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Latest Baldur's Gate Enhanced Edition & General News Headlines:

» Ghost of a Tale - So Far, So Good Update - April 27, 2015, 5:40 pm
» Sora A Tale of a Hero - Development on Hold - April 27, 2015, 5:40 pm
» Fallen: A2P Protocol - April 21st Update - April 27, 2015, 5:40 pm
» Malevolence - Game Changer Steam Update - April 27, 2015, 5:40 pm
» Matt Chat - Paul Neurath Underworld Interview - April 27, 2015, 5:40 pm
» Drakensang: TDE - A Fluent Retro Review Pt. 1 (Video) - April 27, 2015, 5:40 pm
» ESO - Why Bethesda Dropped Subscriptions - April 27, 2015, 5:40 am
» Caribbean - April 24 Steam Update - April 27, 2015, 5:40 am
» Rebel Galaxy - Preview @ US Gamer - April 27, 2015, 5:40 am
» RPG Maker 2003 - English Version Released - April 27, 2015, 5:40 am

Latest Active Threads on Boards o' Magick:
Questions about making a Fighter (Pillars of Eternity post by Paracelsi)
Baldur's Gate Series Enhanced Editions (Featured Polls & Comments post by henkie)
Pistol or Blunderbuss for Ranged Rogue? (Pillars of Eternity post by Amdis)
Icewind Dale 2 widescreen UI (Icewind Dale 2 post by xosmi)
Hexxat's contact (Baldur's Gate 2: Enhanced Edition post by xosmi)
Gaal dialog dawnmaster won't talk to me (Baldur's Gate 2: Enhanced Edition post by xosmi)
Ghost of a Tale - So Far, So Good Update (Game/SP News & Comments post by RPGWatch)
Sora A Tale of a Hero - Development on Hold (Game/SP News & Comments post by RPGWatch)

Ghost of a Tale - So Far, So Good Update
Posted: April 27, 2015, 5:40 pm by RPGWatch

A new update for Ghost of a Tale was released by the game's developer Seith who talks about a new magazine preview and shows off some new graphic renders.
Hello everyone! Here's a quick development update. Everything's advancing as smoothly as possible with new and exciting in-game improvements I'm VERY happy about. I'll talk more about those in upcoming updates but suffice to say the game is really taking shape.

On the technical side Cyrille recently developed a super-simple tool which allows me to concentrate on creating the game's environments without slowing down my workflow. It's basically something that lets me import/export locations from the game with a single click. And it's awesome!

Especially because, as you know, Dwindling Heights (and everything around it) makes for a rather large environment with secrets passages and both open-air and subterranean areas. This way I can concentrate on specific locations while not being slowed down by having to display the entirety of the game's environments at once.
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Sora A Tale of a Hero - Development on Hold
Posted: April 27, 2015, 5:40 pm by RPGWatch

Developer Nissyoku Games announced that Sora A Tale of a Hero development is on hold, but they are working on a new smaller RPG game called An Honest Dream.

An Honest Dream is a new RPG game that is now under development. Sora A Tale of A Hero has been put on hold until I can bring a few more people on board for development. So for now you can take a sneak peak at the development of An Honest Dream! Hope you Enjoy!
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Fallen: A2P Protocol - April 21st Update
Posted: April 27, 2015, 5:40 pm by RPGWatch

Developer Red Katana posted an update last week for Fallen: A2P Protocol with news about the Early Access update and Steam Trading Cards.
Hey there,

We wanted to give you more information on the update we pushed to Steam today, April 21st. This is our first update since we launched the Early Access publicly 2 weeks ago.

Please be advised, in order to see all this new stuff you need to start a NEW game, you cannot resume your old saved game. We are trying to find a way where you would be able to resume your saved game, while getting the new content and features, but we couldn't do that yet. Despite being able to make it possible to resume your old saved game in future updates, please consider in some major updates starting a new game will be required and recommended to see all the changes and don't run into any issues.

