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» Bethesda Softworks - New Game This E3 - Mar 18, 2018, 01:42 pm
» Towards The Pantheon - Releasing May 16th - Mar 18, 2018, 01:42 pm
» The Council - More Reviews - Mar 18, 2018, 01:42 pm
» Soulblight - Released - Mar 18, 2018, 07:42 am
» Azure Saga: Pathfinder - Review - Mar 18, 2018, 07:42 am
» Aeon of Sands - Coming Soon - Mar 18, 2018, 07:42 am
» Wolcen: Lords of Mayhem - Patch announced - Mar 17, 2018, 01:12 pm
» Ghost of a Tale - Review - Mar 17, 2018, 01:12 pm
» Fell Seal: Arbiter's Mark - Preview - Mar 17, 2018, 01:12 pm
» Praey for the Gods - Closed Alpha is Out - Mar 17, 2018, 01:12 pm
» Warbanners - Death Speaker DLC - Mar 16, 2018, 12:33 pm
» Azure Saga: Pathfinder - Release Trailer - Mar 16, 2018, 12:33 pm
» Beast Quest - Released - Mar 16, 2018, 06:32 am
» Banner Saga 3 - Bolverk, Leader of the Ravens - Mar 16, 2018, 06:32 am
» Genesis Alpha One - Planetary Landing Trailer - Mar 16, 2018, 06:32 am

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Bethesda Softworks - New Game This E3
Posted: Mar 18, 2018, 01:42 pm by RPGWatch

[​IMG]JuiceHead thinks that Bethesda will reveal a new game at E3. He is basing this on a recent Todd Howard interview with AIAS Game Maker's Notebook.


Today we take a look at an interview Tood Howard recently gave on The AIAS Game Maker's Notebook, a podcast that has talked to various different devs of larger games. During the interview they talk about Fallout 4 mods and Skyrim SE mods, but also the bigger picture of Fallout 5 and The Elder Scrolls 6. There is mention of new games being complete leading me to believe the rumored Starfield or another new IP will be announced at this E3.

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Towards The Pantheon - Releasing May 16th
Posted: Mar 18, 2018, 01:42 pm by RPGWatch

[​IMG]Towards the Pantheon will be releasing on Steam May 16th.


After almost two years of grueling full time development the anticipated 2D RPG Towards The Pantheon has a release date of May 16th, 2018. While lead developer Connor O.R.T. Linning had been thinking of dates between April and June for quite some time, the date was solidified during a shower one morning and the Lagwagon song 'May 16th' from the legendary Tony Hawk's Pro Skater 2 soundtrack began playing.

Development of Towards The Pantheon started when lead developer Connor O.R.T. Linning collected a long list of RPG clich├ęs and decided to avoid as many of them as possible while designing his game. Gone are elemental types, elixirs, elves, inns, and generic love stories. Instead players of Towards The Pantheon will ride hamsters, journey through a survival horror inspired mansion, collect dead memories, make new friends, and partake in regular chats around the campfire. Artist Leandro Tokarevski joined soon after to create the pixel art for the entire world using a palette of only 16 colors resulting in a vibrant and distinct world full of charm.

Towards The Pantheon follows the journey of Freyja the warrior, Bam the cat, Mishima the electropunk, and Phenez the ghost as they strive to defeat the source of a malevolent regime The Sworn Light at The Pantheon. To make the gameplay of Towards The Pantheon more unique, elements of adventure and survival horror genres have been implemented. The standard HP/MP system for party members has been altered so that every character has their own stat system. For example Phenez the ghost only has Necropoints which means that he must hurt himself to be able to attack, and Bam the cat has Energy Points which are restored by snoozing or using catnip.

With a world containing over 10 distinct regions to explore, 45 enemies to battle, 80 soundtrack songs to experience, hundreds of items to collect, hundreds of NPCs to interact with, and over 15 hours of gameplay, Towards The Pantheon is the unique type of game for those looking for a new and fresh adventure.

In October 2017 the horror/mystery themed prequel game Towards The Pantheon: Escaping Eternity was released for free and received an 89% positive score on Steam. The game was praised by reviewers and streamers for its original premise and dark atmosphere.

Towards The Pantheon's release date of May 16th also brings lead developer Connor O.R.T. Linning's journey full circle. 15 years ago he spent his time at school creating an episodic pixel art story accompanied by trading cards that he distributed among his friends named 'May 16th'. Now at age 26, he's bringing that same love and dedication to storytelling and game development to Steam,, and Gamejolt. Towards The Pantheon can now be added to your Steam Wishlist!

