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Latest Baldur's Gate Enhanced Edition & General News Headlines:

» Pillars of Eternity - Massive Review Roundup - March 27, 2015, 4:20 am
» StarCrawlers - New Patch Released - March 26, 2015, 4:10 pm
» Melancholy Republic - Update & Interview - March 26, 2015, 4:10 pm
» Lords of the Fallen - 900k Copies Sold - March 26, 2015, 4:10 pm
» Age of Decadence - Preview @ RPG Codex - March 26, 2015, 4:10 pm
» Sunless Sea - Post-Mortem @ Gamasutra - March 26, 2015, 4:10 pm
» Wave of Darkness - Spaceforce Celebration - March 26, 2015, 4:10 pm
» The Witcher 2 - Retrospective @ Enthusiacs - March 26, 2015, 4:10 pm
» DA:Inquisition - Jaws Of Hakkon Interview - March 26, 2015, 4:10 pm
» Pillars of Eternity - Reward Redemption - March 26, 2015, 4:10 pm


Latest Active Threads on Boards o' Magick:
Backer Beta Updates (Pillars of Eternity post by Shardnax)
Alweth's easy Portrait Grabber (Baldur's Gate 2: Shadows of Amn post by Alweth)
Enhanced Flesh Golem (Icewind Dale 2 post by dogsoldier)
Baldur's Gate Series Enhanced Editions (Featured Polls & Comments post by henkie)
Pillars of Eternity - Massive Review Roundup (Game/SP News & Comments post by RPGWatch)
StarCrawlers - New Patch Released (Game/SP News & Comments post by RPGWatch)
Melancholy Republic - Update & Interview (Game/SP News & Comments post by RPGWatch)

Pillars of Eternity - Massive Review Roundup
Posted: March 27, 2015, 4:20 am by RPGWatch

Pillars of Eternity should be released in some time zones right now, and the review embargo has been lifted from Obsidian.
  1. PC Gamer - 92/100
  2. Eurogamer - No score
  3. Rock, Paper, Shotgun - No Score
  4. GameWatcher - 9.0/10
  5. Pixel Dynamo - 8.8/10
  6. Stevivor - 8.5/10
  7. MMORPG.com - 9/10
  8. Escapist Magazine - 5/5
  9. DealSpwn - 9/10
  10. Gamereactor - 8/10
  11. VideoGamer - No Score
  12. Den of Geek - 4.5/5
  13. PixelDynamo - 8.8/10
  14. GameCrate - 8/10
  15. PCGamesN - 10/10


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StarCrawlers - New Patch Released
Posted: March 26, 2015, 4:10 pm by RPGWatch

Juggernaut Games released a new patch for the Beta version of StarCrawlers.
StarCrawlers has been in Early Access for just 1 week and already the game has grown so much with your feedback! This update includes a number of player suggestions and improvements along with fixes and improvements. Our first major content update is coming soon - new manufacturers, events, random missions and the next main campaign episode.

Our dev roadmap for Early Access can be found here. The roadmap will be current with every major update - hotfix notes can be found here and on our site forums.
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Melancholy Republic - Update & Interview
Posted: March 26, 2015, 4:10 pm by RPGWatch

The Kickstarter campaign for Melancholy Republic is half over and it still needs $20,000.

Melancholy has been receiving some great press over the past few days, including some soon to be released interviews done with 4colorrebellion and gintendo.

Check out what the gaming press has been saying about Melancholy Republic!

Shack News - Melancholy Republic is a beautiful homage to 16-bit JRPGs

oprainfall - Melancholy Republic is an RPG that harkens back to the glory days of the genre

Me-Time Gamer - KICKSTARTING IT - MALENCHOLY REPUBLIC
The developer also did a new interview on My Games Lounge.
As a huge fan of JRPG games, what am I going to love about Melancholy Republic?
I think fans of JRPG games can vary widely in what they love most about the best JRPG games. Melancholy Republic is a game that is inspired from that feeling of exploration, the love of deep and interesting characters, as well as the great love stories from some of our favourite JRPG games. JRPG fans will love exploring and uncovering the secrets and stories hidden across the city of Lorna. They will journey with Claire Lockridge through the dark political plot and with her discover the tragic reality of her city.
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Lords of the Fallen - 900k Copies Sold
Posted: March 26, 2015, 4:10 pm by RPGWatch

