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» The Forest - Released - May 20, 2018, 08:23 am
» The Great Gaias - Announced for June 22 - May 20, 2018, 08:23 am
» Star Control: Origins - May 2018 Trailer - May 20, 2018, 08:23 am
» Slay the Spire - Patch 25 - May 20, 2018, 08:23 am
» State of Decay 2 - Beginner's Guide - May 20, 2018, 08:23 am
» Conan Exiles - Review @ Gamezone - May 19, 2018, 08:13 pm
» Forged of Blood - May Update - May 19, 2018, 02:03 pm
» Last Epoch - Funded - May 19, 2018, 02:03 pm
» Kingmaker - Aasimar Wins Poll - May 19, 2018, 02:03 pm
» Prey - Moon DLC details - May 19, 2018, 02:03 pm
» Age of Wonders: Planetfall - Announced - May 19, 2018, 02:03 pm
» Vampyr - Gone Gold - May 19, 2018, 01:52 am
» Paradox Interactive - Weekend Sale on GOG - May 18, 2018, 01:42 pm
» InSomnia - Dystopian World Trailer - May 18, 2018, 01:42 pm
» Black Geyser - Listen to the Music - May 18, 2018, 01:42 pm

 
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Latest Active Threads on Boards o' Magick:
» Standstill - Monk's Chamber 8 (Icewind Dale 2 post by NguyenGiaThai)
» SHS: Haer'Dalis Day: Romance updated and... (Infinity Engine Modding News post by Ancalagon)
» WeiDU 245 released (Infinity Engine Modding News post by Ancalagon)
» The Forest - Released (Game/SP News & Comments post by RPGWatch)
» The Great Gaias - Announced for June 22 (Game/SP News & Comments post by RPGWatch)
» Star Control: Origins - May 2018 Trailer (Game/SP News & Comments post by RPGWatch)
» Slay the Spire - Patch 25 (Game/SP News & Comments post by RPGWatch)
» State of Decay 2 - Beginner's Guide (Game/SP News & Comments post by RPGWatch)
» Conan Exiles - Review @ Gamezone (Game/SP News & Comments post by RPGWatch)
» The Gigantic Funny Pics Thread (Whatnots post by Taluntain)

 
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The Forest - Released
Posted: May 20, 2018, 08:23 am by RPGWatch

[​IMG]After a long time in Early Access the survival game The Forest has finally been released:

[​IMG]

The Forest



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The Great Gaias - Announced for June 22
Posted: May 20, 2018, 08:23 am by RPGWatch

[​IMG]After 7 years of development The Great Gaias will be released on June 22:

[​IMG]

The Great Gaias

Having evolved from the Dungeons and Dragons table and refined for over a decade, The Great Gaias is a story-driven RPG that tells a compelling tale adapted from an original campaign setting and reimagined as the beloved classic genre.

Story:

A mysterious contract from the royal family sparks the interest of an organized band of sellswords. What seems like a normal job quickly spirals into a whirlwind of betrayal and tragedy, thrusting a young rogue and his unlikely companions into the middle of an ancient prophecy.

Rumors of long forgotten creatures, lost magic and a cult devoted to a dark god signify the coming of a new age. With petty feuds and corrupted politicians dividing the unity of the great nations, a blind eye is turned to the true evil about to descend upon the land.


Features:
  • 60+ Hour Main Storyline
  • 17 Playable Characters
  • 200 abilities to learn
  • Hundreds of unique enemies
  • In Depth Crafting System
  • Build Your Own City
  • A Multitude of Hidden Bosses
  • Challenging Dungeons
  • Multiple Endings


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Star Control: Origins - May 2018 Trailer
Posted: May 20, 2018, 08:23 am by RPGWatch

[​IMG]Here's a new preview trailer for Star Control: Origins:

[​IMG]

Star Control: Origins May 2018 Preview Trailer


You are the Captain of Earth's very first interstellar ship. Congratulations! There's just one tiny problem. It's barely worth mentioning but a powerful alien species known as the Scryve want to exterminate humanity. We need you to go out and find allies, upgrade your ship and save us!

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Slay the Spire - Patch 25
Posted: May 20, 2018, 08:23 am by RPGWatch

[​IMG]The roguelike card game Slay the Spire got another patch:

[​IMG]

Weekly Patch 25: Building Blocks

Hey everyone,

It's nice and sunny here in Seattle.
This week's work was focused on balance, reworks, and bug fixes. Too many random issues were beginning to rack up.

Third Character

We now have about 60/75 card art completed and we're putting on the final balance touches. Keep in mind that balance and changes will still occur after the character is released into the main branch.

