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Latest Baldur's Gate Enhanced Edition & General News Headlines:

» Bard's Tale IV - Game Details - July 2, 2015, 4:51 am
» Serpent in the Staglands - Review @ Niche Gamer - July 2, 2015, 4:51 am
» Legends of Fire & Steel - New Kickstarter - July 2, 2015, 4:51 am
» DungeonRift - Fun Dungeoncrawler - July 2, 2015, 4:51 am
» Piranha Bytes - New Game for Nordic Games? - July 2, 2015, 4:51 am
» King's Quest - New Trailer & Release Date - July 1, 2015, 4:51 pm
» Fallout - Why Fallout Is the Best Nuclear War Story Ever Told - July 1, 2015, 4:51 pm
» Fallout 4 - Cooling the Hype @ TechRaptor - July 1, 2015, 4:51 pm
» InSomnia - Inventory, Items Repair and Crafting - July 1, 2015, 4:51 pm
» Piranha Bytes - Announcement On Friday - July 1, 2015, 4:51 pm


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Bard's Tale IV - Game Details (Game/SP News & Comments post by RPGWatch)

Bard's Tale IV - Game Details
Posted: July 2, 2015, 4:51 am by RPGWatch

This Kickstarter update for The Bard's Tale IV teaches us that the party size has been increased to six.
First off, we have read your arguments regarding expanding the party, and heard you! So we have decided to expand the player party size to six, one of which will be a companion NPC. Additionally, you will have summoned creatures and the like to aid you, which will not count against your party cap. Currently, our plan is to allow you to summon as many additional creatures as there are available grid slots.
There is this on classes.
As discussed in a previous update, we're bringing back a lot of the classes and races from the original trilogy, with your options expanding to ten character classes and over seven unique races. Furthermore, we're also planning on expanding the class evolution concept from the classic games' classes to cover all of our character classes - leading to huge amounts of depth and customization. You'll be able to further define, specialize and tinker with your character as he or she reaches certain levels, choosing groups of unlocked spells, abilities and talents in order to best suit your needs or party make-up. We'll have more precise details to share on this in a future update.
There is a touch point document covering what the current vision on the game is, which has this scope:
  • Over thirty beautiful levels to explore.
  • Locations including Skara Brae and the catacombs beneath it, towns such as Torr Fion and Fettercairn, wildernesses, castles, ruined temples and lost cities, as well as the legendary realms of the Elves, Dwarves and Trow.
  • Over a hundred different enemy types, including dozens from the original trilogy, as well as dozens of new creatures based on ancient Scottish, Orcadian, and Pict mythology. All-new enemy factions will oppose you: the Fecti, the Einaar, the Lestradae, and the Fatherites. We'll speak more on this lore in future updates!
  • Hundreds of usable items, many of which can be used in our crafting system to create consumables and special items.
  • Hundreds of unique weapons and armor to find; most can be enhanced through crafting, and many will be physically manipulated as a 3D model/puzzle to become more powerful.
  • Dozens of powerful magic spells, including some that allow the user to summon creatures to fight by their side.
And there are some details on the poem that is sung in the in-engine video and that they have teamed up with the Xounts sound system.

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Serpent in the Staglands - Review @ Niche Gamer
Posted: July 2, 2015, 4:51 am by RPGWatch

Carl Batchelor (Niche Gamer) has reviewed Serpent in the Staglands - some snippets:
Serpent In The Staglands Review - This Snake Doesn't Scale To Your Level
It's reached the point where using the term "old school" while describing an RPG means about as much as the New England Patriots winning the Super Bowl. Having lost a lot of its effectiveness as a term of splendor and awe, being old school doesn't seem to mean as much as it once did. With Kickstarter, the indie revival, and Steam Greenlight still going strong, it's hard to play the "we don't get enough of these games" card.