Press Kit:
Steam Page link:

Social Media Links:

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The Council - More Reviews
Posted: Mar 18, 2018, 01:42 pm by RPGWatch

[​IMG]Here are some more reviews for the Narrative Adventure The Council:

Games Radar:
The Council Episode One: The Mad Ones review: "I wondered how characters could believe what was coming out of my mouth"
Score: 3/5

COG Connected:
The Council - Episode 1: The Mad Ones Review - New Story, Old Issues
Score: 75/100

The Mirror:
The Council: Episode 1 - The Mad Ones review: Talk a good game


However, the game is let down by occasionally stilted voice acting, coupled with some rough lip-synching in spots, meaning there can sometimes feel like a disconnect between the dialogue and the action on screen, like a poorly-dubbed movie.

Louis' mother Sarah in particular seems to be baring her giant teeth a bit too often, and you may find yourself cringing at the instances of horribly fake sounding laughter or strange cadence.

Some lines are delivered in such a robotic way that it becomes jarring, while the poorer moments of facial animation (on the otherwise detailed faces) can be rather distracting, which is a shame given how much polish has gone into the gameplay.

But if you can ride out the clunky voice overs, The Mad Ones is a decent introduction into the world of The Council. The novel mechanics and engaging plot are ripe for further exploration over the other upcoming four episodes.

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Soulblight - Released
Posted: Mar 18, 2018, 07:42 am by RPGWatch

[​IMG]Soulblight is described as a dark, unforgiving, top-down action roguelike luring you to cross the thin line between good and evil. The game has launched on Steam to a 10% discount.


About This Game

Soulblight is a dark, unforgiving, top-down action roguelike luring you to cross the thin line between good and evil. Instead of XP grinding, it introduces a Tainting Mechanics. While traveling through the shattered reality of the Sanctuary, you will receive personality traits based on your choices. These will be the main source of your strength. To harness them, you will have to act accordingly. Becoming an alcoholic means that you will be rewarded for getting drunk, but from that point being sober might prove to be unbearable.

Main Features
  • A unique Tainting Mechanic designed to encourage role playing
  • Tons of weapons, armor, and utility items
  • Dynamic and tactical combat build around stamina management and distance control
  • Optional stealth approach that complements fighting
  • Randomly generated, visually breathtaking levels
  • High difficulty level emphasized by permadeath mechanics
  • Gameplay-driven narrative

Before entering each level of the Sanctuary you get to choose a Taint that represents a certain personality trait. That choice will shape your future experiences as each Taint unlocks a new way of gaining power - a custom mechanic designed to encourage role-playing. Tainting Mechanics channels your will to survive into actions that are aligned with your hero's personality.

As you go deeper into the Sanctuary you'll be able to add more Taints to your character's personality making the shifting levels of the dungeon itself a skill tree of a kind. However with each new Taint you're a step closer to the point of no return. Are you sure you know where it is?

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Azure Saga: Pathfinder - Review
Posted: Mar 18, 2018, 07:42 am by RPGWatch

[​IMG]Sirus Gaming checked out the turn-based sci-fi fantasy RPG Azure Saga: Pathfinder:


Azure Saga: Pathfinder Review - Medieval Meets Sci Fi

Azure Saga: Pathfinder is a turn-based game that married sci-fi and fantasy elements; With the Fantasy elements involving the creatures and magic that appears in-game. It starts from the Sci-Fi end where the hero Synch finds himself stranded in Exonia along with his droid, Noide. There, they meet High Priestess Clery who they ask for help in order to get off the planet. Unfortunately, they find themselves tangled in more problems which center around the mythical planet - Azure.

After playing the game a bit and still am, Azure Saga: Pathfinder is definitely a breath of fresh air compared to many other games that are usually using graphics as their selling point rather than their story-telling. Azure Saga: Pathfinder marries both the story-telling elements of a fantasy-based game and the modern plays of a sci-fi game, bringing both elements together into a turn-based game. For those looking into it, here's my Azure Saga: Pathfinder Review to help you decide whether or not you should buy the game.


Over-All: It's a good game

Azure Saga: Pathfinder is a good game, especially for those who enjoy both fantasy and sci-fi elements. Also, if you're looking for a game that won't kick up one's blood pressure but still contains some form of challenge, then this definitely something you should play. If you're a person who likes games based on aesthetics, then you'll probably appreciate the artistry of this title especially since it has a novel-like storytelling setting.

