General News - Interview with Witcher 3 and Assassin's Writer
Posted: Jul 21, 2019, 11:02 am by RPGWatch
GameSavvy interviewed Stephen Rhodes who has worked on the Witcher 3 and Assassin's Creed Odyssey as a writer.
Tyler: You're clearly passionate about games, so what came first? Was it that you wanted to be a writer and got into video games or was it that you wanted to get into video games and eventually became a writer?
Stephen: It's definitely the second one. I went to university to study military history. I was really into history. I could tell very early on that it wasn't really doing it for me and I just didn't see a future career in it. So, I transferred courses internally because they had a good games course and I did a game design degree which covered a broad range of things including design, a bit of audio, programming, a bit of art and did a bit of narrative as well. I was always quite good at design and interested in the design and the mechanics of things because I like systems. But looking back, (narrative) resonated with me because when I did the narrative module I got like a 98% in it or something ridiculous. I loved doing it but I sort of put it aside afterwards and carried on pursuing other disciplines.
I got into the actual industry by doing QA and testing. There was a studio, Travelers Tales, the guys who do the Lego games, and they were quite close to where I went to university and a lot of the graduates ended up there. There were a few (graduates) in high positions at that point and they were always looking for students who were about to graduate. So, I went and did QA but they put up some internal positions in design roles not long after I started. I applied and got a design role where I did level design, camera stuff, working on cut scenes and working on missions so it was quite a broad job role but it was a great entry into the industry. Doing that I realized I had a passion for narrative and storytelling. It was always something that came very naturally to me. Growing up, me and my friends used to play DnD and other Roleplay Games like Star Wars, and Warhammer Fantasy. I was always liked to DM (Dungeon Master) as I was always coming up with the stories and campaigns and characters. It was always something I harbored a passion for so I kind of bridged the gap and after three years at Travellers Tales I realized that the Lego games weren't satisfying my creative needs. So I applied to a couple of places and ended up getting a job at CD Projekt Red in Poland as a quest designer, which for me it was a great merge of my experience and also my passion for narrative.
Opinion - The Best Games Aren't From Big Studios
Posted: Jul 21, 2019, 11:02 am by RPGWatch
SlashGear writes that the best games aren't being made by big studios anymore and points to indie gaming as the exception.
For the most part, it seems that the AAA games industry is more concerned with creating games-as-a-service that can pull money from players on an ongoing basis than they are with creating games that are actually fun and engaging to play. Progression in many of these games is tied to unlockables, which are increasingly obtained by way of opening loot boxes and seeing what you get.
Even aside from the question of whether or not this is encouraging gambling addiction in the people who play these games (some studies suggest they are; EA and organizations like the ESA insist they aren't), shouldn't we be alarmed that major games these days are basically digital Skinner Boxes that are designed to reward us proportional to the amount of money we spend after we've already bought the game?
Streets of Rogue - Steam Reviews
Posted: Jul 20, 2019, 10:52 pm by RPGWatch
Kotaku checked out the Steam reviews for Streets of Rogue:
Streets Of Rogue, As Told By Steam Reviews
Imagine you're part of the resistance, but the resistance has really low standards so they'll take anyone. Like a gorilla that wants to spawn an army of smaller gorillas, or a doctor that just goes around cholorforming the public. That's kind of what Streets of Rogue is like.
Nathan first covered the game a couple of years ago when the top-down action-RPG - which is a bit GTA, a bit of Monaco, and a bit of Nuclear Throne's procedurally generated randomness - first hit Steam. It had a cracking tutorial and was plenty of fun then, but the game's only come out of early access as of last week.
Build a loyal band of followers and survive the journey across a broken world. Barely.
Take on the role of a powerful leader and mystic. Empowered with the gifts of technopathy, the ability to sense and affect electrical currents.
You are the last hope to a band of outcastes and refugees. Lead them across the randomly generated wastelands. Pick fights with greedy slavers and crazy machines using the turn-based card combat. Can you survive long enough to reach the mysterious Crypt?
These features make Nowhere Prophet stand out:
Card-based tactical combat system
New procedurally generated maps each game
Find loot and recruit followers to build your deck
Unlock new content across multiple playthroughs
More than 300 cards for you to discover
Indian infused electronica soundtrack
A roguelike deck-building game
Nowhere Prophet is a single player card game with procedurally generated maps, a high difficulty and permadeath. At it's heart are two distinct parts of gameplay: Travel and combat.