Controller Support

Work has begun to add controller support. Slay the Spire from a couch! Those who play 12 hours a day can also give your wrists a break (Tip: Remember to take a break every now and then). Our aim is to make it as intuitive and customizable as we can!

Patch Notes

Hotfix
  • Fixed SRP crash.
  • Fixed potential issues with game not loading if language was set to SRP or SRB.
  • Might as well add in some DEU/SRP/SRB loc updates.
Content
  • New common relic Potion Belt.
  • New common relic The Boot.
Balance
  • Prayer Wheel relic reworked and is now rare.
  • Regen potion gets an overhaul. It now acts like Poison, but heals.
  • Fruit Juice can now be used outside of combat.
  • Fruit Juice will no longer spawn from Alchemize.
  • Entropic Brew can no longer spawn Fruit Juice.
  • Entropic Brew now spawns potions similarly to Alchemize now (considers rarity).
Bug Fixes
  • Awakened One no longer incorrectly regenerates to 10 HP if killed by thorn type effects.
  • Bronze Automaton combat now has enemies correctly attacking from left to right.
  • Card picks in Run History screen now show card names rather than ID.
  • Correctly show skipped cards in Run History screen
  • Entropic Brew now always gives you potions equal to your potion slot count.
  • Eviscerate card now has correct cost when returned from Stasis power.
  • Fixed issue where Save & Exit could re-roll certain events at ? rooms.
  • Fixed issue where White Beast relic would still spawn on Brewmaster Daily.
  • Game now saves after receiving cards from Pandora's Box and Astrolabe via Neow so your cards don't vanish.
  • Mysterious Sphere event enemies now attack in the correct order
  • Smoke Potion can no longer be incorrectly used outside of combat. (Can still be discarded)
  • Snecko Oil wording fix for high ascension levels.
UI and Effects
  • Gambler's Brew (Potion) gets an updated color/shape.
  • Dexterity Potion shape updated to match Strength Potion.
  • Tiny House relic wording improved.
  • Black Star relic wording update to be more consistent with other relics.
  • Cauldron and Old Coin wording improved to match other relics.
  • HP-gain relics (Fruit & Waffle) now have consistent pickup wording.
Localization
  • Renaming SRB-CYR to SRP and SRB-LAT to SRB as it was causing crashes.
  • Updates for DEU, ITA, JPN, POL, RUS, SRB, SRP, UKR, ZHS, ZHT.


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State of Decay 2 - Beginner's Guide
Posted: May 20, 2018, 08:23 am by RPGWatch

[​IMG]Windows Central has some tips for the upcoming survival game State of Decay 2:

[​IMG]

State of Decay 2 beginner's guide: Exploration, base building, and survival

State of Decay 2 is a zombie apocalypse survival simulation like no other, and we've got some tips to get you up and running (literally).


State of Decay 2 is by no means a perfect game, but for fans of the franchise, and fans of zombie media in general, it's an unmissable experience that will keep you hooked for hours and hours. It's also deceptively complex.

State of Decay 2 features base-building mechanics, a subtle, but rich role-playing game (RPG) layer, and various intersecting sim features that can either make or break your nascent survivor community. Here are some basic tips to help you get started, without spoiling the joy of discovery.

In State of Decay 2, you manage a whole community of survivors, and each member has their own unique traits and stats. The way these systems intersect impacts the efficiency of your community, and while the game doesn't telegraph them too strongly, there are menu systems where you can view how a character's behavior might be impacting your community.

Despite playing for dozens of hours, I'm still discovering new bonus character traits and skills, but there are a few basics that come with every character:
  • Cardio governs your stamina levels and endurance.
  • Wits can improve your scavenging and stealth skills.
  • Fighting affects your capabilities in melee range combat.
  • Shooting improves your skills with guns.


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Conan Exiles - Review @ Gamezone
Posted: May 19, 2018, 08:13 pm by RPGWatch

[​IMG]Gamezone has reviewed Conan Exiles:

[​IMG]

Review: Conan Exiles has great depth but lacks in areas that count the most

We live in a brutal world but we have rules that keep a general sense of order in our society. Imagine if you threw those rules and that order out the window, created a world where it's literally survival of the fittest and savages were the ones who came out on top. That's the world of Conan Exiles.

You're a criminal, crucified and stuck out in the desert to die a slow and painful death to pay for your evil deeds. As your final moments begin to twinkle in your eye, the mighty Conan comes and cuts you down and then leaves you all alone out in the desert to survive whatever hell awaits you.