Score: 8/10

  • Beautiful artwork
  • Enticing storyline
  • Additional mechanics more than just beyond the usual turn-based games
  • Artwork may not be appealing to those who aren't into anime stylized characters
  • May not be dynamic enough for those who want something more engaging
  • The game may not appeal to those who aren't into either Fantasy or Sci-Fi

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Aeon of Sands - Coming Soon
Posted: Mar 18, 2018, 07:42 am by RPGWatch

[​IMG]Aeon of Sands is coming soon to Steam although no date has been announced yet.

Polishing and playing heavily! Soon on #Steam ! Here's a bit of game footage to celebrate. @aeonofsands #screenshotsaturday #indiedev #gamedev

- Aeon of Sands (@aeonofsands) March 17, 2018

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Wolcen: Lords of Mayhem - Patch announced
Posted: Mar 17, 2018, 01:12 pm by RPGWatch

[​IMG]The estimated time for arrival for the Wolcen: Lords of Mayhem patch is March 27th:


New global roadmap and ETA on patch

Hello everyone!

We've been pretty busy this week but here is a little update on the ongoing work.

Wolcen global roadmap

I've made a new informative Roadmap about the progression of the team on the final content for Wolcen: Lords of Mayhem. It's more specific about the skills and gameplay features you can currently test in game, those we're currently working on, and the planned ones.

Wolcen Global Roadmap - 2018 Edition

The elements you will find in this Roadmap are here to reflect the overall advancement of Wolcen: Lords of Mayhem so you can keep track of the progress separating the actual version from the release version.

These features are not related to the planned updates during the Early Access Alpha or the Beta and are still subject to changes during the development of the game. Meaning that even if some elements are "in progress", it will not mean that it's planned for the next update. For instance, Act II, III, IV and V are not supposed to be accessed during the Alpha or the Beta version of the game, only at the release, but you will know when we'll be working on them.

I've used some tags on the different elements so you'll be well informed, here is a little explanation about them:

Red - Important Read me Really: Means you really should read
Green - Completed: Just means it's done
Orange - In Alpha testing: Currently available in the EA Alpha of Wolcen: Lords of Mayhem but still in testing so still subject to changes
Purple - In progress: Means we're currently working on it
Dark Blue - Pending refactor: Means we're currently revamping it
Light Blue - Planned: Means we will be working on it later

We hope that this new Roadmap will give you a better global vision on the actual status of the game and its progression.

When is patch day?

The patch is planned for release on March 27th. It will include a lot of bug and crash fixes, some optimization, UX improvements, bows and new spells. We've focused a lot on the feedback we received to solve the current issues in game and allow a more enjoyable test environment for our community.

If you feel like you'll be nostalgic about some of these issues in the future, enjoy it while you can and take pictures, because it will be fixed in the next update:
  • Lightning issues
  • Dodgeroll issues
  • You will no longer get stuck in water
  • The invisible walls in random dungeons should not occur anymore
  • The game will update quest objectives even if the inventory is full
  • Issues with duplicate/crashes/infinite gold/incapacity to use items
  • The items will no longer risk being downgraded after a logout
  • Items will no longer disappear when you remove gems with a full inventory
  • "Machine gun" attack speed exploit with pistols will not be possible anymore
  • You won't be able to keep templar weapons when leaving the training area
  • Overheating will no longer kill the character
We're also changing the time in game and replace it with the system time. And last but not least, the gems will have their own color on the ground so you won't miss them anymore.

And that's all for this week!

As always thank you all for your support and see you next week with a nice screenshot of the month presenting you exclusively one of our latest enemy and environment.

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Ghost of a Tale - Review
Posted: Mar 17, 2018, 01:12 pm by RPGWatch

[​IMG]Rock Paper Shotgun reviewed the Adventure Stealth RPG Ghost of a Tale:


Ghost Of A Tale is a stealthy RPG with bright whiskers

Ghost Of A Tale is out of early access, letting you squeak your way past an army of rats, in a rodent stealth-cum-RPG. Is it the big cheese, or lost in the rat race? And considering these incredibly obvious puns, why on Earth isn't it called "Ghost Of A Tail"?

I love the premise. You're a mouse called Tilo, ridiculously cute, who starts off in a rat prison. Slipped a key by a mysterious stranger, you begin your escape from the jail, only to emerge into a daylight plagued with more rat guards. Your wife is missing, and you're determined to find her, and doing so is going to involve helping out a lot of other creatures. Tilo, a minstrel, can (in theory) gather multiple outfits of other classes, and thus adopt their abilities, sneak into new areas, and delve deeper into an RPG of fetch quests and combat-free stealth.