As you'll see, we already implemented some of your suggestions and feedback on this build, so please keep the conversation alive, we are listening.
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Malevolence - Game Changer Steam Update
Posted: April 27, 2015, 5:40 pm by RPGWatch

Visual Outbreak released a new Steam update for Malevolence with information from the main developer about the next patch, and having more time to work on his game.
Hi all, sorry for being quiet lately. It's been for two reasons, mainly:

1) I've been SUPER immersed in this latest update, and it is a CRAZY big one. Easily the biggest, most content-packed update that the game has ever had in its long history. It's adding the new procedural magic system, boss monsters, magical enemies, item crafting, enchanting, new quests as well as the usual bugfixes, etc. The game is going to feel REALLY complete after this, and it will definitely mark the final stretch of the game's development. The new procedural magic system in particular is super cool and I'm very excited to reveal it all to you. I'll be working with the game's test team quite closely to get it looking nice and shiny before putting out an announcement video explaining how it all works. A couple of the team have offered to do the videos up themselves so that the system gets explained by someone new to it rather than myself. I think that'd be better, since I tend to ramble a lot.

2) Unfortunately I no longer have a day job. After a very rough 12 months there I parted ways with the company rather suddenly. I won't go into details but it's been kinda rough on me and my family. On the upside, though, it's given me HEAPS more time to work on Malevolence :P I've decided that I'm going to get a new job that has much fewer hours and try and get by on less to have more time for game development. I think it's super important to be passionate about what you do for a living, and those of you who have followed this project from early on will know how passionate I can get about game development!

So I'll get back to my hermit development schedule (I've been putting in 18 hour days lately hahaha) and get this update done for you all! Thanks again for sticking with it, and I promise you that you'll be blown away by what's in store
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Matt Chat - Paul Neurath Underworld Interview
Posted: April 27, 2015, 5:40 pm by RPGWatch

Matt Chat posted the first part on a new video interview series with Paul Neurath of Otherside Entertainment to talk about Underworld Ascendant.

This week's episode is the first installment of an hour-long interview with Paul Neurath of Otherside Entertainment, and also the founder of Blue Sky Productions and Looking Glass Studios. Paul has an extensive resume of excellent games, including Ultima Underworld, Thief, and System Shock just to name a few.

In this segment, we chat about Underworld Ascendant, focusing on what will set it apart from its predecessors.
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Drakensang: TDE - A Fluent Retro Review Pt. 1 (Video)
Posted: April 27, 2015, 5:40 pm by RPGWatch

This video is about the great German-born RPG, Drakensang.

Hi everyone! Thank you for joining me on this epic adventure known as Drakensang!

In today's video, I give a little Fluent Review for the game, Drakensang: The Dark Eye. I talk about what I like from the game as well as outline various aspects that make the game so enjoyable, unique and cool!

If you're interested in seeing a basic overview of the game, with topics such as how the inventory works, what there is to know about the Talent system, a quick look at the stat system for the game, then look no further than this video.

Long live the German "The Dark Eye" !



More information about the game -

Drakensang on Steam -

RPGWatch -


Thanks for watching! If you like this video, please press the Like button, leave a comment and let me know what ya think, subscribe to my channel for more and share this video everywhere! Seriously, share it!

If you really want to help me along, then please take a minute to check out my Patreon page -

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ESO - Why Bethesda Dropped Subscriptions
Posted: April 27, 2015, 5:40 am by RPGWatch

The Examiner had a short chat with Bethesda to talk about why the developer dropped the Elder Scrolls Online subscription model a few months back. had the chance to chat with Elder Scrolls Online Game Director Matt Firor about what went into the decision to drop subscriptions in ESO. "The decision came about by us listening to our fan's feedback - they really liked the fact that they had so much freedom in the game and they wanted that same freedom with their payment methods," Firor said.

"So, we changed our subscription-required payment model to subscription-optional, and we created a virtual currency/in-game store system that allows players to purchase customization and convenience items. Player reaction has been outstandingly positive since we announced the change, and especially since the changes went live on March 17."

