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Kingdom Come Deliverance 2 Animations Look Incredible in New Gameplay Footage; DLSS, FSR Support Confirmed
Kingdom Come Deliverance 2 is going to feature some impressive animations, judging from some new gameplay footage that is making the rounds online.
The new gameplay footage, which can be watched below, courtesy of @ASexyBiscuit, was shown on Czech television, providing a quick look at one of the game's cities, likely the royal city of Kuttenberg, where most of the game will take place, complete with some NPCs going around their business. Not only does the city look impressive, but the NPC's animations look incredible, highlighting even more how the next entry in the series will be a major step forward to its predecessor.
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RETRO-INSPIRED JRPG WITH 14 PLAYABLE CHARACTERS - ONE FENIX DOWN - OVERVIEW
ONE FENIX DOWN is an upcoming JRPG from indie studio Regalcraft Games that harkens back to the nostalgic '90s era of gaming with its retro-inspired, classic turn-based gameplay. The game features an expansive world with 14 unique characters and a deep, multi-layered narrative set against the backdrop of war, betrayal, and a quest for redemption. Players will encounter a variety of enemies and can engage in complex combat that utilizes elemental magic, martial arts, and more.
The story revolves around the Kingdom of Torloria, which, seven years prior, defended itself against the beastly Goa Empire. As peace hangs by a thread, a young miner, haunted by his past and driven by a cryptic message, sets out to change his destiny and protect something called "Fate."
With a rich array of items and strategic battles, ONE FENIX DOWN promises a legendary adventure that spans continents and tests the bonds of its characters. The game, still in development, is eagerly awaited with its release marked as "coming soon." on Steam. Below an overview, screens and trailer.
Patch 1.0.7 is out now! Auto-sorting inventory & boosting Unfair Difficulty
Greetings, Commanders!
It's been 54 days since we launched Zoria: Age of Shattering. The game was good at launch, but with all your feedback, we feel that it's really become great. We've implemented quality of life features and fixed some minor issues. As you're reading this, we're already working on our next Patch - stay tuned for that!
News that the Songs of Conquest devs are working on the stability of the game:
We need your axe!
Greetings Wielders!
As the release date for 1.0 is creeping closer day by day, we are trying to focus mainly on stability and a good experience.
However, unexpected issues before a release are almost more of a rule than an exception. And we have just found a pretty serious issue with the AI and how its trading has worked.
When the AI tried to trade resources, it looked something like this:
- (AI) "Hey! I want to buy two extra stone to be able to buy this building. How much does it cost?"
- (Trader) "How much gold do you have?"
- (AI) "20.000 Gold. So how much do I owe you?"
- (Trader) "20.000 Gold, please"
- (AI) "Uhm, sounds a bit expensive... But ok, here you go!"
We had a nice, but stern chat with the trader and passed some new laws that it's not allowed to raise the prices depending on the budget of the AI like that. So, good news, the issue is now fixed. Huzzah!
But as you probably understand, even though it is a small fix, it can cause a snowball effect making the AI much more difficult to beat - on all difficulty levels.
For example: If the AI could break out of the first zone by round 7, it might now sometimes break out at round 5 or 6 instead - which would give it an advantage in later stages of the game.
Consequently, if we look at the end game with an AI that wants to trade a resource to buy research - this would before deplete most of its gold reserves in the process, so now it would just have more gold in general resulting in more troops, research and all that good stuff.
The positive thing about this is that the AI will feel more competent, especially in the later stages of a session. The negative is that the easier difficulties might be too difficult to be called easy - and our efforts to give every player a difficulty that feels appropriately challenging might be unbalanced now.
But the thing is, we don't know yet. And to find out we need lots of testing and data, something that takes a lot of time.
Noobfeed checked out Eiyuden Chronicle: Hundred Heroes:
Eiyuden Chronicle: Hundred Heroes Review | PC
Command over 100 heroes in an epic and semi buggy adventure.
Remember the days of playing Final Fantasy 7, Dragon Quest, or even Fire Emblem? Those were the days of spending hours on a JRPG that just keeps you hooked with its combat and story. Well, Rabbit & Bear Studios is a Japanese studio that had a vision to create something with a fun and retro feel but with a more modern feeling. However, nothing in life is ever free and their first release is a monster on its own. So, a few months after being founded in 2020, they started up a Kickstarter for some crowdfunding to get Eiyuden Chronicle: Hundred Heroes off the ground.