Conan Exiles takes a page from survival games like ARK and Minecraft but puts a far more brutal twist on the genre with terrifying abominations that will rip you apart, NPC and players thirsty for blood, and barbaric actions like enslaving people to do your bidding. This is a fairly grim game in its basic premise but its one that makes a fair attempt to keep you locked in its world.

[...]

Hardcore fans of the survival genre may find it really fun to try and build a small empire in the exiled lands of the Conan universe but newcomers may find that it is uneven and janky. This is fairly expected amongst these games now but the complexity of building your character and fortresses/settlements may be daunting for people who aren't looking to grind for hours on end, especially with a combat system that lacks. Those that appreciate a world rich with lore will definitely find lots to love here but that's one of the few things keeping Conan Exiles from being a tedious bore.

Score: 6/10

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Forged of Blood - May Update
Posted: May 19, 2018, 02:03 pm by RPGWatch

[​IMG]Forged of Blood has a new progress update for May.

[​IMG]

May 2018, Progress Update

Hello everyone,

Our last update was over three months ago and we've been noticeably quiet for awhile - so much so that a few of our fans had decided to poke us to see if we're still alive - but rest assured that we're still hard at work on Forged of Blood. So where are we now? Well, we took a couple big hits on the production schedule when we had a couple medical emergencies and took on a few systemic overhauls to our key game systems, but I'll take this update through one section at a time.

We'll start with the art side, which has since wrapped up the 3D portion of our production rather nicely. The last three months has mostly been spent on expanding our map count with more unique scenarios tied to specific story driven combat missions and playing a long overdue game of cat and mouse with our asset production list. Our biggest challenge has been reviewing and taking inventory of all our art assets to see what needs fixing and to catch crucial items that may have fallen through the cracks in the last couple years - and boy there are plenty. So far, we're in the process of building one final largescale custom map - that I had admittedly neglected to put into the pipeline months ago - and hammering through the tedious process of cleaning up our 2D UI assets.

On the animation side, we've wrapped up a couple of the big cinematics - music and all - and have begun to make a dent on the endgame variations that Forged of Blood players will have access to. To help make life marginally easier for contractors and the animation side. I've parsed the epilogue cinematics into three segments, each with a number of variations that take into account the successes, failures, and personality choices in the game. Each of these segments will act as a standalone finale that reflect the player's choices in their respective areas, that will then be combined into a final cinematic. Each scene will have to be specially crafted with unique voice-over and music work then paired with custom illustrative assets before it can be put into our system.

As for our programmers, they've taken on the brunt of the overhaul work to Forged of Blood in these past months. First and foremost, the key castle and strategic systems have been cleaned up and are now in the final phases of implementation. This will be followed by another UI pass... umm, when I get to it. They also made a huge step in overhauling and updating the narrative system for our various story arcs and quests. The new updates made to the narrative system gives us an incredibly robust and flexible ecosystem to tickle my storytelling fancies - which of course led me to do tertiary overhaul of the story arcs we had planned.

And so, we get to the narrative section of our game which has, and continues to be, the area that lags behind the most in our production. At the moment, I've writing out one of the three main faction story arcs, while also taking the time to make sure that the other arcs are updated to reflect the new updates made by the programmers. While it was time consuming at the time, this is really where that massive narrative overhaul really comes in handy. With everything now in place and the range of options we can now do on the quest level, I've been able to better tie the story arcs with the mechanics on the strategic level to really bring into perspective the large scale conflict going on in the game.

From the beginning, we've wanted to give players the option to chase down or skip the main story arcs, and with the current system I am able to add in a bit more nuance into the various routes that will be open to the player. This is all really exciting and daunting at the same time, as it does require rewrites across the board, but it is all an effort that I truly believe is worth it for the final product that Forged of Blood will become.

So far, we've implemented a good chunk of the smaller quests (with a veritable tonnage waiting in the wings for me to review), along with the opening act of the game. This has allowed us to have a small feel of how the narrative flow will be for the player and has further illuminated my writing. To give you guys a little perspective on our process, below is a quick snapshot of our opening act and how it was set up in Google Docs, and a look at how it translates into the system in UE4.

There is still a lot to do going forward, mostly having to deal with the implementation of all the small things that have been piling up over the years, but we are still firm in the commitment to release Forged of Blood in 2018 (though the exact month and date is still in flux). As things start to come together more quickly, we'll start to push out a few more updates and screenshots, until then we'll be chipping away at the enormous task of taking Forged of Blood across these final months. Until the next time, thanks for sticking with us!

Igor

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Last Epoch - Funded
Posted: May 19, 2018, 02:03 pm by RPGWatch

[​IMG]Last Epoch has been successfully funded on Kickstarter.

[​IMG]

The KickStarter was successful! What's next?