That being said, there are still games out there that can use the moniker, it's just that in this writer's opinion, they have to go the extra mile to earn it. Simply having pixel graphics, turn-based combat and a deep statistical underpinning isn't enough. Perhaps the developers behind Serpent in the Staglands were aware of this, because if any game out there deserves to use the term, it's this one.

Serpent in the Staglands, which I'll be calling Staglands from here on out, first attracted me to it by showing off those slick Ultima 7 inspired visuals. Though I'm not fond of the old and decrepit pixelated graphics these games embrace, I was impressed that the developers aped the style from one of my favorite classic DOS era CRPGs instead of just throwing together something low-fi while hiding their inability to do world design within the wide umbrella of nostalgia. (...)

Like any good European CRPG, Staglands isn't looking to hold your hand or babysit you. It may pit you against hordes of non-leveled foes, but it does at least give you plenty of powers. Matter of fact, the powers it gives you access to are pretty robust for an indie game developed by a very small studio with little game development experience. The skill system, which is divided into three sub sections, contains over 50 different disciplines to specialize in.

Split between aptitudes, skills, and spells, the game gives you plenty of ways to craft a unique combatant in what is a completely classless system. While skills are the typical "Increase critical rate" or "Bash an enemy for 1d3 damage with a shield" sort of thing, the spell and aptitude part of it is a bit more exciting.

Spells are not held back by mana points or cooldown rates like in most other RPGs. In Staglands, a spell can be fired off as many times and for as long as you so desire. This helps a lot, since magic is extremely powerful in the game and having at least two dedicated casters in your group is an absolute must. Though there are only three levels of spells (a 4th will be introduced in the upcoming expansion), you do get a very wide variety of incantations within each of those levels.

The real beauty is in the aptitude section of the skills, where occupational abilities come into play. Including abilities woodwise, linguistics, nobility, herbology, philosophy and harbinger, the aptitude part of the game's character creation system is the most important one to master.

It's also the most difficult, since the real uses of these skills are hidden and not talked about in either the manual or their in-game descriptions. (...)
Verdict 8.0

Pros:
  • Beautiful looking world, even with the pixels
  • Highly non-linear
  • Deep character creation & customization
  • long quest, lots of content for an indie game
Cons:
  • Combat feels lopsided, AI can be tricked very easily
  • No quest journal, easy to lose track of goals
  • Overall lack of user-friendliness


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Legends of Fire & Steel - New Kickstarter
Posted: July 2, 2015, 4:51 am by RPGWatch

Boomzap Entertainment started a Kickstarter for a new strategy game:
Legends of Fire & Steel:
Welcome to our Kickstarter page! Legends of Fire & Steel is a turn-based multiplayer strategy game we're currently developing for mobile tablets, PC and Mac OSX.

About the Game

Legends of Fire & Steel is a strategy game designed from the ground up to be playable on a tablet or on a PC/Mac. The goal is to make a game that has the feel of a large, epic strategy game like Civilization, Crusader Kings 2, or Heroes of Might and Magic, but with the shorter playtime and simple controls of a game like Risk, Lux, or FTL. A game that is easy to learn, fast to play, but which offers enough choice to make it interesting to play over and over again.

Game Features

Classic fantasy world conquest strategy game with simple, intuitive controls that play well on PC, Mac, iOS and Android tablets

  • Wide range of heroes to choose from, each with different tactical powers and abilities
  • Single player campaigns: Follow the war of the races across the lands, unlock new maps and heroes, and discover new lands.
  • Turn-based simultaneous multiplayer game with Ranked and Casual Play, friend finder, rankings, and leader boards.
  • Collect Hero Cards: unlock new heroes and expand your hero selection.
Gameplay

Legends of Fire & Steel is a classic territory capture game with an element of team picking. In the game, players create armies which are led by heroes and used to capture territories in order to provide resources and build new units and heroes.

Control your heroes across the map and build forces with the racial units. Each unit and hero has particular strengths, weaknesses, and tactical powers. They can be upgraded to make them more powerful, and new heroes can be unlocked using your hard-won resources. The objective is to capture all of your opponent's castles and it's up to you to figure out how to spend each turn.