CI Games shared news on Twitter that Lords of the Fallen has sold over 990k copies. This may not seem like a lot but the publisher has funded two more games.
900k copies of Lords Of The Fallen sold.
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Age of Decadence - Preview @ RPG Codex
Posted: March 26, 2015, 4:10 pm by RPGWatch

The RPG Codex published another preview for Age of Decadence this week. It's almost the same as the last one; just updated based on the current Beta build.
There's still a lot to come content-wise, but what's here is already a pretty deep experience. There's plenty to do and see, a ton of quests with a ton of ways to solve them. Ultimately, there are some flaws with the second most popular vaporware game in RPG Codex history, and to be honest those flaws are significant. While the writing itself is excellent, and will probably set the bar for the industry in a way similar to how Planescape: Torment did, there is an element of game that's missing. In some ways it feels like I'm reading a choose-your-own-adventure book rather than playing an RPG. All the parts are there, but they feel rather disjointed and not a cohesive experience.

Perhaps that's a result of choices and consequences as the central focus, rather than building a strong core system and adding choices and consequences from there. The vision of a variety of viable gameplay styles being effective in a reactive setting was accomplished, but the final product (or final early access product, more appropriately) doesn't fit together as well as I'd like.

How you end up feeling about this game is going to greatly depend on what you value in your RPG experience. If you're the type that can't help but replay Planescape: Torment; the type to slog through the festering pile of ... I'll generously say "mediocrity" that is Alpha Protocol; the type that values choice and consequence and story above all else, then this game will definitely scratch your itch. You should circle Thursday on your calendar and take the day off to play it.

If you're the type that really values a more cohesive experience and generally doesn't value storytelling to the point where it will excuse gameplay flaws, you may have a hard time enjoying this game. There're some elements here that are still pretty good, and Vince tells me that he plans on improving the combat AI and other elements of it before release, which may help in the end. But until you read how it comes out on release by some other intrepid reviewer, it may be wise to just keep waiting for Grimoire.
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Sunless Sea - Post-Mortem @ Gamasutra
Posted: March 26, 2015, 4:10 pm by RPGWatch

Gamasutra is hosting the first part of a new Post-Mortem from the developer of Sunless Sea Adam Myers who talks about the game's sales and about funding on Kickstarter.
It's been over a month now since Sunless Sea left early access. It was our first downloadable game. We weren't entirely sure what to expect. Back in early 2013, when we first considered making it, very few kickstarted games had been released. Greenlight was less than a year old. And there wasn't a lot of public sales information about indie games.

In case it's useful to other developers, we'd like to share our actual results through the entire process -- Kickstarter, through pre-orders, Greenlight, early access, and of course our launch sales.
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Wave of Darkness - Spaceforce Celebration
Posted: March 26, 2015, 4:10 pm by RPGWatch

The latest Kickstarter update from Aurofinity & Dreamatrix for Wave of Darkness has more information about the Spaceforce games you get for backing the game for $15.
This update is dedicated to all Spaceforce goodies that we are offering. You might have noticed that in all our tiers we included some of the Spaceforce titles. Even the smallest of them all, $1 tier includes one of the 3 titles of your choice, and in all others we included all of them.

We are actually celebrating the return of Spaceforce: Rogue Universe rights to us.

With more than 200,000 copies sold it was a real small space hit. Experience one of the most beautiful, open-ended space simulation games for the PC. As a starship pilot, explore the universe with one of 14 unique and powerful ships. More than 2000 missions await you within 46 star systems in the Milky Way galaxy. With every tier you'll get a Spaceforce Rogue Universe song featured in SF-RU intro movie, remixed and extended (5:40) and never before released.
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The Witcher 2 - Retrospective @ Enthusiacs
Posted: March 26, 2015, 4:10 pm by RPGWatch

A website called Enthusiacs published a new retrospective for The Witcher 2: Assassins of Kings. If you still haven't played the game don't read it because of spoilers.
Despite some graphical marring here and there, and despite the occasional (but still manageable) difficulty spike from time to time, the game is still enjoyable. Yes, it can be somewhat text heavy in places, and yes it can be a little too mature for some; it is, and always will be, a mature and grown-up RPG. One that gives as much joy as it does frustration. The interesting thing I find about the whole Witcher series has been CD Projekt Red's rather unwavering commitment to their vision of Sapkowski's world. Brutal, violent, uncompromising, and fearless. And if that same level of vision and commitment carries over to the forthcoming Witcher 3: Wild Hunt release, then we're all in for one wild, wild ride.
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DA:Inquisition - Jaws Of Hakkon Interview
Posted: March 26, 2015, 4:10 pm by RPGWatch

PC Gamer interviewed BioWare Producer Chris Pickford about the just released DLC Jaws of Hakkon, and the developer's plan for the future of Dragon Age: Inquisition.
What were your goals when planning out this first DLC? Presumably it's been in the works for a while.

