to save enough money to buy Phantom Isle, which she's currently renting. Like a subtle wave in the sea, the adventures of Marona and Ash are about to begin.​


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Marvel Ultimate Alliance 1&2 - Available Tuesday
Posted: Jul 24, 2016, 05:44 am by RPGWatch

[​IMG]@DSOGaming they announce that Marvel Ultimate Alliance 1 and 2 are releasing for PC and next gen consoles this Tuesday. The formerly console exclusive games are described as epic action RPGs and involve teams of superheroes.

These Ultimate Alliance games are described as 'epic action RPGs with a huge focus on cooperative play, and will be priced at $39.99 each or as a bundle together for $59.99.

As Mike Jones, executive producer for this Ultimate re-release, claimed, both of them will feature improved performance, some UI and graphic enhancements as well as making the games compatible with modern platform features on current-gen platforms.

The reason Marvel is re-releasing these games is because this would be a great way to 'celebrate an amazing franchise that's about to hit its 10th anniversary.​


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GOG - Triple fine weekend: 30/90% Off Unmissable Games!
Posted: Jul 23, 2016, 10:40 pm by Taluntain

[​IMG]Celebrate your good taste with 30+ triple fine games, GOG says... and I have to agree. Among the games on offer, there are a number of must-(re)play titles, such as:
  • Grim Fandango Remastered
  • Day of the Tentacle Remastered
  • Techno Babylon
  • Primordia
  • The Blackwell Bundle
  • Gemini Rue
  • Psychonauts
  • Lords of the Realm
  • Pinball Gold
  • etc.
All of the games are significantly reduced in price for the next 2 days, so there's no better time than NOW to grab them!

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Wizardry Chronicles - Translated into English
Posted: Jul 23, 2016, 05:22 pm by RPGWatch

[​IMG]Wizardry Chronicles, released in 2001 and formerly only available in Japanese, has been translated into English by a dedicated team of fans and made available for PC.

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Ghost of a Tale - Early Access on July 25th
Posted: Jul 23, 2016, 11:12 am by RPGWatch

[​IMG]The Early Access version of Ghost of a Tale will be available on July 25th - from Twitter:

#GhostOfATale early access will release on July 25th at 9AM PDT. Price will be $19.99 (-10% during the first week). Please spread the word!

-> Steam


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I Am Setsuna - Reviews
Posted: Jul 23, 2016, 11:12 am by RPGWatch

[​IMG]The reviews for the JRPG I Am Setsuna are a mixed bag:

The Washington Post:

'I Am Setsuna' review: A JRPG with heart
[...]

"I Am Setsuna" is the polar opposite of a subversive work it. It's earnest and conventional but also alert to the vast scope of human fallibility and treachery. When the game starts posing you ethical questions about leadership or when you stumble upon an artfully glitchy-looking area where the developers left their calling cards (i.e., you can hear tale of how the composer cried while writing the score), it's hard to resist the endearing tug of the human pulse humming beneath the surface of the pixels.​

Shacknews:

I Am Setsuna Review: The Pain of Remembering
[...]

The Well-Beaten Path

With I Am Setsuna, on one hand you have a staunchly traditional tale that offers a cursory narrative that's familiar on the surface as well as character tropes and archetypes that feel as though they were torn straight from the pages of "Classic RPGs 101." On the other, you have a convoluted battle system and irritants from games of the present that bring you down from any nostalgia high you might have been riding. It's all wrapped up in familiar dressing to get you hooked, but once you get to the substance it's clear I Am Setsuna needed a bit more time in the oven, or perhaps a master class of what made the games that inspired it memorable in the first place. If you're aching for a familiar and exciting JRPG, there's better to be found out there. While this is a serviceable option, there are plenty other more memorable ones out there.

Score: 7/10

Reno-Gazette-Journal:

FINAL THOUGHTS

I Am Setsuna is an unabashed love letter to fans of classic JRPGs, featuring solid, turn-based combat and a beautiful snowy world that looks like a moving painting. It's a tad on the short side for an RPG and the journey can feel rushed, especially with the lack of extra content. Overall, it feels like it's at the cusp of JRPG greatness but just needs that little extra something to reach its full potential. Still, if you're looking for an old school-style JRPG fix, I Am Setsuna will hit the spot.

Score: 3.75 out of 5

RPGFan:

[...]
From a stylistic standpoint, I am Setsuna is unflinchingly committed to its "snow and sacrifice" motif. Its visuals are simplistic yet graceful, and nearly every area has a chilly ambiance. Characters leave trails in the snow, trees rustle in the wind, and frigid waters reflect Setsuna's determined countenance. The soundtrack is led entirely by piano, creating a solemn atmosphere that is unquestionably beautiful but has a tendency to blend together. I am torn between wishing there was more variety in the game's audiovisual presentation and acknowledging the cohesiveness of its design.

I am Setsuna takes enough risks to be worth experiencing, in spite of its narrative foibles. It is imperfect, and yet saying it "falls flat" would be overly reductionist. I admit I'm disappointed that I wasn't more touched by its themes, but there remains a gentle beauty within I am Setsuna that I wouldn't mind revisiting. Perhaps I'll make the pilgrimage once more a few winters hence.