It's doubtful ESO would have found success on the PlayStation 4 and Xbox One had the game kept its subscription model. With the selection of other games already available on the systems, it would have been hard to justify spending another $14.99 per month for a game you already own.
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Caribbean - April 24 Steam Update
Posted: April 27, 2015, 5:40 am by RPGWatch

Snowbird Games released another update for Caribbean! on Steam.
Update notes - April 24
Hi everyone, New update 1.049 is now available.

Update notes:

  • New visual effects for the land location 'Marsh'.
  • Some new voice lines for units.
  • AI's inability to climb back on the fortress after falling from it during sieges.
  • Canceling of 'anchor ship' orders after boarding fights.
  • Incorrect renown requirement for the 'Grey eminence' trait.
  • Script errors during naval battles in some cases.
  • Incorrect AI behavior on the 'Marsh' location.
  • Some text fixes.
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Rebel Galaxy - Preview @ US Gamer
Posted: April 27, 2015, 5:40 am by RPGWatch

Kat Bailey of US Gamer published a new preview of Double Damage Games' new Space shooter RPG game Rebel Galaxy, and calls it a pleasant surprise.
What stuck out to me the most when see Rebel Galaxy, though, was how nonchalant Baldree and Schaefer were about their ambitions. Make a full-blown open-world space game using the Torchlight tools? Sure, why not. Sell it for $20? We'll be just fine. I guess I'm not surprised, though. After all, Schaefer is one of the team of three who founded Blizzard North, and he and Baldree were part of the small team that started Runic Games. In many ways, this is old hat for them.

I half-joking told them that I was glad that they were making their dream game rather than going to the dark side and reaping the benefits of working in mobile. When veteran developers like Schaefer and Baldree apply their expertise to a project as enticing as Rebel Galaxy, we're all winners. And though I've only seen maybe a tenth of what Rebel Galaxy has to offer, I'm quite confident that they'll be able to make good on their ambitions.

Rebel Galaxy is a pleasant surprise, and along with Elite: Dangerous and Star Citizen, I'm sure it will do its part to contribute to the ongoing space combat renaissance. I can't wait to play it.
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RPG Maker 2003 - English Version Released
Posted: April 27, 2015, 5:40 am by RPGWatch

After years of using a fan translated version of RPG Maker 2003 the program's developer has finally released an official translated version on Steam.

RPG Maker 2003 Now Officially Available on Steam in English.
Do you have an interest in retro RPGs?

April 24th, 2015 - The much-anticipated official release of RPG Maker 2003, one of the most celebrated role-playing game development engines ever, is finally here! This staple of the RPG Maker series requires no programming knowledge and is highly affordable, allowing virtually anyone to create their ideal RPG for both commercial and noncommercial use. Find out more information on Steam at or on the RPG Maker website at

RPG Maker 2003 revolutionized the series last decade by incorporating a sideview battle system similar to the classic RPGs of the 1990s. Combined with a charming 16-bit visual presentation and a straightforward user interface, RPG Maker 2003 has been on the wishlist of many retro RPG enthusiasts for years. Hundreds of aspiring game developers have petitioned for its official release, which has finally arrived.

Sharing a game with friends is easy: developers simply have to use the built-in exporter, which creates an easily transferable .exe file. Plus, games made with RPG Maker 2003 can be sold as long as the creator holds the appropriate rights and permissions!