Each round provides a variety of actions for heroes to perform:
  • Hire - hire, upgrade, or unlock units for your armies
  • Organize - exchange units between heroes, cities and occupied lands
  • Occupy - put a territory under player control
  • Raze - collect a large sum of resources from owned territories, with the cost of making the land unable to produce for a number of turns
  • Heal - restore knocked out units from skirmishes
  • Defend - give a defense bonus for that turn
(...)
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DungeonRift - Fun Dungeoncrawler
Posted: July 2, 2015, 4:51 am by RPGWatch

DungeonRift is a new fun game on Steam:
DungeonRift is arena-like dungeon crawl where your enemies grow and learn new perks instead of you. Every time you defeat them, the Rift will rebuild the dungeon around you and grant your enemies with more tools to defeat you.
Alpha gameplay:



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Piranha Bytes - New Game for Nordic Games?
Posted: July 2, 2015, 4:51 am by RPGWatch

Straight from the rumor mill: Currently the internet explodes and the hivemind says the new Piranha Bytes project is a new game called Elex Nordic teased. World of Risen and NeoGAF members are convinced they've seen a masked Piranha Bytes logo on the Elex page, which has been replaced in the meantime.

Both companies have an ongoing business relationship: Nordic distributes or publishes Gothic 2 & 3 since JoWooD's demise.

Nordic Games' countdown ends today at 14:00 CET, Piranha Bytes' on Friday.

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King's Quest - New Trailer & Release Date
Posted: July 1, 2015, 4:51 pm by RPGWatch

Sierra has announced the release date for the first chapter of the new five-part Kings Quest series. The first part is called Kings Quest: A Knight to Remember:
The First Quest Begins July 28th!
King's Quest is a collection of five different chapter releases, each focusing on an untold tale in Graham's past. In each chapter, an aging King Graham reflects on his life of adventure with his granddaughter, Gwendolyn, while players are transported back to influence first-hand the decisions and events that shaped a kingdom. Embark on an extraordinary journey across the world of Daventry.
New Trailer:


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Fallout - Why Fallout Is the Best Nuclear War Story Ever Told
Posted: July 1, 2015, 4:51 pm by RPGWatch

Matthew Gault (Medium.com) writes about the Fallout series:
(...) Video games are huge business, sales of electronic entertainment have surpassed movies, books and television for several years now. But more than that, video games are art. The medium possesses the unique ability to transport a player to another world completely.

Like films and TV, it's a visual medium where the creator's vision is explicit. But like books, video games often create unique, beautiful worlds that trigger the user's imagination while providing dozens of hours of entertainment.

Like all art, the best video games tell us something unique about the human condition in general and the culture that created them in particular. That's what Fallout does best - it's a 20-year-old video game franchise that helped the MTV generation understand, mock and control its elders' Cold War paranoia.

Fallout is set in a post-apocalyptic world as conceived by American 1950s Defense Department propagandists. It's a world in which the grandchildren of the Cold War conjured the fear of the previous generation and dispelled that fear by turning it into a playground. (...)
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Fallout 4 - Cooling the Hype @ TechRaptor
Posted: July 1, 2015, 4:51 pm by RPGWatch

Don Parsons of TechRaptor wants to cool down the Fallout 4 hype a bit:
So this is probably going to get me killed. But alas I hold it as my sacred duty to tell the truth even when I suspect that truth is not wanted-even if others may disagree. I think Fallout 4 right now is being massively overhyped and there are a lot of points to look at as to why. (...)
Looking at Bethesda's game series, Don analyzes some negative trends in:
  • Past Promises
  • The Engine and Combat
  • Removing RPG Elements
  • That Crafting System
  • Radiant Systems
  • Large Areas of Nothingness
  • Dialogue, Writing and Story


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InSomnia - Inventory, Items Repair and Crafting
Posted: July 1, 2015, 4:51 pm by RPGWatch

In the latest update for Insomnia, we learn about the durability of items and repair:
All items has their own durability in game. For example each time you attack someone your weapon durability decreases - the same happens with your armor whenever you get damaged. When items durability gets too low the negative effects will follow and it will be much harder to repair them. So basically it's in your best interest to keep your things in good order.