Well, almost 4 years later, and with every Kickstarter tier funded, Eiyuden Chronicle: Hundred Heroes is officially ready to be released into the wild on 23 April. Lucky for us, we got to have a little sneak peek at this beast of a release and just how much work went into its creation. The very first thing to know is that Eiyuden Chronicle: Hundred Heroes is a JRPG down to its core, but it comes with a few incredible features and a huge roster of playable characters.
[...]
Overall, Eiyuden Chronicle: Hundred Heroes is so close to being the feel-good JRPG for 2024 but it still needs a bit of work before it can shine. If you can look past the issues, there's a whole world to explore and a literal ton of heroes to recruit and experiment with. Let's not forget the incredible story that you'll get to experience too as things unfold while you're exploring.
Noobfeed checked out the action RPG Vindictus: Defying Fate:
Is Vindictus: Defying Fate the Next Big Thing in Role-Playing Games?
The South Korean video game developer, NEXON may not be among the most renowned names in the industry, but they have started bringing in games every now and then which is great. While they made a name for themselves with the iOS title Blue Archive, even though free-to-play, THE FINALS did a fairly good job for them on Steam after the 2023 release, and DAVE THE DIVER in 2022. But they are mostly known for their yet another free-to-play MMORPG title, Vindictus, developed by devCAT, one of their internal studios. And after long thirteen years, NEXON has finally decided to bring out its highly anticipated sequel.
Vindictus: Defying Fate is the upcoming action RPG game by NEXON, and it has the potential to have a significant impact on the action role-playing genre. Expanding upon the immense universe of its 2010 predecessor Vindictus, this installment is being developed using state-of-the-art Unreal Engine 5, ensuring an immersive and graphically stunning experience.
Considering that the game is still in the process of being developed, there is a great deal of expectation among fans of both the original and newcomers to this genre. During the first pre-alpha test, which took place from the 13th to the 18th of March, NEXON provided us with a sneak peek. During this test, I tested various early game aspects such as combat styles, character apparel, and roaming the new environment of the game.
Obviously, in contrast to the original game, this sequel is developed with the intention of providing something fresh and unique. According to the developers' statements, players can anticipate discovering newly discovered parts of the game's universe, interacting with fresh characters, and going through an entirely new plot. We participated in the first pre-alpha and it turns out to be an action RPG that deftly incorporates hack-and-slash elements into its battles, which is part of the game's primary attraction.
Gaming News - Hidetaka Miyazaki Confirms only 1 DLC, Manor Lords Sold over 1mil, Lost Ark Roadmap
Timestamp
0:00 - Top RPG News of the Week
0:02 - Manor Lord Early Access Sold over 1 million copies
0:56 - Hades 2 Technical Test Finishes and Prepares for Early Access
1:48 - Starfield DLC Confirms Expansion later this year
3:06 - Shin Megami Tensei V Vengeance Story and Gameplay Trailer
4:02 - Lost Ark Unveils Second Part of 2024 Roadmap
5:08 - Rise of the Ronin Surpassed Nioh Saga in Sales
6:05 - Square Enix Suffers Financial Losses
7:11 - Elden Ring Shadow of the Erdtree Will be the Only DLC
9:02 - Dune Awakening MMO Image Leaks
I Played 5 Obscure and Forgotten RPGs & Action Adventures (again)
0:00 Hello there my RPG lovers
0:05 Intro
0:42 Korgan
6:47 Daemonica
11:45 Anima: Gate of Memories
19:58 Dungeons of Sundaria
27:36 Ultra Age
35:49 Outro
Another month, another fresh development update especially for you! Be sure, adventurers - we have some big news you don't want to miss.
So! This is our FINAL update before the next BIG patch.
And by big patch - we mean BIIIIIIIIG PATCH!
Once again, we will be bringing updates to almost everything in the game, most importantly:
Performance
Visual overhaul
Combat overhaul
Crafting and other system overhaul
Stats / perk system overhaul
Spells and magic overhaul
...and many more general improvements to the game
On top of that - we will finally have Wyrdness! (in the form of Wyrdnight, adding a whole new level to the game).
And on top of that, we will be adding a whole new, shiny zone for you to explore - Cuanacht!
Saying that we are excited to finally share it all with you is understatement and we are putting tons of effort into the last months of getting this patch ready.
See the video below to know what our dev team has been crafting!
Chapters:
00:30 - What You can expect
04:49 - Quests
05:15 - Open World Dungeons
07:00 - Summary
09:04 - 3rd region
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