RPG Maker 2003 released on April 24th and is available on Steam for only $19.99, making it the most affordable engine in the series available in English. Unleash your passion for retro RPGs and forge your dream game with RPG Maker 2003! Find out more on Steam at or on the RPG Maker website at
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Highlands - Review @ Hooked Gamers
Posted: April 26, 2015, 4:40 pm by RPGWatch

Hooked Gamers has the first review for Highlands this week.
It's not a perfect game, of course. As of now, there are a few technical issues that could stand to be addressed. The method of moving your troops around the screen - separating your groups by trying to highlight the specific members you want to move with the mouse and dragging them about - is clunky and a little awkward, and it stands out strangely in a game that has clearly taken such pains to be polished and ready for release. Enemy regen is fast, and it can feel a little capricious when your focus is already split between multiple objectives. Character recruitment feels surprisingly impersonal compared to the rest of the game, and the fact that your new recruits are 100% expendable is an uncomfortable source of cognitive dissonance in a game that is so strongly marked by characters trying to work their way through a tragic invasion. Some of the more unusual mechanics could stand to be explained a little more clearly.

But it's a lot of fun, too. It has vision and scope, originality and wit, and it's fun. Hitting the rare trifecta of beautiful, challenging and innovative, it's easy enough to slip into the "just one more turn" refrain when you're inches away from reclaiming a map. For a game from such a small team, this was clearly lovingly crafted, doted upon, and released to us as a surprising little mashup of genres and influences that, overall, works really well. If you've ever wanted to send a wide-eyed Disney princess and her siblings into battle against the forces of darkness, miles above the original home of man, you really should give it a spin. I feel like you're unlikely to quench that specific desire anywhere else.
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Sword Coast Legends - Preview @ Gamereactor
Posted: April 26, 2015, 4:40 pm by RPGWatch

Gamereactor also published a new preview/interview video for Sword Coast Legends with n-Space President Dan Tudge who talks about a few various topics on the site.
Sure there's Neverwinter, but given the great video game experiences the franchise has spawned in the past it is a bit surprising that we haven't seen more video games based on D&D as of late. During the 90s there just to be a handful of games released each year, and while the following decade wasn't as prolific there were still plenty of games being released. These days it's a more of a rarity to learn of a new D&D RPG (fifth edition rules). Enter Sword Coast Legends.
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KotOR 2 - Let's Play Video @ Continue-Play
Posted: April 26, 2015, 4:40 pm by RPGWatch

Kyle Barrows of Continue-Play posted a new Let's Play video for KotOR 2.

With all the hoopla over everything Star Wars, I thought it time that I be given control of the galaxy and dusted off a copy of Star Wars: Knights of the Old Republic 2 in hopes of spreading my dark influence across worlds. What I didn't expect was to befriend a plucky droid armed with a flamethrower, and gumption only to have him ripped away from me.
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Lord of the Dark Castle - A New Roguelike
Posted: April 26, 2015, 4:40 pm by RPGWatch

Craze Creative Studios' game called Lord of the Dark Castle was just launched on Steam Early Access for $4.99. Here is the trailer and game's description.

Lord of the Dark Castle is a casual turn-based retro style roguelike dungeon crawler with elements of strategy. Randomized levels, lots of skills without dependencies and lots of spells to cast. Challenging Monster AI - play it smart or die. Remember: Death is Permanent!
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Kotaku - A New Chris Avellone Q&A
Posted: April 26, 2015, 4:40 pm by RPGWatch

Kotaku hosted a live Q&A with Chris Avellone who answered a few questions about the various games he developed, and he talks about his two latest games.
What can change the nature of a man? Just ask Chris Avellone, the writer behind some of the greatest role-playing games ever made, including Planescape: Torment, Fallout II, and Knights of the Old Republic II. He's here today to take your questions.

Avellone, who was an instrumental part of the classic developer Black Isle Studios and co-founded the RPG powerhouse Obsidian Entertainment back in 2003, has written and contributed to way more games than should be possible for a human of 43. Most recently, he wrote two characters (Durance and Grieving Mother) for the stellar Kickstarted RPG Pillars of Eternity. He's also currently working on Torment: Tides of Numenera, a spiritual successor to Planescape.

Avellone will be here taking your questions for the next hour or two starting at 1pm ET. Ask whatever you'd like.

UPDATE: Q&A's over! Thanks to Chris for taking the time to chat with us today.
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