To fix your stuff you will need special instruments and appropriate skill. You will also need a certain amount of resources (depends on the type of the item and its overall condition) to perform the repairs. If you don't succeed your equipment stays unfixed and you loose all the resources you've used while trying.
The crafting system:
You will be able to create new items using workbenches of different types: for creating medical supplies; for mechanical objects; for hi-tech objects; for disassembling and assembling all kinds of ammo.

So whenever you'll feel like crafting something, you should send your character to appropriate workbench and use it. This way you'll see your current inventory with all available resources for crafting purposes and a list of items you can build.
And the inventory:
Shoulder bags are very important as they are directly connected with capacity and maximum weight your character is able to carry. In other words capacity and weight parameters means how much items you can keep in your inventory.

Your character can carry up to 150% of maximum weight. The same second you'll pass that mark no more items can be placed in your inventory. Starting with 90% your character will start to feel the negative effect of "Overload" which will get him tired much faster.


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Piranha Bytes - Announcement On Friday
Posted: July 1, 2015, 4:51 pm by RPGWatch

Now Piranha Bytes also follows the trend to post announcements of announcements. They posted a pic with a cryptic message on Facebook yesterday, supposedly meaning "3 days left". So far it seems Piranha Bytes is not working on the project everybody wants to see.

Found on World of Risen.

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CrossCode - Review @ Rock, Paper, Shotgun
Posted: July 1, 2015, 4:40 am by RPGWatch

Marsh Davies (Rock, Paper, Shotgun) has reviewed the Early Access game CrossCode - some snippets:
You play as Lea, a spheromancer class avatar - which is a better title than ballromancer at least - and is seemingly a part-flesh, part-virtual body, supposedly manipulated by some distant player. The game being played is CrossWorlds, an MMO which is like Tron mashed with The Crystal Maze and set in Centerparcs. Its hills, lakes and forests form a virtually augmented but otherwise physical space, maintained by a cast of humans who must don special visors to see all aspects of the reality in which you operate.

The MMO itself appears to have an ambiguous though clearly important role in this future culture, and its avatars inspire reactions veering between veneration and revilement. Though exactly who you are is unclear - a dramatic, playable prologue poses a huge number of questions as to your identity and purpose, which the ensuing game doesn't look like it's going to answer any time soon, since Lea loses both her memory and her voice. It's a surprisingly multilayered fiction, which, despite the chirpy caricatures, feels like it might go bleakly Ghost in the Shell at any moment.(...)

There's more to this world than balls, though. There are items to harvest which can be turned into recipes and traded for weapons or equipment - though this all seems a bit bewilderingly random at present. NPCs have quests for you, too. Currently, one requires you to locate thirty-odd boxes hidden around the rolling hills of Autumn's Rise, a leafy landscape comprised of 16 substantial contiguous locations and two challenge arenas. This takes the form of a sort of geographical puzzle - the boxes are often easy to spot but hard to reach: Lea can't scale changes in elevation greater than her own height, though she'll automatically bound across large gaps between pieces of terrain at the same level. And so you work backwards from the place you want to get to, unraveling the navigable route: a series of rocky stacks that will act as stepping stones; an escarpment you can leap down; a path implied, but hidden from the camera by a row of trees.