But then it'll charm your pants and underwear clean off with its lovely writing right when you were feeling too cross with it. Other characters are properly funny, have good gags to drop on you, and the way you react to their banter feels like it makes a difference. Heck, the clothes you're wearing makes a difference. And this is all given a decent pathos through Tilo's genuine sense of fear, perhaps even grief, for his missing family. It's full of chuckles, extraordinarily sweet, and hides the fact that it is just a bunch of fetch quests extremely effectively.

I rather love it. I love that the day/night cycles really change the behaviour of everyone in this little world (and you can sleep to whichever time of day you need it to be), even though it's ridiculously dark at night. I love the way Tilo scampers on all fours when he runs, even though the sprint stamina is far too brief and takes far too long to refill. I love finding a secret tunnel through gained skills, even though the maps are abysmal and unlabeled. Gosh, it could be a lot better, but I really enjoy playing what it is.

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Fell Seal: Arbiter's Mark - Preview
Posted: Mar 17, 2018, 01:12 pm by RPGWatch

[​IMG]PC Gamer checked out a demo of the tactical RPG Fell Seal: Arbiter's Mark:


Fell Seal: Arbiter's Mark unabashedly takes after Final Fantasy: Tactics

We played the demo of the Kickstarter success to see how it's coming along.

My plan was to open with an easy joke about how characters in Fell Seal: Arbiter's Mark walk infinitely in place like it's the newest exercise craze (as you can see in the trailer above), but unfortunately I missed my chance. The developers at 6 Eyes Studio listened to player feedback and in the latest build characters have new, less goofy idle animations.

Those perpetually strolling characters showed how closely 6 Eyes are emulating Final Fantasy Tactics and Tactics Ogre, their two main inspirations. Maybe it's for the best, but I'm sorry I took the moonwalking for granted. Yet even without endlessly marching NPCs, there are a lot of elements of Fell Seal lifted directly from Final Fantasy: Tactics.


I can't say for sure, but I don't get the feeling that Fell Seal is going to dip into cliches like "the hero was destined all along" or "the villain wants to turn the entire world into a hellscape." Nothing is for certain, but I've so far enjoyed the story of these three stalwart Arbiters who find themselves the center of attention not due to supernatural ability or conveniently royal blood, but by pure unfortunate circumstance.


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Praey for the Gods - Closed Alpha is Out
Posted: Mar 17, 2018, 01:12 pm by RPGWatch

[​IMG]The closed Alpha for Praey for the Gods is out. The latest newsletter has more details on what to expect and some screenshots.




As we've mentioned before, we're not ready to throw out a specific 2018 date for the initial release yet, especially without seeing the feedback from the upcoming Closed Alpha. We've received lots of emails and messages from our backers asking us to take our time and not rush PFTG, which we really appreciate. The closed beta and initial PC release will depend on the feedback and additional work done during Closed Alpha.

What else is going on?

It's crazy to think of how much work we've done since the last Newsletter.

+ Inventory UI improvements, including "3D paper doll"
+ HUD UI pick up overhaul
+ "Bread crumb" notification system
+ New 3D Items and 2D icons for inventory
+ Menu screen updated!
+ Initial starting area updates
+ Boss balancing on Yeti, Crow, Boss 3
+ Minion levels added
+ Upgradeable outfits
+ New outfits and refined outfits
+ Breaking outfits into body, boots, gloves
+ Stamina upgrade progression
+ Upgrade material items and tiered upgradeable items
+ Island/territory rework
+ Refined overall controls including grapple hook and climb controls
+ Feedback Button that directly sends us log information, screenshots, etc. (this is HUGE for testing!)
+ More caves:)
+ We got deer, boars, rabbits, and crows in
+ New music added to tower battles, new live choir recordings for Awakening and Hymn
+ Explosive arrows

New Outfits and Outfit Updates:

We got the light outfit in game and improved the heavy outfit a bit.

Explosive Arrows:

We're still trying these out and so far they are a ton of fun.

Hunting Boar/Deer:

Get meat and fur from these if you can find them and not scare them off. Currently, they use the same line of sight and will run from you when they see you. You can't just run onto them, head shots matter too. They'll leave behind meat and fur that can be used for survival. The meat size is different for boars, deer, rabbits, and crows.


Caves have proved to be a ton of fun to both make and play through. No doubt we're going to be adding as many of these as we can. Hiding items and secrets in the caves and making them a bit of a test of skill with the grappling hook & platforming.


In the month of January, we did our first choir recording at Western Washington University. This was Brian, Ian, and Dan's Alma Mater and we were able to work with the exceptional concert choir to record some passes on the tracks Awakening and Hymn. We're still looking to do further live recordings once all the music is completed. We're finding a nice balance of live instrument mixed with live choir and some samples to give atmosphere and consistency.