Because of your generous support our KickStarter was successful and we've reached the stretch goal for controller support! The entire team at Eleventh Hour Games are very excited to bring Last Epoch from pre-alpha to alpha, beta, release - and beyond.

When KickStarter contacted us by e-mail to congratulate us on reaching our goal, they informed us there will be a 14 day period during which they fulfil pledges and contact any backers who they're unable to bill for whatever reason (e.g. credit card expiring)

[...]

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Kingmaker - Aasimar Wins Poll
Posted: May 19, 2018, 02:03 pm by RPGWatch

[​IMG]The extra race for Pathfinder: Kingmaker will be Aasimar.

[​IMG]

Aasimar
849
42.47%

Dhampir
346
17.31%

Elemental
804
40.22%

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Prey - Moon DLC details
Posted: May 19, 2018, 02:03 pm by RPGWatch

[​IMG]PC Gamer reports some more details about the Moon DLC for Prey.

[​IMG]

The Prey hype machine started cranking over again today with the appearance of a number of new achievements on Steam. They're not properly named, but they do provide a clue to what's coming: From top to bottom, they spell out, "If you believed they put a man on the moon."

[...]

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Age of Wonders: Planetfall - Announced
Posted: May 19, 2018, 02:03 pm by RPGWatch

[​IMG]Age of Wonders: Planetfall has been announced with a new trailer.

[​IMG]


Age of Wonders: Planetfall is the new strategy game from Triumph Studios, creators of the critically acclaimed Age of Wonders series, bringing all the exciting strategic turn-based combat and in-depth empire building of its predecessors to space in an all-new sci-fi setting. Emerge from the cosmic dark age of a fallen galactic empire to craft a new future for your people. Explore the planetary ruins and encounter other surviving factions that have each evolved in their own way, as you unravel the history of a shattered civilization. Fight, build, negotiate and technologically advance your way to utopia, in a deep single player campaign, on random maps and against friends in multiplayer. Make sure you sign up to not miss any news at http://www.aow-planetfall.com

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Vampyr - Gone Gold
Posted: May 19, 2018, 01:52 am by RPGWatch

[​IMG]DSOGaming reports that Vampyr has gone gold.

[​IMG]

Focus Home Interactive has announced that DONTNOD's action RPG, Vampyr, has gone Gold and will release as scheduled, on June 5th. Players will assume the role of Jonathan Reid; a doctor in 1918 London newly-turned into a vampire following his return from the Great War.

[...]

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Paradox Interactive - Weekend Sale on GOG
Posted: May 18, 2018, 01:42 pm by RPGWatch

[​IMG]Paradox Interactive are having a sale over the weekend on GOG called the PDXCON Sale.

[​IMG]

Oh, you'll want in on that Con!

It's PDXCON time again and for three days Paradox fans will be converging to Stockholm, Sweden to celebrate the epic games in the publisher's expansive catalog! Even if you're not attending, doesn't mean you can't participate in the fun: our PDXCON Sale is now on, with a wide array of modern classics going for up to 80% off.Pillars of Eternity and Tyranny are two prime examples of why the isometric, party-based RPGs of yore needed to come back and stay. Age of Wonders, Europa Universalis, Majesty, and Hearts of Iron will more than scratch your tactical itch while sucking you in their respective worlds. The PDXCON Sale ends May 21, 10pm UTC.

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InSomnia - Dystopian World Trailer
Posted: May 18, 2018, 01:42 pm by RPGWatch

[​IMG]Gamewatcher reports that Insomnia: The Ark has a new trailer and an exclusive closed beta has launched.

[​IMG]

HeroCraft and developer Studio Mono have released a new trailer for its dystopian sci-fi RPG, INSOMNIA: The Ark, which will be released for the PC this year.

INSOMNIA: The Ark was successfully backed on Kickstarter raising almost $100,000, so HeroCraft wanted to reward those players with an exclusive closed beta, which is launching today. A larger closed beta for other players is planned for later in the summer.

[...]



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Black Geyser - Listen to the Music
Posted: May 18, 2018, 01:42 pm by RPGWatch

[​IMG]In the latest update for Black Geyser, a music mix from the game is made available.

[​IMG]

Here is a music mix from the OST of Black Geyser: Couriers of Darkness. (Don't forget we have a soundtrack Add-On for €7!) The mix includes clips from the following songs:

• A Peaceful and Prosperous Land / The Vineyard (full song from 0:00)
• In the Wilderness at Night / Night Wandering (clip from 3:00)
• The Red Damsel / Tavern (clip from 3:16)
• Temple of Alnarius (clip from 3:36)
• Knights of Isilbright / Carnival (full song from 3:49)

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