I would, however, say that the ingenuity of this sort of puzzle does not survive thirty-odd examples, and the game sorely, sorely needs a way to clearly distinguish between terrain at different heights. One of the features of this sort of perspective is its lack of foreshortening - there's no way to judge depth and so if a stack of rock is four units tall, but one unit closer to the foreground than a stack of rock that is three units tall, their top surfaces will appear to be adjacent - and, if their height is concealed by another piece of scenery, there is no way to judge whether or not you will be able to jump between them. My ideal fix would be a subtle hue or brightness change for each tier of elevation. (...)
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Gothic 2: NotR - In 4K Resolution!? It's True!
Posted: July 1, 2015, 4:40 am by RPGWatch

This video takes a look at Andre aka degenerated's D3D11 Renderer mod for Gothic 2. This video was shot in 4K resolution at 2160p, so if you have a 4K display, make sure to watch in 4K!

Please note - It sometimes takes YouTube several hours to several days to render the proper 2160p footage, so if it doesn't show up for you, check back later!

Hey everyone! In this exciting video, I showcase Andre aka degenerated's D3D11 renderer in full 4k resolution! Yes, the mod supports 4k resolution, and the end result looks fantastic!

Even if you don't have a 4k display, fear not. The video will downscale to 1080p and you will get the bonus of watching an excellent quality 1080p video, since the downscaling from 4k makes 1080p look even better than usual!

Hope you enjoy! To follow Andre's work, check out this thread on World of Gothic. http://forum.worldofplayers.de/forum...%28alpha%29-14
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Witcher 3 - New Free Quest
Posted: June 30, 2015, 4:30 pm by RPGWatch

Later this week one new DLC will be released: Where the Cat and Wolf Play

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One Samurai: Dusk - Developer Blog
Posted: June 30, 2015, 4:30 pm by RPGWatch

You can follow the development of One Samurai in this blog. It has 13 entries already.

From Steam:
OneSamurai: Dusk is a turn based tactical RPG set in the Kamakura Era of Feudal Japan. Experience a choice based narrative In the Shogunate of Kamakura, quarrelling clans war against one another and on the silk road the eyes of Kublai Khan and his Mongol Empire turn east.

Story

The year is 1274 and the Kamakura Shogunate is celebrating the 82nd year since its establishment by Minamoto no Yoritomo. The current shogun Prince Koreyasu is also celebrating his 10th birthday under the regency of Hojo Tokimune. But all is not as stable as it seems. Only 16 years earlier the ruling Goryeo dynasty of Korea was forced to swear fealty to Kublai Khan the grandson of Genghis Khan and his Mongol Horde. Kublai Khan has aspirations to conquer from the coast of the Atlantic to the coast of the Pacific and his gaze may soon fall east. Inside Japan's borders itself many different clans vow for land, power and strength and some for the chance to eventually rule the land of the rising sun for themselves. You start as a single man with no clan, land, power or strength but in end may have the potential to divert the course of Japanese history.

Features
  • Turn based tactical combat.
  • Stats based leveling.
  • Open world with over 50 unique villages, towns, cities and castles.
  • Over 150 quests covering events of Kamakura shogunate and clan quarrels.
  • Over 30 Different Clans who you can both help and oppose.
  • Different classes with different play styles.
  • 3 different companions with different play styles to complement your own or oppose it.
  • Decisions system which can change the outcome of the final game.
  • Ability to import character from this game to next.
  • Chance to help clans in territorial conflict and increase their personal strength.
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Wasteland 2 - Director's Cut Preview @ RPGFan
Posted: June 30, 2015, 4:30 pm by RPGWatch

An hands-on preview of Wasteland 2: Director's Cut was posted at RPGFan. Apparently the game has a lot in common with the original Fallout.
The team at InXile Entertainment have a commitment to the old-school. Beginning with one of the most successful crowd-funded initiatives, they've followed up the original Wasteland 2 with a newer, more refined Director's Cut Edition. Amongst all of the hustle and bustle of E3, they were gracious enough to give us a hands-on look at this new version. Upon walking into their booth, I was immediately asked if I was a fan of the original Fallout. Now, to anyone that's played the game, this is a very fair question. The game plays and controls in almost the exact same manner as Fallout, and could even exist in the same world (or at least a similar one). However, this ended up becoming a theme for my entire time with the updated Wasteland 2.
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