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Warbanners - Death Speaker DLC
Posted: Mar 16, 2018, 12:33 pm by RPGWatch

[​IMG]The Death Speaker DLC for Warbanners, will be available later this month.

'Warbanners: Death Speaker' DLC Launches March 2018 for Windows and Linux
Lead a powerful Orc clan, and Claim everything that's yours in the process

March 15th, 2018 -- Warbanners developer Crasleen Games announces Warbanners: Death Speaker will launch later this month for Windows and Linux on Steam! Become the leader of a powerful Orc clan in Warbanners inaugural DLC release and claim everything that is rightfully yours. The ancient dwarven ruins are waiting for you to invade them, earn your ascension through combat, and share the power of the Two Gods.

Battle through 8 exciting new missions designed for Warbanners veterans. Bring the horde safe to the mythical ruins, and receive a well-deserved reward fit for immortals. Discover the history of Targun the Bloodthirsty, the greatest and most ruthless son of the steppes.

Warbanners is an independently developed, meticulously designed, turn-based, tactical strategy game with role-playing elements. Manage a squad of mercenaries, experience a campaign of 42 missions, and strategically fight towards becoming a legend equal to the ancient ones. Master a multifaceted battle system, and learn how to exploit everything from the terrain to your special units in your road to victory.

Warbanners: Death Speaker will be available for $4.99 upon release later this month. Warbanners itself is currently available on Steam and Humble Store for $19.99.

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Azure Saga: Pathfinder - Release Trailer
Posted: Mar 16, 2018, 12:33 pm by RPGWatch

[​IMG]@IndieGames Azure Saga: Pathfinder is described as science fiction meets high fantasy and has released recently on Steam.


Spacefaring scientist Synch crash lands on an unknown planet with his robot companion Noide. Things are taking an interesting turn when they are drawn into a war - featuring swords and sorcery. Fantasy and Science Fiction don't always mix that well, but Azure Saga: Pathfinder seems to make this work just fine.

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Beast Quest - Released
Posted: Mar 16, 2018, 06:32 am by RPGWatch

[​IMG]Beast Quest has been released on Steam.



Embark on an epic action-adventure to save the Kingdom of Avantia from ruin. Based on the best-selling fantasy novels, Beast Quest comes to Steam for the first time ever, with a rich, progressive storyline, vibrant settings, and an excess of compelling challenges.
  • A Sprawling, Epic Journey. Explore spectacular environments on your quest to release the Beasts that are under the dark magic of the wizard, Malvel.
  • Action-Packed Combat. Battle dangerous creatures and take on giant Beasts in boss battles, using swift maneuvers to dodge, block and attack enemies.
  • Profound Upgrades. Upgrade health, attack and defense through your skill tree, and equip accessories to augment your hero's attributes.
  • A Land of Treasure. Explore snowy peaks and spooky forests, seeking out ancient artifacts and lost fortune.
  • Hundreds of Challenges. Embark on numerous side missions along your journey that reveal the many hidden secrets of Avantia.

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Banner Saga 3 - Bolverk, Leader of the Ravens
Posted: Mar 16, 2018, 06:32 am by RPGWatch

[​IMG]A new video for The Banner Saga 3 looks at Bolverk, Leader of the Ravens.


Bolverk, one of the last remaining Varl giants and mercenary leader of the Ravens had a major role to play in Banner Saga 2. What will drive him now as the darkness threatens to take over the world?

Find out this summer when the final installment of the award winning RPG series launches.

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Genesis Alpha One - Planetary Landing Trailer
Posted: Mar 16, 2018, 06:32 am by RPGWatch

[​IMG]Genesis Alpha One is described as having roguelike mechanics with a deep ship builder and fast first-person action, putting you in the role of an interstellar pioneer.


Genesis Alpha One will launch on Steam, PlayStation 4 and Xbox One summer 2018.

Wishlist it on Steam at
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The trailer reveals the ability to land upon a wide variety of different planets within the galaxy to mine resources and explore for artefacts, new weapons, blueprints and transmissions. You'll be able to leave your genesis starship by departing in your trusty harvester located within the hangar. Setting foot upon the dusty surface of a new unexplored planet, your crew of clones will begin to mine the planet for vital resources such as iron, iridium, aluminium and more. You'll need to keep a watchful eye for any hostile alien lifeforms that inhabit the planet. Defeating any threats will not only keep your crew safe but also enable you to collect biomass which will enable you to create new kinds of clones for your mission.

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