We started this during the certification period of Inquisition. What we really wanted to do was marry the size of our exploration areas with the complexity of our plot areas-to try and get a 'critical path' plot style, which has 2000+ of dialogue, and marry that with our exploration areas which offer a huge amount of space.

With Jaws of Hakkon, what we've tried to do is thread the critical path narrative, the cutscenes and ambient storytelling through a large vertical space. Somewhere where you can climb up trees and go into the depths as well-but when you go through the plotline it's got cinematics and high-quality character moments as well.
Based on the interview, more small DLC like Jaws of Hakkon is the future plan.
Is this template, an expansion that costs this much and includes this much stuff-is that the pattern going forward for singleplayer Inquisition DLC?

This is our first look at it. In this day and age in the games industry there's no such thing as a template-at least in terms of a BioWare experience. We've seen that with Mass Effect. There are different types of content and, honestly, it's a very long complicated and difficult process to figure that out.

At this point we've tried to merge the critical path, the exploration experience and the dungeon experience into one coherent, long quest. We're hoping that fans enjoy that, but obviously what we're looking for now is feedback.
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Pillars of Eternity - Reward Redemption
Posted: March 26, 2015, 4:10 pm by RPGWatch

Some of you may have questions about how to redeem your backer rewards and pre-order extras. Well here you go; the latest update explains how.
Reward Redemption
Hey, everyone. After two and a half years, we're happy that you're finally going be able to get your hands on Pillars of Eternity. It's been a great pleasure to work on a traditional PC RPG again and it wouldn't have been possible without your interest, support, and feedback. We hope that playing Pillars of Eternity gives you the same feelings you had when you played the Infinity Engine games. Many of you have told us how much these games have meant to you over the years. It's always been our goal to recapture that experience as well as we can. We've worked hard to provide you with a beautiful world to explore, flexible systems that allow you to build all the characters and parties you can dream up, and a rich story that responds to the choices you make. Nothing can replace the Infinity Engine games, but we hope Pillars of Eternity is a worthy successor to that heritage.

Kickstarter Tiers and Special Editions
Due to popular demand we have created special Kickstarter Backer editions on both Steam and GOG. These editions match the retail versions of the Hero, Champion, and Royal editions, but they come with a few extra Kickstarter goodies. When you go onto your Products page on the Backer Portal you will see which Kickstarter edition was granted to your Kickstarter tier. This was done so that people could download their rewards in multiple places.

Unfortunately, we were unable to map every tier perfectly. We have many tiers, many different combinations of add-ons, and only a few Kickstarter editions. Don't worry, though, because if your Kickstarter edition doesn't come with a reward you should be getting for your Kickstarter tier you can download it from the Backer Portal. In fact, the Backer Portal is the official way to download your rewards - we will always have them available for you on the Portal.

If you would like to see what products come with your Backer tier you can find that information by going to your Orders page on the Backer Portal. If you expand your order you can click on the "What does this include?" link to see all of your rewards associated with the order.
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Sword Coast Legends - New Stream & AMA
Posted: March 26, 2015, 4:10 am by RPGWatch

N-Space announced on Twitter they will be hosting the next Twitch Stream tomorrow for Sword Coast Legends, and it's your chance to see more dungeon crawling footage.
Just a heads up! We'll be streaming on Twitch tomorrow 3/26 at 3:00pm EST. Drop by http://twitch.tv/SwordCoastLegends ... and take a peek at Dungeon Crawl!
Dan Tudge will also be doing a new special AMA on Twitch.Tv on April 2nd.
Join n-Space president and Sword Coast Legends Game Director Dan Tudge as he and the development team provide fans the second half of the first ever demo of the game including exclusive reveals of Dungeon Crawl and Dungeon Master modes.