During travel you navigate across a procedurally generated map. Make sure your convoy has enough resources to travel as you pick your route. On your journey you will encounter strange places and even stranger people. You will be thrust into situations that put the fate of your followers in your hands.
If you're lucky enough to gain some rewards, maybe for helping someone - or robbing them, then you can invest those to improve your decks. Recruit more followers to have more and different units to put into battle. Equip your prophet or level up and learn new skills to have access to stronger action cards in combat.
You will have to overcome some enemies to keep your convoy and resources together. And sometimes you may even want to pick a fight for righteousness or just for loot. Once in battle the game changes to the turn-based card game mode.
Play convoy cards to put your followers onto the field and position them so you can overcome your enemy. Or play action cards to dramatically change the battlefield. But be careful: If you're wounded you will have to find a safe place to heal. And if one of your followers takes too many wounds, they are lost forever.
A science-fiction post-apocalypse
Nowhere Prophet is set on a far off planet called Soma. Your story begins many years after the Crash, a complete technological collapse. Civilization has broken down and the lack of resources made everyone turn either bandit or madman.
In this world inspired by Indian culture you lead a convoy of outcastes. These desperate men and woman following your vision of a better future. Under your guidance they travel with you through the wastelands. Your goal is the Crypt, a mystical place that promises untainted technology and safety.
Haven - First Trailer
Posted: Jul 19, 2019, 10:13 pm by RPGWatch
PC Gamer reports on the first trailer for Haven, which is an RPG about lovers on a lost planet.
Earlier this year, Furi developer The Game Bakers announced Haven, an RPG about lovers on a lost planet. The description at the time was pretty vague: It's playable alone or in two-player coop, and "the only thing that matters is to stay together." Today the studio revealed a little more about what's coming, including the first-ever gameplay trailer and a rundown of basic gameplay.
Warhammer 40,000: Mechanicus - New Expansion July 23rd
Posted: Jul 19, 2019, 10:13 pm by RPGWatch
@PC GamerWarhammer 40,000: Mechanicus is getting a new expansion July 23rd.
Heretek will also add a new tech-priest class called the Xenarite, who use forbidden alien technology, two new troop types called Infiltrators and Ruststalkers, more weapons, missions, and combat that takes place on board your spaceship, the Ark Mechanicus.
Altogether it sounds like something on the scale of the Enemy Within add-on for XCOM, and fingers crossed it can reinvigorate the base game as much as that did.
Your family is starving and only a miracle can save you. Set on a journey to the land of the Gods to find the legendary Sampo, a treasure of endless riches and nourishment. Please the Gods is an atmospheric old school fantasy roleplaying game, inspired by shamanistic Finnish mythology and tabletop classics such as Hero Quest.
Old-school dice combat - Swap, destroy and manipulate enemy dice in this modern twist of classic dice combat.
Flexible skill tree - Overcome your enemies with clever use of your combat skills: Hunting, Survival, Lore and Companion dog.
Encounter mythical creatures and monsters - Vanquish Finnish mythology's infamous monsters such as the shapeshifting Water Hag and the Netherworld's Restless Dead.
Survive the unforgiving Nordic wilderness - Hunt, fish and forage to gather the strength to survive in the harsh Finnish nature.
Earn the favour of the Gods - perform quests for ancient pagan Gods: Ahti, the elusive God of the Depths, Tapio, the gentle God of Forests and Nyyrikki, the fierce Goddess of Hunt.
15 Jul @ 7:08pm - Sertorius
As usual, most of the development time is being devoted to the Second Macedonian War. I decided against a partial release as it makes little sense to interrupt a game with permadeath in the middle of a campaign. I'm sorry I can't give you a date yet, but progress has been good and it shouldn't be a long wait. However, I have made time for a small update.
Features and changes
Added an option to make combat go slower or faster than normal.
Added a VSync option to limit the FPS rate. This is enabled by default.
Added an introductory note that appears on the first character creation screen. It should help new players to get an idea of what to expect.
The tutorial part about the "thumbs up/down" indicator has been expanded a little to provide an explanation. Unfortunately, in the tutorial I have to be as concise as possible or players could get bored and skip it, missing important information.
If you kill the leader of the mercenaries in a settlement during a foraging mission, you are rewarded with a Cup.
The bracelet stolen from the enemy camp yields 121 denarii instead of 28 if you share the profit with Nasidius. If you kill Nasidius and take it all for yourself (your Virtue has to be pretty low for this option to show up), you get 242 denarii instead of 56.
Changed "Malus" to a more understandable "Penalty" in item descriptions.