Score: 80/100

iDigitalTimes:

'I Am Setsuna' Review: A Return To Form For Square Enix
[...]

I am Setsuna isn't a perfect distillation of the 90's RPG gameplay so many gamers mastered in their youth. But the game is a carefully considered, if at times flawed, collection of mechanics rarely seen on the modern gaming landscape. Sometimes, Setsuna trips over itself, particularly when it comes to the many intertwining systems built upon the ATB system. And we would have loved to see Tokyo RPG Factory do more with the game's overworld, which doesn't give players much incentive to step off the beaten path. But I am Setsuna is perfect for those hoping to get their JRPG fix without sacrificing all their available free time for the next six months or anyone interested in completing a role-playing game that prioritizes enjoyability over hours played.​


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Starbound - Released
Posted: Jul 23, 2016, 11:12 am by RPGWatch

[​IMG]After a long Early Access phase the sandbox adventure game Starbound has been released:

Starbound is an extraterrestrial sandbox adventure game! You've fled your home, only to find yourself lost in space with a damaged ship. Your only option is to beam down to the planet below and gather the resources you need to repair your ship and set off to explore the vast, infinite...​


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Game Informer - Introducing Kids to RPGs
Posted: Jul 23, 2016, 11:12 am by RPGWatch

[​IMG]Most of us here discovered the amazing possibilities of RPGs when we were kids. Game Informer's Top of the Table column tells us how to share that RPG magic with kids today.

Ask anyone who has played role-playing games with friends or family over the years; there are few better ways to build relationships, foster laughter, and have a great time than sitting together to create a story. For all of the fantastic worlds RPGs take us to, the opportunity to come together with other people is the best part of the experience. But what if you want to share that laughter and adventure with your daughter or son, niece or nephew, or even the kids you mentor in a club or school?

Playing role-playing games is a fantastic way to bring kids out of their shell, and give them power to shape a story as it comes into being, rather than always witnessing it from the outside like they might with a movie or book. It's also an amazing way to bring adults and kids together, and build trust through a shared experience.

If you're the adult, it's up to you to understand the game, and most of the time, to be the gamemaster who guides the story. But don't be intimidated. Follow the suggestions below to help ensure everybody has a great time. And if you're looking for great role-playing games to try with younger players, flip over to the second page for some RPGS specifically designed with kids in mind.​


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Deus Ex: MD - Ignoring Main Objective
Posted: Jul 23, 2016, 11:12 am by RPGWatch

[​IMG]GamesRadar takes a look at the question "how much fun can we have while ignoring your main objective?". The fleshed-out feel of the game is refreshing.

I got drunk in a railway station, tried to climb into a sewer, nearly died

The important take-away here is that I learned just how expansive and organically explorable Mankind Divided's hubworlds are. They seems significantly upraded from Human Revolution, in scale, variety, freedom, and overall sense of being in a real place. Case in point: the city hub is so big that it's actually split into two parts, with a subway ride connecting them. Additionally, the sewers underneath the city are no longer simply short-cuts and break-in routes. They're so large and winding that you can pretty much cross from anywhere (within a hub section) to anywhere else without seeing daylight. The concept of a parallel under-city - mentioned at one point by an oppressed, subterranean aug pariah - almost rings true.

Anyway, I'm at the subway station on my way to getting a train across to the other side of the city. I realise that I have a few bottles of booze in my inventory - looted from a garage lock-up that I managed to hack open on my way over, using a very similar minigame to that used in Human Revolution. My health could do with a pick-me-up, so I down a couple of them. My health goes up, while my eyesight drops off a cliff. Adam is shambolically drunk, but I am undeterred. But I decide to get out of public view until it wears off. I've seen enough hollering, railway drunks in real-life to not want to be counted among their number. And look! What's that over there? Why, it's a 'Staff only' door. Bound to be something good behind it. I head through, and I find a manhole cover.

I open it, and climb down. I open up my map, and confirm that yes, these tunnels go on for miles. This is exciting, and I am hyped to explore and see what secrets they hold (when I can actually see again). But disaster! The bottom of the ladder is cloaked with poison gas, as is the rest of the chamber. Unable to focus when I first get down there, I don't notice until things go red and Adam starts coughing up thick chunks of God knows what. I shall return, sober, and augmented with air-purifying lungs, but for now, I rapidly ascend, flopping out onto the subway's cold floor tiles like a dying seal, gasping, debased, but now at least sober.

I get a train to the other side of the city, deliberately get in the wrong 'non-augmented' queue at the other end (the cops are a bit sniffy, but basically let me get away with it, because I'm secretly their boss and I think on some level they're starting to sense it), and head up to street level.​


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Witcher 3 - First Person Mod
Posted: Jul 23, 2016, 05:12 am by RPGWatch

[​IMG]@DSOGaming they report that CDPR forum member skacikpl has developed a first person mod for The Witcher 3 which will be releasing soon.

CDPR's forum member 'skacikpl' is currently working on a first-person mod for The Witcher 3: Wild Hunt and has released a new video in order to showcase it. The modder claimed that the current version of his first-person mod will be released soon, so stay tuned for more. Until then, enjoy the video after the jump!



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