Tune into the action as the intrepid adventurers continue their search for the Ashen Priest following their successful infiltration of the city of Luskan and a challenging encounter with a gigantic Ogre Zombie in the city's graveyard.
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Ralin: Dwarf Wars - New Features & Gameplay
Posted: March 25, 2015, 3:25 pm by RPGWatch

The third video update for Ralin: Dwarf Wars is about features and gameplay.

In our third Update we are presenting the new gameplay of Ralin - Dwarf Wars. We implemented a WASD movement system, because a lot of guys in the forum asked for a version with WASD keys. Implementing it and trying it out was a lot of fun for the whole crew.

Concerning the game mechanics, we implemented a new „modus" in the game named: Survival. In this modus you have to kill all the goblins coming in smaller and bigger waves. After beating up all the sneaky bastards, you can loot the treasure chests in the map to get new gear. The game becomes more and more hack and slash, which is a request from a few members of our Community.

We also worked hard on the Shaders, the walls are now fading out and in very smoothly. All the systems are revised and the leveling system is completely new. There are new sounds, new ambient music and a couple of bugfixes.
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Avernum 2 - Review @ True PC Gaming
Posted: March 25, 2015, 3:25 pm by RPGWatch

Jarrett Riddle of True PC Gaming published the next review for Avernum 2: Crystal Souls this month. He didn't give the game a score but recommends buying it.
With a price tag of $19.99, Avernum 2: Crystal Souls provides more entertainment than most $60 games. Though I've played at least 32 hours, I still have many more obstacles to overcome before I see the end of the game. Every person, every conversation, and every detail contains the heart and soul of the developer. I would most definitely pay full price for this title. If you are still on the fence, I recommend downloading the demo from the Spiderweb site.
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DA:Inquisition - Jaws Of Hakkon Released
Posted: March 25, 2015, 3:25 pm by RPGWatch

BioWare has released the Jaws Of Hakkon DLC for Dragon Age: Inquisition. Here is the new trailer.

First Singleplayer DLC Opens up New Story and Region with Powerful Foes, Legendary Armour and Weapons on Xbox One and PC First

GUILDFORD, UK - March 24, 2015 - BioWare™, an Electronic Arts Inc. (NASDAQ:EA) studio, today announced brand-new downloadable content (DLC) that expands the singleplayer experience for Dragon Age™: Inquisition, winner of over 100 Game of the Year awards . Now available for digital download, the Dragon Age: Inquisition - Jaws of Hakkon DLC adds an exciting new story arc to the campaign and expands on its already vast world with a new region of Thedas to explore. Dragon Age: Inquisition - Jaws of Hakkon is available first on Xbox One, the all-in-one games and entertainment system from Microsoft and PC via Origin™ for £11.99.

Dragon Age: Inquisition - Jaws of Hakkon will reveal the fate of the last Inquisitor and the powerful dragon he hunted. The new content expands the land of Thedas with a massive new playable area covered in mountains and lush forests, where danger lurks in the shadowy undergrowth. As players explore the vertical landscape and dense wilderness fighting off vicious enemies, they will collect legendary armour and weapons before unearthing an ancient secret that could destroy the world.

"We are humbled by the game's reception so far but are not done with the world of Thedas just yet," said Mike Laidlaw, Creative Director, BioWare. "We hope the new DLC speaks to our dedication of growing Inquisition with meaningful and exciting new content for our fans, new and old."
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Seven Dragon Saga - Post-Kickstarter Update
Posted: March 25, 2015, 3:25 pm by RPGWatch

TSI sent the first post-Kickstarter update to subscribers of their newsletter. It had information of a new development post from Narrative Designer Edwin McRae.
Less than 24 hours have passed since we made the difficult decision to cancel the Kickstarter campaign. Emails and comments have been coming in acknowledging it was a tough choice, but expressing a tremendous amount of confidence and support for TSI. The response to our overall design choices has been really encouraging and reinforces our belief that we're building something worthwhile. As we informed our backers, we remain committed to Seven Dragon Saga and will be making regular updates on our website.

Edwin McRae, our Narrative Designer, has already posted a few thoughts on "How to get Players to Roleplay"

As we forge ahead, expect us to talk more about RPG's, our approach, and how we plan to create a great game that resonates with our fanbase.
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