The max quality of items generated in shops is now capped at 6 instead of 8.
The base damage of spears has been reduced to 4-15 from 5-16.
The Awareness penalty of Etrusco-Corinthian helmets has been reduced from 5 to 4.
Edge Of Eternity - Chapter 3 in Early Access
Posted: Jul 18, 2019, 03:52 pm by RPGWatch
The third chapter, The Reunion, of Edge of Eternity is now available in Early Access.
Edge of Eternity gets third chapter "The Reunion" in major update today
Free expansion brings hours of new content
17th July 2019, Montpellier, France, Developer Midgard Studio and publisher Dear Villagers today announced the third free major update to their ambitious Early Access JRPG Edge of Eternity, which is currently available on Steam Early Access. The story continues with The Reunion, secrets revealed, a shocking betrayal and a noble sacrifice in chapter 3 of the Edge of Eternity saga.
Featuring around 3-4 hours of additional gameplay and new areas to explore, this highly anticipated update sees the adventurers stretched to their limit, fleeing from the horrors of the night and searching for hope in the face of insurmountable odds.
Edge of Eternity will also be on sale on Wednesday 15th July at 7PM CET | 10AM PST in the Steam Daily Deal with 20% off the base price. All owners of Edge of Eternity will receive this third update update for free.
Free major updates will continue to expand the game world, improve existing content, and adding major new story chapters throughout the Early Access period, ahead of the full launch on PC next year.
Edge of Eternity was made possible by over 4000 fans who made the game a reality via a successful Kickstarter campaign. The crowdfunding was so successful that Midgard Studio were able to work with the legendary JRPG composer of Chrono Trigger Yasunori Mitsuda. You can hear the result of that partnership on the latest trailer on the Steam Store Page.
About Edge of Eternity:
Ambitious new JRPG adventure being developed by 9-person indie studio, taking influences from both Japanese & Western RPGs
On Steam Early Access now, with the game world expanding and major new story chapters added throughout the Early Access period
Full launch will be coming PC next year
Successfully Kickstarted by fans in 2015, reaching almost 4x the campaign goal
A stunning soundtrack including contributions from Chrono Trigger & Xenoblade Chronicles composer Yasunori Mitsuda
Full details of what's happening in the Early Access for Edge of Eternity, and what's coming in each of the updates can be read in full here.
Gloomhaven has now launched to Steam on PC for 24.99 USD/EUR. Enter the Early Access now and begin adventuring through the dungeons of Gloomhaven, facing off against a variety of deadly foes across a range of dungeons and encountering powerful bosses!
Your journey to the darkened lands of Gloomhaven is complete and your adventures to prove your power have begun. You've settled in the Wayward Inn with your party to rest after your long and difficult travels. While drinking an ale you overhear snippets of conversation between two town militia...A Bandit Commander has come into possession of a number of heretical texts and has begun researching necromancy. Magic generally comes hand in hand with gold and riches, so you have asked around and discovered the location of the bandit's hideout.
You begin your journey and decide that you are not quite ready to confront the Bandit Commander yet. You leave Wayward and decide on raiding some local crypts in search of knowledge and better equipment. It's time to choose your path and begin your adventure! Will you become a mercenary reknown beyond measure, that thinks tactically and plans out their adventure carefully, surviving to the end... or will you be rash and laid to rest by your foes in the depths of the crypts and dungeons of Gloomhaven?
Forged of Blood - Screenshots and Release Date
Posted: Jul 17, 2019, 03:22 pm by RPGWatch
Worthplaying have some new screenshots for Forged of Blood and announce the release for 1st August.
Forged of Blood's Tri-Axis Personality Index dictates how the world responds to every interaction. Contrasting with o the usual binary of good and evil of most RPG's, the system gives greater nuance to every act. Choices affect the player's Rationalism, Altruism or Headonism - drawing them towards different theologies. But decisions extend far beyond the moment. As the young heir's fame and infamy grow, the world of Attiras reacts to his reputation and past actions.
Every action and death will alter the outcome of Forged of Blood, as players fight their way towards the 64 possible ending combinations.
Utilise turn-based squad-based tactics in a fantasy world
Use nine varied weapons and abilities to build a squad not constrained by class
Explore a vast and complex magic system that offers true creative freedom
A world at war - lead up to three parties and fight to reclaim an empire
Be the hero, with no right and wrong answer, every decision guides Attiras' future
The Tri-Axis Personality Plot affects how the people and the world react to the hero
Forged of Blood is launching for PC on on August 1, 2019.
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